/* * Copyright 2003-2006, 2009, 2017, 2020 United States Government, as represented * by the Administrator of the National Aeronautics and Space Administration. * All rights reserved. * * The NASAWorldWind/WebWorldWind platform is licensed under the Apache License, * Version 2.0 (the "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License * at http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed * under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR * CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. * * NASAWorldWind/WebWorldWind also contains the following 3rd party Open Source * software: * * ES6-Promise – under MIT License * libtess.js – SGI Free Software License B * Proj4 – under MIT License * JSZip – under MIT License * * A complete listing of 3rd Party software notices and licenses included in * WebWorldWind can be found in the WebWorldWind 3rd-party notices and licenses * PDF found in code directory. */ /** * Illustrates how to build a basic WorldWind globe. */ requirejs(['./WorldWindShim', './LayerManager'], function (WorldWind, LayerManager) { "use strict"; // Tell WorldWind to log only warnings and errors. WorldWind.Logger.setLoggingLevel(WorldWind.Logger.LEVEL_WARNING); // Create the WorldWindow. var wwd = new WorldWind.WorldWindow("canvasOne"); // Create and add layers to the WorldWindow. var layers = [ // Imagery layers. { layer: new WorldWind.BMNGLayer(), enabled: true }, { layer: new WorldWind.BMNGLandsatLayer(), enabled: false }, // {layer: new WorldWind.BingAerialLayer(null), enabled: false}, // {layer: new WorldWind.BingAerialWithLabelsLayer(null), enabled: true}, // {layer: new WorldWind.BingRoadsLayer(null), enabled: false}, { layer: new WorldWind.OpenStreetMapImageLayer("osm"), enabled: true }, // Add atmosphere layer on top of all base layers. { layer: new WorldWind.AtmosphereLayer(), enabled: true }, // WorldWindow UI layers. { layer: new WorldWind.CompassLayer(), enabled: true }, { layer: new WorldWind.CoordinatesDisplayLayer(wwd), enabled: true }, { layer: new WorldWind.ViewControlsLayer(wwd), enabled: true } ]; for (var l = 0; l < layers.length; l++) { layers[l].layer.enabled = layers[l].enabled; wwd.addLayer(layers[l].layer); } // Create a layer manager for controlling layer visibility. var layerManager = new LayerManager(wwd); });