/* * Author: Matthew Evers, Inzamam Rahaman * */ /* */ /* * This module acts as the application entry point for the citysmart application. * * This module is to behave as a SINGLETON application. All queries from the canvas will be handled by ONE instance. * (See CanvasAppManager) * * This application creates 3 layers. A routelayer on which routing will be drawn; a renderable layer on which pins and * placemarks will be drawn; and a building layer on which building polygons will be drawn. * * This application creates a listener for all placemarks and pins and creates a hud to appear on click. It also creates * a HUD with the building color key. */ define(['http://worldwindserver.net/webworldwind/worldwind.min.js', 'OpenStreetMapConfig', 'jquery', 'OSMDataRetriever', 'RouteLayer', 'Route', 'RouteAPIWrapper', 'NaturalLanguageHandler', 'polyline', 'MapQuestGeocoder', 'nlform', 'nlbuilder', 'HUDMaker', 'OSMBuildingDataRetriever', 'BuildingColorMapping', 'ApplicationHUDManager', 'OpenStreetMapRBushLayer'], function(ww, OpenStreetMapConfig, $, OSMDataRetriever, RouteLayer, Route, RouteAPIWrapper, NaturalLanguageHandler, polyline, MapQuestGeocoder, NLForm, NLBuilder, HUDMaker, OSMBuildingDataRetriever, BuildingColorMapping, ApplicationHUDManager, OpenStreetMapRBushLayer) { 'use strict'; WorldWind.Logger.setLoggingLevel(WorldWind.Logger.LEVEL_WARNING); if (!String.prototype.capitalizeFirstLetter) { String.prototype.capitalizeFirstLetter = function () { return this.charAt(0).toUpperCase() + this.slice(1); } } var OpenStreetMapApp = function(worldwindow, argumentarray) { var self = this; // This is a requirement if we dont want the app to be run anew for each query. this.singletonApplication = true; this.HUDManager = new ApplicationHUDManager() this._osmBuildingRetriever = new OSMBuildingDataRetriever(); this._wwd = worldwindow; var openStreetMapLayer = new OpenStreetMapRBushLayer(this._wwd); this.openStreetMapLayer = openStreetMapLayer; this._wwd.addLayer(openStreetMapLayer); this._animator = new WorldWind.GoToAnimator(self._wwd); var naturalLanguageHandler = new NaturalLanguageHandler(self._wwd); this.naturalLanguageHandler = naturalLanguageHandler; var routeLayer = new RouteLayer(); this.routeLayer = routeLayer; this._wwd.addLayer(routeLayer); this.renderableLayers = [] var routeLayerRouteBuilder = new (this.RouteBuilder(routeLayer)); this.routeLayerRouteBuilder = routeLayerRouteBuilder; self.newCall(worldwindow, argumentarray) }; /* * This function is called by the canvas when the canvas is fully faded out. */ OpenStreetMapApp.prototype.isFocussed = function () { if (!this.colorKey) { this.colorKey = this.buildColorKey(); } this.HUDManager.unFadeAll() }; /* * This function is called by the canvas when the canvas is returned. */ OpenStreetMapApp.prototype.isNotFocussed = function () { this.HUDManager.fadeAll() }; /* * If this application were to be called a second time by the canvas, it does not a create a new application. * Populates the renderable layer with the amenities queried for inside the bounding box. Builds each placemark * and assigns a HUD to display when each is clicked. * * @param address: The address to build the bounding box around that bounds the query area. * @param amenity: The amenity key to query the OSM Database for. */ OpenStreetMapApp.prototype.newCall = function(ww, argumentarray) { var renderableLayer = new WorldWind.RenderableLayer(argumentarray[0].capitalizeFirstLetter()); //console.log(argumentarray) var self = this, amenity = argumentarray[0], address = argumentarray[1]; self._wwd.addLayer(renderableLayer); self.renderableLayers.push(renderableLayer); //First, geocode the address this.callGeocoder(address, amenity, function(returnedSpecs) { // Second, call the natural language handler with the specs. // This calls the callback with data corrosponding to all the amenities of the given // amenity type inside a bounding box around the address provided. (returned Specs is the geocoded address) self.naturalLanguageHandler.receiveInput(returnedSpecs, function(newSpecs, returnedData){ // Third, build the layer. self.buildPlacemarkLayer(renderableLayer, returnedData); // Fourth, add