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https://github.com/tengge1/ShadowEditor.git
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70 lines
1.4 KiB
JavaScript
70 lines
1.4 KiB
JavaScript
/**
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* @author alteredq / http://alteredqualia.com/
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*/
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THREE.MorphAnimMesh = function ( geometry, material ) {
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THREE.Mesh.call( this, geometry, material );
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this.type = 'MorphAnimMesh';
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this.mixer = new THREE.AnimationMixer( this );
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this.activeAction = null;
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};
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THREE.MorphAnimMesh.prototype = Object.create( THREE.Mesh.prototype );
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THREE.MorphAnimMesh.prototype.constructor = THREE.MorphAnimMesh;
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THREE.MorphAnimMesh.prototype.setDirectionForward = function () {
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this.mixer.timeScale = 1.0;
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};
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THREE.MorphAnimMesh.prototype.setDirectionBackward = function () {
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this.mixer.timeScale = -1.0;
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};
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THREE.MorphAnimMesh.prototype.playAnimation = function ( label, fps ) {
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if( this.activeAction ) {
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this.activeAction.stop();
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this.activeAction = null;
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}
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var clip = THREE.AnimationClip.findByName( this, label );
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if ( clip ) {
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var action = this.mixer.clipAction( clip );
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action.timeScale = ( clip.tracks.length * fps ) / clip.duration;
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this.activeAction = action.play();
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} else {
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throw new Error( 'THREE.MorphAnimMesh: animations[' + label + '] undefined in .playAnimation()' );
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}
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};
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THREE.MorphAnimMesh.prototype.updateAnimation = function ( delta ) {
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this.mixer.update( delta );
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};
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THREE.MorphAnimMesh.prototype.copy = function ( source ) {
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THREE.Mesh.prototype.copy.call( this, source );
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this.mixer = new THREE.AnimationMixer( this );
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return this;
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};
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