mirror of
https://github.com/tengge1/ShadowEditor.git
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52 lines
1.2 KiB
JavaScript
52 lines
1.2 KiB
JavaScript
/**
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* @author sunag / http://www.sunag.com.br/
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*/
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THREE.UVTransformNode = function () {
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THREE.FunctionNode.call( this, "( uvTransform * vec3( uvNode, 1 ) ).xy", "vec2" );
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this.uv = new THREE.UVNode();
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this.transform = new THREE.Matrix3Node();
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};
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THREE.UVTransformNode.prototype = Object.create( THREE.FunctionNode.prototype );
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THREE.UVTransformNode.prototype.constructor = THREE.UVTransformNode;
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THREE.UVTransformNode.prototype.nodeType = "UVTransform";
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THREE.UVTransformNode.prototype.generate = function ( builder, output ) {
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this.keywords[ "uvNode" ] = this.uv;
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this.keywords[ "uvTransform" ] = this.transform;
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return THREE.FunctionNode.prototype.generate.call( this, builder, output );
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};
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THREE.UVTransformNode.prototype.setUvTransform = function ( tx, ty, sx, sy, rotation, cx, cy ) {
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cx = cx !== undefined ? cx : .5;
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cy = cy !== undefined ? cy : .5;
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this.transform.value.setUvTransform( tx, ty, sx, sy, rotation, cx, cy );
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};
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THREE.UVTransformNode.prototype.toJSON = function ( meta ) {
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var data = this.getJSONNode( meta );
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if ( ! data ) {
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data = this.createJSONNode( meta );
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data.uv = this.uv.toJSON( meta ).uuid;
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data.transform = this.transform.toJSON( meta ).uuid;
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}
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return data;
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};
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