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https://github.com/tengge1/ShadowEditor.git
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47 lines
1.4 KiB
JavaScript
47 lines
1.4 KiB
JavaScript
THREE.MirrorNode = function( renderer, camera, options ) {
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THREE.TempNode.call( this, 'v4' );
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this.mirror = renderer instanceof THREE.Mirror ? renderer : new THREE.Mirror( renderer, camera, options );
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this.textureMatrix = new THREE.Matrix4Node( this.mirror.textureMatrix );
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this.worldPosition = new THREE.PositionNode( THREE.PositionNode.WORLD );
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this.coord = new THREE.OperatorNode( this.textureMatrix, this.worldPosition, THREE.OperatorNode.MUL );
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this.coordResult = new THREE.OperatorNode( null, this.coord, THREE.OperatorNode.ADD );
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this.texture = new THREE.TextureNode( this.mirror.renderTarget.texture, this.coord, null, true );
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};
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THREE.MirrorNode.prototype = Object.create( THREE.TempNode.prototype );
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THREE.MirrorNode.prototype.constructor = THREE.MirrorNode;
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THREE.MirrorNode.prototype.generate = function( builder, output ) {
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var material = builder.material;
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if ( builder.isShader( 'fragment' ) ) {
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this.coordResult.a = this.offset;
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this.texture.coord = this.offset ? this.coordResult : this.coord;
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if ( output === 'sampler2D' ) {
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return this.texture.build( builder, output );
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}
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return builder.format( this.texture.build( builder, this.type ), this.type, output );
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} else {
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console.warn( "THREE.MirrorNode is not compatible with " + builder.shader + " shader." );
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return builder.format( 'vec4(0.0)', this.type, output );
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}
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};
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