mirror of
https://github.com/tengge1/ShadowEditor.git
synced 2026-01-25 15:08:11 +00:00
333 lines
8.5 KiB
C#
333 lines
8.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using ShadowEditor.Server.CustomAttribute;
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namespace ShadowEditor.Server
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{
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/// <summary>
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/// 操作权限
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/// </summary>
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public class OperatingAuthority
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{
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/// <summary>
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/// 获取动画列表
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/// </summary>
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[Sort(0)]
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public static string LIST_ANIMATION = "List Animation";
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/// <summary>
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/// 添加动画
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/// </summary>
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[Sort(1)]
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public static string ADD_ANIMATION = "Add Animation";
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/// <summary>
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/// 编辑动画
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/// </summary>
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public static string EDIT_ANIMATION = "Edit Animation";
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/// <summary>
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/// 删除动画
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/// </summary>
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public static string DELETE_ANIMATION = "Delete Animation";
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/// <summary>
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/// 获取音频列表
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/// </summary>
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public static string LIST_AUDIO = "List Audio";
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/// <summary>
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/// 添加音频
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/// </summary>
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public static string ADD_AUDIO = "Add Audio";
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/// <summary>
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/// 编辑音频
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/// </summary>
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public static string EDIT_AUDIO = "Edit Audio";
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/// <summary>
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/// 删除音频
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/// </summary>
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public static string DELETE_AUDIO = "Delete Audio";
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/// <summary>
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/// 获取分类列表
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/// </summary>
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public static string LIST_CATEGORY = "List Category";
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/// <summary>
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/// 保存分类
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/// </summary>
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public static string SAVE_CATEGORY = "Save Category";
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/// <summary>
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/// 删除分类
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/// </summary>
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public static string DELETE_CATEGORY = "Delete Category";
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/// <summary>
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/// 获取人物列表
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/// </summary>
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public static string LIST_CHARACTER = "List Character";
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/// <summary>
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/// 编辑人物
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/// </summary>
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public static string EDIT_CHARACTER = "Edit Character";
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/// <summary>
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/// 保存人物
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/// </summary>
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public static string SAVE_CHARACTER = "Save Character";
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/// <summary>
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/// 删除人物
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/// </summary>
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public static string DELETE_CHARACTER = "Delete Character";
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/// <summary>
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/// 获取贴图列表
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/// </summary>
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public static string LIST_MAP = "List Map";
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/// <summary>
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/// 添加贴图
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/// </summary>
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public static string ADD_MAP = "Add Map";
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/// <summary>
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/// 编辑贴图
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/// </summary>
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public static string EDIT_MAP = "Edit Map";
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/// <summary>
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/// 删除贴图
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/// </summary>
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public static string DELETE_MAP = "Edit Map";
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/// <summary>
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/// 获取材质列表
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/// </summary>
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public static string LIST_MATERIAL = "List Material";
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/// <summary>
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/// 编辑材质
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/// </summary>
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public static string EDIT_MATERIAL = "Edit Material";
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/// <summary>
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/// 保存材质
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/// </summary>
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public static string SAVE_MATERIAL = "Save Material";
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/// <summary>
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/// 删除材质
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/// </summary>
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public static string DELETE_MATERIAL = "Delete Material";
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/// <summary>
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/// 获取模型列表
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/// </summary>
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public static string LIST_MESH = "List Mesh";
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/// <summary>
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/// 添加模型
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/// </summary>
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public static string ADD_MESH = "Add Mesh";
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/// <summary>
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/// 编辑模型
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/// </summary>
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public static string EDIT_MESH = "Edit Mesh";
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/// <summary>
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/// 删除模型
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/// </summary>
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public static string DELETE_MESH = "Delete Mesh";
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/// <summary>
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/// 获取粒子列表
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/// </summary>
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public static string LIST_PARTICLE = "List Particle";
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/// <summary>
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/// 编辑粒子
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/// </summary>
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public static string EDIT_PARTICLE = "Edit Particle";
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/// <summary>
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/// 保存粒子
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/// </summary>
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public static string SAVE_PARTICLE = "Save Particle";
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/// <summary>
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/// 删除粒子