the selection controller to the layer if one does not already exist. self.HighlightAndSelectController(renderableLayer, function (returnedRenderable) { var pointOfRenderable = self.getPointFromRenderableSelection(returnedRenderable.amenity); var hudID = returnedRenderable.amenity._amenity; // Build an overlay when a placemark is clicked on. var HudTest = new HUDMaker( hudID, [returnedRenderable.clickedEvent.x, returnedRenderable.clickedEvent.y] ); console.log('hud called'); //Sixth, add this point to the route layer and see if it is enough to build a route. if (self.routeLayerRouteBuilder.routeArray.length === 0) { HudTest.assembleDisplay( 'Get directions', 'from Here', function (o) { self.routeLayerRouteBuilder.processPoint(pointOfRenderable); HudTest.close() }) } else { HudTest.assembleDisplay( 'Get directions', 'to Here', function (o) { self.routeLayerRouteBuilder.processPoint(pointOfRenderable); HudTest.close() }) } self.HUDManager.subscribeHUD(HudTest); }) }) }); }; /* * Constructs a routeBuilder and returns it. This module waits for the selection of two points and then * draws a route between those two points. * * @param routeLayer: The desired layer for this routebuilder to be bound. */ OpenStreetMapApp.prototype.RouteBuilder = function (routeLayer) { var self = this; var RouteBuilderMod = function (){ var routeBuilder = this; //This should eventually look like [fromLatitude, fromLongitude, toLatitude, toLongitude] // This refers to RouteBuilder routeBuilder.routeArray = []; routeBuilder.routeLayer = routeLayer; // A singleton routefinder. if (!self.routeFinder) { self.routeFinder = new RouteAPIWrapper(); } }; /* * Concatenates a pointArray of the form [lat, lon] to the attribute routeBuilder.routeArray. Then if * the routeArray has 2 points (i.e. a start and stop) then it calls the function to draw the route on the * layer. * * @param pointArray: a pointArray of the form [lat, lon] */ RouteBuilderMod.prototype.processPoint = function (pointArray) { var routeBuilder = this; routeBuilder.routeArray = routeBuilder.routeArray.concat(pointArray); if (routeBuilder.routeArray.length === 4) { routeBuilder.drawRoute(routeBuilder.routeArray); routeBuilder.routeArray = []; } }; RouteBuilderMod.prototype.displayInstructions = function (text) { var jQueryDoc = $(window.document); var directionDisplay = new HUDMaker( 'Route Instructions', [jQueryDoc.width() *.3, 0] ); directionDisplay.assembleDisplay(text) }; /* * Draws the desired route onto the layer this routebuilder is bound to. * * @param routeArray: an array of the form [fromLatitude, fromLongitude, toLatitude, toLongitude] */ RouteBuilderMod.prototype.drawRoute = function (routeArray) { var routeBuilder = this; self.routeFinder.getRouteData(routeArray, function(routeData) { //console.log('routeInformation : ', routeData); routeBuilder.displayInstructions(routeBuilder.buildTextInstructions(routeData['route_instructions'])); routeBuilder.routeLayer.addRoute(routeData); }); }; /* * Constructs a string based on the corrosponding number. If the number contains a dash, for example, 11-2, * it constructs the first number + 'then" + the second number. * * @param angle: integer, or string of integers separated by a dash corresponding to route instructions. */ RouteBuilderMod.prototype.decodeRouteAngle = function (angle) { var routeBuilder = this; for (var i = 0; i < angle.length; i++){ var character = angle[i]; if (character === '-'){ return routeBuilder.decodeRouteAngle(angle.slice(0,i)) + ' then ' + routeBuilder.decodeRouteAngle(angle.slice(i+1,angle.length)) } } if (angle == 1) { return 'Go Straight'; } else if (angle == 2) { return 'Turn Slight Right'; } else if (angle == 3) { return 'Turn Right'; } else if (angle == 4) { return 'Turn Sharp Right'; } else if (angle == 5) { return 'U-Turn'; } else if (angle == 6) { return 'Turn Sharp Left'; } else if (angle == 7) { return 'Turn Left'; } else if (angle == 8) { return 'Turn Slight Left'; } else if (angle == 9) { return 'Reach Via Location'; } else if (angle == 10) { return 'Head On'; } else if (angle == 11) { return 'Enter Round About'; } else if (angle == 12) { return 'Leave Round