mirror of
https://github.com/tengge1/ShadowEditor.git
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56 lines
1.2 KiB
JavaScript
56 lines
1.2 KiB
JavaScript
/**
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* @author sunag / http://www.sunag.com.br/
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*/
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THREE.AttributeNode = function ( name, type ) {
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THREE.GLNode.call( this, type );
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this.name = name;
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};
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THREE.AttributeNode.prototype = Object.create( THREE.GLNode.prototype );
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THREE.AttributeNode.prototype.constructor = THREE.AttributeNode;
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THREE.AttributeNode.prototype.nodeType = "Attribute";
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THREE.AttributeNode.prototype.getAttributeType = function ( builder ) {
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return typeof this.type === 'number' ? builder.getConstructorFromLength( this.type ) : this.type;
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};
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THREE.AttributeNode.prototype.getType = function ( builder ) {
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var type = this.getAttributeType( builder );
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return builder.getTypeByFormat( type );
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};
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THREE.AttributeNode.prototype.generate = function ( builder, output ) {
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var type = this.getAttributeType( builder );
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var attribute = builder.material.getAttribute( this.name, type );
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return builder.format( builder.isShader( 'vertex' ) ? this.name : attribute.varying.name, this.getType( builder ), output );
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};
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THREE.AttributeNode.prototype.toJSON = function ( meta ) {
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var data = this.getJSONNode( meta );
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if ( ! data ) {
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data = this.createJSONNode( meta );
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data.out = this.type;
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}
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return data;
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};
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