mirror of
https://github.com/tengge1/ShadowEditor.git
synced 2026-01-25 15:08:11 +00:00
677 lines
16 KiB
JavaScript
677 lines
16 KiB
JavaScript
/**
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* @author mrdoob / http://mrdoob.com/
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* @author zz85 / http://joshuakoo.com/
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*/
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THREE.SVGLoader = function ( manager ) {
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this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
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};
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THREE.SVGLoader.prototype = {
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constructor: THREE.SVGLoader,
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load: function ( url, onLoad, onProgress, onError ) {
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var scope = this;
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var loader = new THREE.FileLoader( scope.manager );
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loader.load( url, function ( text ) {
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onLoad( scope.parse( text ) );
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}, onProgress, onError );
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},
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parse: function ( text ) {
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function parseNode( node, style ) {
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if ( node.nodeType !== 1 ) return;
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switch ( node.nodeName ) {
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case 'svg':
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break;
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case 'g':
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style = parseStyle( node, style );
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break;
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case 'path':
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style = parseStyle( node, style );
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if ( node.hasAttribute( 'd' ) && isVisible( style ) ) paths.push( parsePathNode( node, style ) );
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break;
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case 'rect':
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style = parseStyle( node, style );
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if ( isVisible( style ) ) paths.push( parseRectNode( node, style ) );
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break;
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case 'polygon':
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style = parseStyle( node, style );
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if ( isVisible( style ) ) paths.push( parsePolygonNode( node, style ) );
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break;
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case 'polyline':
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style = parseStyle( node, style );
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if ( isVisible( style ) ) paths.push( parsePolylineNode( node, style ) );
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break;
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case 'circle':
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style = parseStyle( node, style );
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if ( isVisible( style ) ) paths.push( parseCircleNode( node, style ) );
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break;
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case 'ellipse':
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style = parseStyle( node, style );
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if ( isVisible( style ) ) paths.push( parseEllipseNode( node, style ) );
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break;
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case 'line':
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style = parseStyle( node, style );
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if ( isVisible( style ) ) paths.push( parseLineNode( node, style ) );
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break;
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default:
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console.log( node );
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}
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var nodes = node.childNodes;
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for ( var i = 0; i < nodes.length; i ++ ) {
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parseNode( nodes[ i ], style );
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}
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}
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function parsePathNode( node, style ) {
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var path = new THREE.ShapePath();
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path.color.setStyle( style.fill );
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var point = new THREE.Vector2();
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var control = new THREE.Vector2();
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var d = node.getAttribute( 'd' );
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// console.log( d );
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var commands = d.match( /[a-df-z][^a-df-z]*/ig );
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for ( var i = 0, l = commands.length; i < l; i ++ ) {
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var command = commands[ i ];
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var type = command.charAt( 0 );
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var data = command.substr( 1 ).trim();
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switch ( type ) {
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case 'M':
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var numbers = parseFloats( data );
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for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
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point.x = numbers[ j + 0 ];
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point.y = numbers[ j + 1 ];
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control.x = point.x;
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control.y = point.y;
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path.moveTo( point.x, point.y );
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}
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break;
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case 'H':
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var numbers = parseFloats( data );
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for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
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point.x = numbers[ j ];
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control.x = point.x;
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control.y = point.y;
