mirror of
https://github.com/tengge1/ShadowEditor.git
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75 lines
1.3 KiB
JavaScript
75 lines
1.3 KiB
JavaScript
/**
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* @author sunag / http://www.sunag.com.br/
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*/
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THREE.NodePass = function () {
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THREE.ShaderPass.call( this );
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this.name = "";
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this.uuid = THREE.Math.generateUUID();
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this.userData = {};
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this.textureID = 'renderTexture';
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this.fragment = new THREE.RawNode( new THREE.ScreenNode() );
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this.node = new THREE.NodeMaterial();
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this.node.fragment = this.fragment;
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this.build();
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};
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THREE.NodePass.prototype = Object.create( THREE.ShaderPass.prototype );
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THREE.NodePass.prototype.constructor = THREE.NodePass;
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THREE.NodeMaterial.addShortcuts( THREE.NodePass.prototype, 'fragment', [ 'value' ] );
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THREE.NodePass.prototype.build = function () {
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this.node.build();
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this.uniforms = this.node.uniforms;
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this.material = this.node;
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};
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THREE.NodePass.prototype.toJSON = function ( meta ) {
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var isRootObject = ( meta === undefined || typeof meta === 'string' );
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if ( isRootObject ) {
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meta = {
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nodes: {}
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};
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}
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if ( meta && ! meta.passes ) meta.passes = {};
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if ( ! meta.passes[ this.uuid ] ) {
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var data = {};
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data.uuid = this.uuid;
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data.type = "NodePass";
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meta.passes[ this.uuid ] = data;
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if ( this.name !== "" ) data.name = this.name;
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if ( JSON.stringify( this.userData ) !== '{}' ) data.userData = this.userData;
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data.value = this.value.toJSON( meta ).uuid;
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}
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meta.pass = this.uuid;
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return meta;
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};
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