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/// </summary>
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public static string DELETE_PARTICLE = "Delete Particle";
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/// <summary>
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/// 获取预设体列表
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/// </summary>
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public static string LIST_PREFAB = "List Prefab";
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/// <summary>
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/// 编辑预设体
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/// </summary>
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public static string EDIT_PREFAB = "Edit Prefab";
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/// <summary>
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/// 保存预设体
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/// </summary>
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public static string SAVE_PREFAB = "Save prefab";
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/// <summary>
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/// 删除预设体
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/// </summary>
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public static string DELETE_PREFAB = "Delete Prefab";
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/// <summary>
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/// 获取场景列表
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/// </summary>
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public static string LIST_SCENE = "List Scene";
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/// <summary>
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/// 编辑场景
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/// </summary>
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public static string EDIT_SCENE = "Edit Scene";
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/// <summary>
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/// 保存场景
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/// </summary>
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public static string SAVE_SCENE = "Save Scene";
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/// <summary>
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/// 删除场景
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/// </summary>
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public static string DELETE_SCENE = "Delete Scene";
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/// <summary>
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/// 获取截图列表
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/// </summary>
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public static string LIST_SCREENSHOT = "List Screenshot";
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/// <summary>
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/// 添加截图
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/// </summary>
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public static string ADD_SCREENSHOT = "Add Screenshot";
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/// <summary>
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/// 编辑截图
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/// </summary>
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public static string EDIT_SCREENSHOT = "Edit Screenshot";
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/// <summary>
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/// 删除截图
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/// </summary>
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public static string DELETE_SCREENSHOT = "Delete Screenshot";
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/// <summary>
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/// 上传缩略图
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/// </summary>
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public static string UPLOAD_THUMBNAIL = "Upload Thumbnail";
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/// <summary>
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/// 获取视频列表
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/// </summary>
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public static string LIST_VIDEO = "List Video";
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/// <summary>
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/// 添加视频
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/// </summary>
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public static string ADD_VIDEO = "Add Video";
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/// <summary>
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/// 编辑视频
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/// </summary>
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public static string EDIT_VIDEO = "Edit Video";
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/// <summary>
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/// 删除视频
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/// </summary>
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public static string DELETE_VIDEO = "Delete Video";
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/// <summary>
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/// 导出编辑器
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/// </summary>
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public static string EXPORT_EDITOR = "Export Editor";
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/// <summary>
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/// 导出示例
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/// </summary>
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public static string EXPORT_EXAMPLES = "Export Examples";
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/// <summary>
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/// 导出场景
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/// </summary>
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public static string EXPORT_SCENE = "Export Scene";
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/// <summary>
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/// 获取角色列表
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/// </summary>
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public static string LIST_ROLE = "List Role";
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/// <summary>
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/// 添加角色
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/// </summary>
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public static string ADD_ROLE = "Add Role";
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/// <summary>
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/// 编辑角色
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/// </summary>
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public static string EDIT_ROLE = "Edit Role";
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/// <summary>
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/// 删除角色
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/// </summary>
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public static string DELETE_ROLE = "Delete Role";
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/// <summary>
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/// 获取用户列表
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/// </summary>
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public static string LIST_USER = "List User";
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/// <summary>
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/// 添加用户
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/// </summary>
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public static string ADD_USER = "Add User";
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/// <summary>
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/// 编辑用户
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/// </summary>
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public static string EDIT_USER = "Edit User";
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/// <summary>
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/// 删除用户
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/// </summary>
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public static string DELETE_USER = "Delete User";
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/// <summary>
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/// 整理贴图
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/// </summary>
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public static string ARRANGE_MAP = "Arrange Map";
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/// <summary>
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/// 整理模型
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/// </summary>
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public static string ARRANGE_MESH = "Arrange Mesh";
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/// <summary>
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/// 整理缩略图
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/// </summary>
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public static string ARRANGE_THUMBNAIL = "Arrange Thumbnail";
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/// <summary>
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/// 清理场景
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/// </summary>
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public static string CLEAN_UP_SCENES = "Clean Up Scenes";
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}
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}
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