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path.lineTo( point.x, point.y );
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}
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break;
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case 'V':
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var numbers = parseFloats( data );
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for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
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point.y = numbers[ j ];
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control.x = point.x;
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control.y = point.y;
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path.lineTo( point.x, point.y );
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}
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break;
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case 'L':
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var numbers = parseFloats( data );
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for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
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point.x = numbers[ j + 0 ];
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point.y = numbers[ j + 1 ];
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control.x = point.x;
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control.y = point.y;
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path.lineTo( point.x, point.y );
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}
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break;
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case 'C':
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var numbers = parseFloats( data );
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for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) {
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path.bezierCurveTo(
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numbers[ j + 0 ],
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numbers[ j + 1 ],
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numbers[ j + 2 ],
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numbers[ j + 3 ],
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numbers[ j + 4 ],
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numbers[ j + 5 ]
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);
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control.x = numbers[ j + 2 ];
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control.y = numbers[ j + 3 ];
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point.x = numbers[ j + 4 ];
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point.y = numbers[ j + 5 ];
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}
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break;
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case 'S':
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var numbers = parseFloats( data );
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path.bezierCurveTo(
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getReflection( point.x, control.x ),
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getReflection( point.y, control.y ),
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numbers[ 0 ],
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numbers[ 1 ],
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numbers[ 2 ],
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numbers[ 3 ]
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);
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control.x = numbers[ 0 ];
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control.y = numbers[ 1 ];
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point.x = numbers[ 2 ];
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point.y = numbers[ 3 ];
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break;
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case 'Q':
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var numbers = parseFloats( data );
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path.quadraticCurveTo(
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numbers[ 0 ],
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numbers[ 1 ],
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numbers[ 2 ],
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numbers[ 3 ]
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);
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control.x = numbers[ 0 ];
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control.y = numbers[ 1 ];
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point.x = numbers[ 2 ];
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point.y = numbers[ 3 ];
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break;
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case 'T':
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var numbers = parseFloats( data );
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var rx = getReflection( point.x, control.x );
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var ry = getReflection( point.y, control.y );
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path.quadraticCurveTo(
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rx,
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ry,
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numbers[ 0 ],
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numbers[ 1 ]
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);
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control.x = rx;
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control.y = ry;
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point.x = numbers[ 0 ];
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point.y = numbers[ 1 ];
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break;
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case 'A':
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var numbers = parseFloats( data );
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for ( var j = 0, jl = numbers.length; j < jl; j += 7 ) {
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var start = point.clone();
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point.x = numbers[ j + 5 ];
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point.y = numbers[ j + 6 ];
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control.x = point.x;
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control.y = point.y;
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parseArcCommand(
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path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point
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);
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}
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break;
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//
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case 'm':
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var numbers = parseFloats( data );
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for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
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point.x += numbers[ j + 0 ];
