mirror of
https://github.com/tengge1/ShadowEditor.git
synced 2026-01-18 15:02:09 +00:00
57 lines
1.4 KiB
JavaScript
57 lines
1.4 KiB
JavaScript
/**
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* @author alteredq / http://alteredqualia.com/
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*/
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THREE.DotScreenPass = function ( center, angle, scale ) {
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THREE.Pass.call( this );
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if ( THREE.DotScreenShader === undefined )
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console.error( "THREE.DotScreenPass relies on THREE.DotScreenShader" );
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var shader = THREE.DotScreenShader;
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this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
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if ( center !== undefined ) this.uniforms[ "center" ].value.copy( center );
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if ( angle !== undefined ) this.uniforms[ "angle" ].value = angle;
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if ( scale !== undefined ) this.uniforms[ "scale" ].value = scale;
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this.material = new THREE.ShaderMaterial( {
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uniforms: this.uniforms,
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vertexShader: shader.vertexShader,
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fragmentShader: shader.fragmentShader
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} );
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this.fsQuad = new THREE.Pass.FullScreenQuad( this.material );
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};
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THREE.DotScreenPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
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constructor: THREE.DotScreenPass,
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render: function ( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
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this.uniforms[ "tDiffuse" ].value = readBuffer.texture;
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this.uniforms[ "tSize" ].value.set( readBuffer.width, readBuffer.height );
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if ( this.renderToScreen ) {
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renderer.setRenderTarget( null );
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this.fsQuad.render( renderer );
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} else {
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renderer.setRenderTarget( writeBuffer );
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if ( this.clear ) renderer.clear();
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this.fsQuad.render( renderer );
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}
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}
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} );
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