mirror of
https://github.com/tengge1/ShadowEditor.git
synced 2026-01-25 15:08:11 +00:00
110 lines
3.4 KiB
HTML
110 lines
3.4 KiB
HTML
<!DOCTYPE html>
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<html lang="zh-cn">
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<head>
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<meta charset="utf-8">
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<title>Shadow Editor Viewer</title>
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<link rel="shortcut icon" href="favicon.ico">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<!-- iconfont -->
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<link href="assets/css/icon/iconfont.css" rel="stylesheet" />
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<!-- Shadow Editor -->
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<link href="assets/css/main.css" rel="stylesheet" />
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<link id="theme" href="assets/css/light.css" rel="stylesheet" />
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<style>
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.player {
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position: absolute;
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left: 0;
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top: 0;
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right: auto;
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bottom: auto;
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width: 100%;
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height: 100%;
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background-color: white;
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}
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</style>
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</head>
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<body>
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<div id="container" tabindex="10"></div>
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<!-- three.js -->
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<script src="assets/js/three.js"></script>
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<!-- libs -->
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<script src="assets/js/libs/stats.min.js"></script>
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<script src="assets/js/libs/ammo.js"></script>
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<script src="assets/js/libs/jszip.min.js"></script>
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<script src="assets/js/libs/inflate.min.js"></script>
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<script src="assets/js/libs/gunzip.min.js"></script>
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<script src="assets/js/SimplexNoise.js"></script>
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<script src="assets/js/ImprovedNoise.js"></script>
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<script src="assets/js/GPUComputationRenderer.js"></script>
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<script src="assets/js/ShaderTerrain.js"></script>
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<script src="assets/js/SPE.js"></script>
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<script src="assets/js/VolumetricFire.js"></script>
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<script src="assets/js/utils/BufferGeometryUtils.js"></script>
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<!-- controls -->
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<script src="assets/js/controls/EditorControls.js"></script>
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<script src="assets/js/controls/TransformControls.js"></script>
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<!-- geometries -->
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<script src="assets/js/geometries/DecalGeometry.js"></script>
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<script src="assets/js/geometries/TeapotBufferGeometry.js"></script>
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<!-- loaders -->
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<script src="assets/js/loaders/TGALoader.js"></script>
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<!-- objects -->
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<script src="assets/js/objects/Sky.js"></script>
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<script src="assets/js/objects/Reflector.js"></script>
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<script src="assets/js/objects/Lensflare.js"></script>
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<!-- Shadow Editor -->
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<script src="build/ShadowEditor.js"></script>
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<script>
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var container = null;
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var app = null;
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var getQueryString = name => {
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var reg = new RegExp('(^|&)' + name + '=([^&]*)(&|$)', 'i');
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var r = window.location.search.substr(1).match(reg);
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if (r != null) return unescape(r[2]);
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return null;
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};
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var start = () => {
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container = document.getElementById('container');
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app = new Shadow.Player(container, {
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server: location.origin,
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enableThrowBall: false,
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});
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app.render();
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var sceneID = getQueryString('sceneID');
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if (!sceneID) {
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alert('sceneID参数未定义!');
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return;
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}
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fetch(`/api/Scene/Load?ID=${sceneID}`).then(response => {
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if (response.ok) {
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response.json().then(json => {
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if (json.Code === 200) {
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app.start(JSON.stringify(json.Data));
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}
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});
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}
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});
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};
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window.onload = start;
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</script>
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</body>
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</html> |