/* * Copyright 2003-2006, 2009, 2017, 2020 United States Government, as represented * by the Administrator of the National Aeronautics and Space Administration. * All rights reserved. * * The NASAWorldWind/WebWorldWind platform is licensed under the Apache License, * Version 2.0 (the "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License * at http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed * under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR * CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. * * NASAWorldWind/WebWorldWind also contains the following 3rd party Open Source * software: * * ES6-Promise – under MIT License * libtess.js – SGI Free Software License B * Proj4 – under MIT License * JSZip – under MIT License * * A complete listing of 3rd Party software notices and licenses included in * WebWorldWind can be found in the WebWorldWind 3rd-party notices and licenses * PDF found in code directory. */ /** * Illustrates the use of multiple WorldWindows on the same page. */ requirejs(['./WorldWindShim'], function () { "use strict"; // Tell WorldWind to log only warnings and errors. WorldWind.Logger.setLoggingLevel(WorldWind.Logger.LEVEL_WARNING); // Make a layer that shows a Path and is shared among the WorldWindows. var makePathLayer = function () { var pathAttributes = new WorldWind.ShapeAttributes(null); pathAttributes.interiorColor = WorldWind.Color.CYAN; pathAttributes.outlineColor= WorldWind.Color.BLUE; var pathPositions = [ new WorldWind.Position(40, -100, 1e4), new WorldWind.Position(45, -110, 1e4), new WorldWind.Position(46, -122, 1e4) ]; var path = new WorldWind.Path(pathPositions); path.attributes = pathAttributes; path.altitudeMode = WorldWind.RELATIVE_TO_GROUND; path.followTerrain = true; var pathLayer = new WorldWind.RenderableLayer("Path Layer"); pathLayer.addRenderable(path); return pathLayer; }; // Create the shared shape layer and imagery layer var pathLayer = makePathLayer(), imageryLayer = new WorldWind.BingAerialWithLabelsLayer(null), atmosphereLayer = new WorldWind.AtmosphereLayer(); var wwd1 = new WorldWind.WorldWindow("canvasOne"); wwd1.addLayer(imageryLayer); wwd1.addLayer(atmosphereLayer); wwd1.addLayer(pathLayer); // Add a compass layer, view controls layer, and coordinates display layer. Each WorldWindow must have its own. wwd1.addLayer(new WorldWind.CompassLayer()); wwd1.addLayer(new WorldWind.CoordinatesDisplayLayer(wwd1)); wwd1.addLayer(new WorldWind.ViewControlsLayer(wwd1)); var wwd2 = new WorldWind.WorldWindow("canvasTwo"); wwd2.addLayer(imageryLayer); wwd2.addLayer(atmosphereLayer); wwd2.addLayer(pathLayer); wwd2.addLayer(new WorldWind.CompassLayer()); wwd2.addLayer(new WorldWind.CoordinatesDisplayLayer(wwd2)); wwd2.addLayer(new WorldWind.ViewControlsLayer(wwd2)); var wwd3 = new WorldWind.WorldWindow("canvasThree"); wwd3.addLayer(imageryLayer); wwd3.addLayer(atmosphereLayer); wwd3.addLayer(pathLayer); wwd3.addLayer(new WorldWind.CompassLayer()); wwd3.addLayer(new WorldWind.CoordinatesDisplayLayer(wwd3)); wwd3.addLayer(new WorldWind.ViewControlsLayer(wwd3)); });