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point.y += numbers[ j + 1 ];
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control.x = point.x;
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control.y = point.y;
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path.moveTo( point.x, point.y );
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}
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break;
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case 'h':
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var numbers = parseFloats( data );
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for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
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point.x += numbers[ j ];
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control.x = point.x;
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control.y = point.y;
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path.lineTo( point.x, point.y );
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}
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break;
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case 'v':
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var numbers = parseFloats( data );
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for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
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point.y += numbers[ j ];
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control.x = point.x;
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control.y = point.y;
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path.lineTo( point.x, point.y );
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}
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break;
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case 'l':
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var numbers = parseFloats( data );
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for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
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point.x += numbers[ j + 0 ];
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point.y += numbers[ j + 1 ];
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control.x = point.x;
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control.y = point.y;
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path.lineTo( point.x, point.y );
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}
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break;
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case 'c':
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var numbers = parseFloats( data );
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for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) {
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path.bezierCurveTo(
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point.x + numbers[ j + 0 ],
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point.y + numbers[ j + 1 ],
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point.x + numbers[ j + 2 ],
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point.y + numbers[ j + 3 ],
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point.x + numbers[ j + 4 ],
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point.y + numbers[ j + 5 ]
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);
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control.x = point.x + numbers[ j + 2 ];
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control.y = point.y + numbers[ j + 3 ];
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point.x += numbers[ j + 4 ];
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point.y += numbers[ j + 5 ];
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}
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break;
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case 's':
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var numbers = parseFloats( data );
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path.bezierCurveTo(
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getReflection( point.x, control.x ),
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getReflection( point.y, control.y ),
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point.x + numbers[ 0 ],
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point.y + numbers[ 1 ],
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point.x + numbers[ 2 ],
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point.y + numbers[ 3 ]
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);
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control.x = point.x + numbers[ 0 ];
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control.y = point.y + numbers[ 1 ];
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point.x += numbers[ 2 ];
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point.y += numbers[ 3 ];
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break;
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case 'q':
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var numbers = parseFloats( data );
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path.quadraticCurveTo(
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point.x + numbers[ 0 ],
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point.y + numbers[ 1 ],
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point.x + numbers[ 2 ],
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point.y + numbers[ 3 ]
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);
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control.x = point.x + numbers[ 0 ];
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control.y = point.y + numbers[ 1 ];
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point.x += numbers[ 2 ];
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point.y += numbers[ 3 ];
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break;
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case 't':
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var numbers = parseFloats( data );
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var rx = getReflection( point.x, control.x );
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var ry = getReflection( point.y, control.y );
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path.quadraticCurveTo(
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rx,
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ry,
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point.x + numbers[ 0 ],
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point.y + numbers[ 1 ]
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);
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control.x = rx;
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control.y = ry;
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point.x = point.x + numbers[ 0 ];
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point.y = point.y + numbers[ 1 ];
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break;
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case 'a':
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var numbers = parseFloats( data );
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for ( var j = 0, jl = numbers.length; j < jl; j += 7 ) {
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var start = point.clone();
