mirror of
https://github.com/tengge1/ShadowEditor.git
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105 lines
2.6 KiB
C#
105 lines
2.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ShadowEditor.Server
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{
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/// <summary>
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/// 常量
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/// </summary>
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public static class Constant
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{
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/// <summary>
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/// 类别表名
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/// </summary>
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public const string CategoryCollectionName = "_Category";
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/// <summary>
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/// 场景表名
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/// </summary>
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public const string SceneCollectionName = "_Scene";
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/// <summary>
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/// 模型表名
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/// </summary>
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public const string MeshCollectionName = "_Mesh";
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/// <summary>
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/// 贴图表名
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/// </summary>
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public const string MapCollectionName = "_Map";
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/// <summary>
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/// 材质表名
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/// </summary>
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public const string MaterialCollectionName = "_Material";
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/// <summary>
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/// 音频表名
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/// </summary>
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public const string AudioCollectionName = "_Audio";
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/// <summary>
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/// 动画表名
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/// </summary>
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public const string AnimationCollectionName = "_Animation";
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/// <summary>
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/// 粒子表名
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/// </summary>
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public const string ParticleCollectionName = "_Particle";
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/// <summary>
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/// 预设体表名
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/// </summary>
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public const string PrefabCollectionName = "_Prefab";
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/// <summary>
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/// 角色表名
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/// </summary>
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public const string CharacterCollectionName = "_Character";
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/// <summary>
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/// 截图表名
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/// </summary>
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public const string ScreenshotCollectionName = "_Screenshot";
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/// <summary>
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/// 视频表名
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/// </summary>
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public const string VideoCollectionName = "_Video";
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/// <summary>
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/// 上传文件表名
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/// </summary>
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public const string FileCollectionName = "_File";
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/// <summary>
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/// 角色表
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/// </summary>
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public const string RoleCollectionName = "_Role";
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/// <summary>
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/// 用户表
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/// </summary>
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public const string UserCollectionName = "_User";
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/// <summary>
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/// 权限表
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/// </summary>
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public const string AuthorityCollectionName = "_Authority";
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/// <summary>
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/// 历史表后缀(版本控制)
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/// </summary>
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public const string HistorySuffix = "_history";
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/// <summary>
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/// 历史表中版本字段
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/// </summary>
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public const string VersionField = "_version";
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}
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}
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