2018-08-30 20:15:14 +08:00

14 lines
270 B
JavaScript

var VertexShaderStarter = `
precision mediump float;
uniform mat4 modelViewMatrix;
uniform mat4 projectionMatrix;
attribute vec3 position;
void main() {
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`;
export default VertexShaderStarter;