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point.x += numbers[ j + 5 ];
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point.y += numbers[ j + 6 ];
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control.x = point.x;
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control.y = point.y;
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parseArcCommand(
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path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point
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);
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}
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break;
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//
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case 'Z':
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case 'z':
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path.currentPath.autoClose = true;
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break;
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default:
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console.warn( command );
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}
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// console.log( type, parseFloats( data ), parseFloats( data ).length )
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}
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return path;
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}
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/**
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* https://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes
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* https://mortoray.com/2017/02/16/rendering-an-svg-elliptical-arc-as-bezier-curves/ Appendix: Endpoint to center arc conversion
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* From
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* rx ry x-axis-rotation large-arc-flag sweep-flag x y
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* To
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* aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation
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*/
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function parseArcCommand( path, rx, ry, x_axis_rotation, large_arc_flag, sweep_flag, start, end ) {
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x_axis_rotation = x_axis_rotation * Math.PI / 180;
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// Ensure radii are positive
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rx = Math.abs( rx );
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ry = Math.abs( ry );
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// Compute (x1′, y1′)
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var dx2 = ( start.x - end.x ) / 2.0;
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var dy2 = ( start.y - end.y ) / 2.0;
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var x1p = Math.cos( x_axis_rotation ) * dx2 + Math.sin( x_axis_rotation ) * dy2;
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var y1p = - Math.sin( x_axis_rotation ) * dx2 + Math.cos( x_axis_rotation ) * dy2;
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// Compute (cx′, cy′)
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var rxs = rx * rx;
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var rys = ry * ry;
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var x1ps = x1p * x1p;
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var y1ps = y1p * y1p;
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// Ensure radii are large enough
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var cr = x1ps / rxs + y1ps / rys;
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if ( cr > 1 ) {
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// scale up rx,ry equally so cr == 1
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var s = Math.sqrt( cr );
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rx = s * rx;
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ry = s * ry;
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rxs = rx * rx;
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rys = ry * ry;
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}
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var dq = ( rxs * y1ps + rys * x1ps );
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var pq = ( rxs * rys - dq ) / dq;
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var q = Math.sqrt( Math.max( 0, pq ) );
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if ( large_arc_flag === sweep_flag ) q = - q;
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var cxp = q * rx * y1p / ry;
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var cyp = - q * ry * x1p / rx;
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// Step 3: Compute (cx, cy) from (cx′, cy′)
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var cx = Math.cos( x_axis_rotation ) * cxp - Math.sin( x_axis_rotation ) * cyp + ( start.x + end.x ) / 2;
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var cy = Math.sin( x_axis_rotation ) * cxp + Math.cos( x_axis_rotation ) * cyp + ( start.y + end.y ) / 2;
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// Step 4: Compute θ1 and Δθ
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var theta = svgAngle( 1, 0, ( x1p - cxp ) / rx, ( y1p - cyp ) / ry );
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var delta = svgAngle( ( x1p - cxp ) / rx, ( y1p - cyp ) / ry, ( - x1p - cxp ) / rx, ( - y1p - cyp ) / ry ) % ( Math.PI * 2 );
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path.currentPath.absellipse( cx, cy, rx, ry, theta, theta + delta, sweep_flag === 0, x_axis_rotation );
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}
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function svgAngle( ux, uy, vx, vy ) {
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var dot = ux * vx + uy * vy;
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var len = Math.sqrt( ux * ux + uy * uy ) * Math.sqrt( vx * vx + vy * vy );
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var ang = Math.acos( Math.max( -1, Math.min( 1, dot / len ) ) ); // floating point precision, slightly over values appear
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if ( ( ux * vy - uy * vx ) < 0 ) ang = - ang;
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return ang;
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}
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/*
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* According to https://www.w3.org/TR/SVG/shapes.html#RectElementRXAttribute
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* rounded corner should be rendered to elliptical arc, but bezier curve does the job well enough
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*/
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function parseRectNode( node, style ) {
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var x = parseFloat( node.getAttribute( 'x' ) || 0 );
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var y = parseFloat( node.getAttribute( 'y' ) || 0 );
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var rx = parseFloat( node.getAttribute( 'rx' ) || 0 );