About'; } else if (angle == 13) { return 'Stay on Round About'; } else if (angle == 14) { return 'Start at End of Street'; } else if (angle == 15) { return 'Arrive at Your Destination' } }; /* * Builds the html text of instructions. * * @param arrayOfInstructions: An array containing strings of step by step instructions. */ RouteBuilderMod.prototype.buildTextInstructions = function (arrayOfInstructions) { var routeBuilder = this; var instructions = ''; arrayOfInstructions.forEach(function(instruction) { var instructionst = routeBuilder.decodeRouteAngle(instruction[0]); if (instruction[1]){ instructionst += ' onto ' + instruction[1]; } if (instruction[5] && instruction[5] != '0m'){ instructionst += ' for ' + instruction[5]; } instructionst += '
'; instructions += instructionst }); console.log(instructions); return instructions }; return RouteBuilderMod }; /* * Creates a mouse listener that highlights placemarks on a layer if the mouse is over that placemark. * * @param renderableLayer: Layer to add the listener to. The highlight controller will only highlight placemarks * on this layer. */ OpenStreetMapApp.prototype.HighlightController = function (renderableLayer) { var self = this; self.hasHighlightController = true; var ListenerForHighlightOnLayer = function(o) { var worldWindow = self._wwd, highlightedItems = []; // The input argument is either an Event or a TapRecognizer. Both have the same properties for determining // the mouse or tap location. var x = o.clientX, y = o.clientY; var redrawRequired = renderableLayer.renderables.length > 0; // must redraw if we de-highlight previous shapes // De-highlight any previously highlighted shapes. renderableLayer.renderables.forEach(function (renderable) { renderable.highlighted = false }); // Perform the pick. Must first convert from window coordinates to canvas coordinates, which are // relative to the upper left corner of the canvas rather than the upper left corner of the page. var pickList = worldWindow.pick(worldWindow.canvasCoordinates(x, y)); if (pickList.objects.length > 0) { redrawRequired = true; } // Highlight the items picked by simply setting their highlight flag to true. if (pickList.objects.length > 0) { for (var p = 0; p < pickList.objects.length; p++) { if (!pickList.objects[p].isTerrain) { pickList.objects[p].userObject.highlighted = true; // Keep track of highlighted items in order to de-highlight them later. highlightedItems.push(pickList.objects[p].userObject); } } } // Update the window if we changed anything. if (redrawRequired) { worldWindow.redraw(); // redraw to make the highlighting changes take effect on the screen } }; self._wwd.addEventListener('mousemove', ListenerForHighlightOnLayer); }; /* * Creates a mouse listener that highlights placemarks on a layer if the mouse is over that placemark. * * @param callback: What function to call when a placemark is clicked on. The callback is called with the * the renderable as a param (with the amenity info in renderable.amenity and clickevent * in renderable.clickedEvent). * @param renderableLayer: Layer to add the listener to. The highlight controller will only highlight placemarks * on this layer. */ OpenStreetMapApp.prototype.HighlightAndSelectController = function (renderableLayer, callback, callbackWithMouse) { var self = this; self.hasSelectionController = true; //Create a highlight controller for the layer. self.HighlightController(renderableLayer); var ListenerForClickOnPlacemark = function (o) { // Calls the callback for each highlighted placemark. There should only be one so this shouldn't be // an issue. renderableLayer.renderables.forEach(function(renderable){ if (renderable.highlighted){ renderable.clickedEvent = o; callback(renderable); } }); }; self._wwd.addEventListener('mousedown', ListenerForClickOnPlacemark); }; /* * Populates a layer with placemarks given in an array of ammenities. * * @param arrayofamenities: An array containing elements geographical location and a name. * @param renderableLayer: A worldwind layer to populate. */ OpenStreetMapApp.prototype.buildPlacemarkLayer = function (renderableLayer, arrayofamenities) { var pinImgLocation = '../NaturalLanguageForm/img/pinclosed.gif' , // location of the image files placemark, placemarkAttributes = new WorldWind.PlacemarkAttributes(null), highlightAttributes, placemarkLayer = renderableLayer, latitude, longitude; // Set up the common placemark attributes. placemarkAttributes.imageScale = 1; placemarkAttributes.imageOffset = new WorldWind.Offset( WorldWind.OFFSET_FRACTION, 0.3, WorldWind.OFFSET_FRACTION, 0.0); placemarkAttributes.imageColor = WorldWind.Color.WHITE; placemarkAttributes.labelAttributes.offset = new WorldWind.Offset( WorldWind.OFFSET_FRACTION, 0.5, WorldWind.OFFSET_FRACTION, 1.0); placemarkAttributes.labelAttributes.color = WorldWind.Color.YELLOW; //placemarkAttributes.drawLeaderLine = true; placemarkAttributes.leaderLineAttributes.outlineColor = WorldWind.Color.RED; arrayofamenities.forEach(function(amenity){ latitude = amenity['_location']['latitude']; longitude = amenity['_location']['longitude']; // Create the placemark and its label. placemark = new WorldWind.Placemark(new WorldWind.Position(latitude, longitude, 1e1, true, null)); placemark.label = amenity['_amenity']; placemark.altitudeMode = WorldWind.RELATIVE_TO_GROUND; // Create the placemark attributes for this placemark. Note that the attributes differ only by their // image URL. placemarkAttributes = new WorldWind.PlacemarkAttributes(placemarkAttributes); placemarkAttributes.imageScale = .1; placemarkAttributes.imageSource = pinImgLocation; placemark.attributes = placemarkAttributes; // Create the highlight attributes for this placemark. Note that the normal attributes are specified as // the default highlight attributes so that all properties are identical except the image scale. You could // instead vary the color, image, or other property to control the highlight representation. highlightAttributes = new WorldWind.PlacemarkAttributes(placemarkAttributes); highlightAttributes.imageScale = .12; placemark.highlightAttributes = highlightAttributes; //So we can refer to this loc later placemark.amenity = amenity; // Add the placemark to the layer. placemarkLayer.addRenderable(placemark); }); }; /* * Extracts the lat and long information from a given renderable. * * @param selectedRenderable: A renderable with lat, long information. * * @return: an array of the form [latitude, longitude] corrosponding to the renderable. */ OpenStreetMapApp.prototype.getPointFromRenderableSelection = function (selectedRenderable) { if (selectedRenderable) { var toLocation = selectedRenderable.location; var toLatitude = toLocation.latitude; var toLongitude = toLocation.longitude; return [toLatitude, toLongitude] } }; /* * Calls the callback function with the geocoded address as a parameter. This also creates a singleton * of the mapquest geocoder. * * @param callback: Callback function. This is called with geocoded 'specs' as the parameter. * @param address: Name of location such as 'Mountain View' */ OpenStreetMapApp.prototype.callGeocoder = function (address, amenityType, callback) { var self = this; // A singleton if (!self.Geocoder) { self.Geocoder = new MapQuestGeocoder(); } self.Geocoder.getLatitudeAndLong(address, function(location) { var worldWindLoc = new WorldWind.Position(location.latitude, location.longitude, 1e3); var animator = new WorldWind.GoToAnimator(self._wwd); animator.goTo(worldWindLoc); var specs = { longitude : location.longitude, latitude : location.latitude, useCurrentLocationForNavigation : false, overpassKey : 'amenity', overpassValue : amenityType }; callback(specs) }); }; /* * Builds and displays the color key for buildings. */ OpenStreetMapApp.prototype.buildColorKey = function () { var self = this; var openStreetMapKey = (new BuildingColorMapping()).getColorKey(); var jQueryDoc = $(window.document); var keyDisplay = new HUDMaker('Building Color Key', [jQueryDoc.width()-260,jQueryDoc.height()-320]); openStreetMapKey.forEach(function(pair){ var colorBox = $('
'); colorBox.css('background', pair[1]); colorBox.css('color', 'white'); colorBox.append(pair[0].capitalizeFirstLetter()); keyDisplay.addAnchor(colorBox) }); self.HUDManager.subscribeHUD(keyDisplay); return keyDisplay }; return OpenStreetMapApp; });