2018-09-26 07:46:03 +08:00

60 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShadowEditor.Server
{
/// <summary>
/// 常量
/// </summary>
public static class Constant
{
/// <summary>
/// 场景分类表名
/// </summary>
public const string SceneTypeCollectionName = "_SceneType";
/// <summary>
/// 场景表名
/// </summary>
public const string SceneCollectionName = "_Scene";
/// <summary>
/// 模型分类表名
/// </summary>
public const string MeshTypeCollectionName = "_ModelType";
/// <summary>
/// 模型表名
/// </summary>
public const string MeshCollectionName = "_Model";
/// <summary>
/// 纹理类型表名
/// </summary>
public const string TextureTypeCollectionName = "_TextureType";
/// <summary>
/// 纹理表名
/// </summary>
public const string TextureCollectionName = "_Texture";
/// <summary>
/// 音频分类表名
/// </summary>
public const string AudioTypeCollectionName = "_AudioType";
/// <summary>
/// 音频表名
/// </summary>
public const string AudioCollectionName = "_Audio";
/// <summary>
/// MMD表名
/// </summary>
public const string MMDCollectionName = "_MMD";
}
}