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var ry = parseFloat( node.getAttribute( 'ry' ) || 0 );
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var w = parseFloat( node.getAttribute( 'width' ) );
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var h = parseFloat( node.getAttribute( 'height' ) );
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var path = new THREE.ShapePath();
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path.color.setStyle( style.fill );
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path.moveTo( x + 2 * rx, y );
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path.lineTo( x + w - 2 * rx, y );
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if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y, x + w, y, x + w, y + 2 * ry );
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path.lineTo( x + w, y + h - 2 * ry );
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if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y + h, x + w, y + h, x + w - 2 * rx, y + h );
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path.lineTo( x + 2 * rx, y + h );
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if ( rx !== 0 || ry !== 0 ) {
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path.bezierCurveTo( x, y + h, x, y + h, x, y + h - 2 * ry );
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path.lineTo( x, y + 2 * ry );
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path.bezierCurveTo( x, y, x, y, x + 2 * rx, y );
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}
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return path;
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}
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function parsePolygonNode( node, style ) {
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function iterator( match, a, b ) {
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var x = parseFloat( a );
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var y = parseFloat( b );
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if ( index === 0 ) {
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path.moveTo( x, y );
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} else {
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path.lineTo( x, y );
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}
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index ++;
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}
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var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
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var path = new THREE.ShapePath();
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path.color.setStyle( style.fill );
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var index = 0;
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node.getAttribute( 'points' ).replace(regex, iterator);
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path.currentPath.autoClose = true;
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return path;
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}
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function parsePolylineNode( node, style ) {
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function iterator( match, a, b ) {
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var x = parseFloat( a );
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var y = parseFloat( b );
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if ( index === 0 ) {
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path.moveTo( x, y );
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} else {
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path.lineTo( x, y );
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}
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index ++;
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}
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var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
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|
||
var path = new THREE.ShapePath();
|
||
path.color.setStyle( style.fill );
|
||
|
||
var index = 0;
|
||
|
||
node.getAttribute( 'points' ).replace(regex, iterator);
|
||
|
||
path.currentPath.autoClose = false;
|
||
|
||
return path;
|
||
|
||
}
|
||
|
||
function parseCircleNode( node, style ) {
|
||
|
||
var x = parseFloat( node.getAttribute( 'cx' ) );
|
||
var y = parseFloat( node.getAttribute( 'cy' ) );
|
||
var r = parseFloat( node.getAttribute( 'r' ) );
|
||
|
||
var subpath = new THREE.Path();
|
||
subpath.absarc( x, y, r, 0, Math.PI * 2 );
|
||
|
||
var path = new THREE.ShapePath();
|
||
path.color.setStyle( style.fill );
|
||
path.subPaths.push( subpath );
|
||
|
||
return path;
|
||
|
||
}
|
||
|
||
function parseEllipseNode( node, style ) {
|
||
|
||
var x = parseFloat( node.getAttribute( 'cx' ) );
|
||
var y = parseFloat( node.getAttribute( 'cy' ) );
|
||
var rx = parseFloat( node.getAttribute( 'rx' ) );
|
||
var ry = parseFloat( node.getAttribute( 'ry' ) );
|
||
|
||
var subpath = new THREE.Path();
|
||
subpath.absellipse( x, y, rx, ry, 0, Math.PI * 2 );
|
||
|
||
var path = new THREE.ShapePath();
|
||
path.color.setStyle( style.fill );
|
||
path.subPaths.push( subpath );
|
||
|
||
return path;
|
||
|
||
}
|
||
|
||
function parseLineNode( node, style ) {
|
||
|
||
var x1 = parseFloat( node.getAttribute( 'x1' ) );
|
||
var y1 = parseFloat( node.getAttribute( 'y1' ) );
|
||
var x2 = parseFloat( node.getAttribute( 'x2' ) );
|
||
var y2 = parseFloat( node.getAttribute( 'y2' ) );
|
||
|
||
var path = new THREE.ShapePath();
|
||
path.moveTo( x1, y1 );
|
||
path.lineTo( x2, y2 );
|
||
path.currentPath.autoClose = false;
|
||
|
||
return path;
|
||
|
||
}
|
||
|
||
//
|
||
|
||
function parseStyle( node, style ) {
|
||
|
||
style = Object.assign( {}, style ); // clone style
|
||
|
||
if ( node.hasAttribute( 'fill' ) ) style.fill = node.getAttribute( 'fill' );
|
||
if ( node.style.fill !== '' ) style.fill = node.style.fill;
|
||
|
||
return style;
|
||
|
||
}
|
||
|
||
function isVisible( style ) {
|
||
|
||
return style.fill !== 'none' && style.fill !== 'transparent';
|
||
|
||
}
|
||
|
||
// http://www.w3.org/TR/SVG11/implnote.html#PathElementImplementationNotes
|
||
|
||
function getReflection( a, b ) {
|
||
|
||
return a - ( b - a );
|
||
|
||
}
|
||
|
||
function parseFloats( string ) {
|
||
|
||
var array = string.split( /[\s,]+|(?=\s?[+\-])/ );
|
||
|
||
for ( var i = 0; i < array.length; i ++ ) {
|
||
|
||
var number = array[ i ];
|
||
|
||
// Handle values like 48.6037.7
|
||
// TODO Find a regex for this
|
||
|
||
if ( number.indexOf( '.' ) !== number.lastIndexOf( '.' ) ) {
|
||
|
||
array.splice( i + 1, 0, '0.' + number.split( '.' )[ 2 ] );
|
||
|
||
}
|
||
|
||
array[ i ] = parseFloat( number );
|
||
|
||
}
|
||
|
||
return array;
|
||
|
||
}
|
||
|
||
//
|
||
|
||
console.log( 'THREE.SVGLoader' );
|
||
|
||
var paths = [];
|
||
|
||
console.time( 'THREE.SVGLoader: DOMParser' );
|
||
|
||
var xml = new DOMParser().parseFromString( text, 'image/svg+xml' ); // application/xml
|
||
|
||
console.timeEnd( 'THREE.SVGLoader: DOMParser' );
|
||
|
||
console.time( 'THREE.SVGLoader: Parse' );
|
||
|
||
parseNode( xml.documentElement, { fill: '#000' } );
|
||
|
||
// console.log( paths );
|
||
|
||
console.timeEnd( 'THREE.SVGLoader: Parse' );
|
||
|
||
return paths;
|
||
|
||
}
|
||
|
||
};
|