2018-12-11 12:25:08 +08:00

75 lines
1.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShadowEditor.Server
{
/// <summary>
/// 常量
/// </summary>
public static class Constant
{
/// <summary>
/// 场景类别表名
/// </summary>
public const string SceneCategoryCollectionName = "_SceneCategory";
/// <summary>
/// 场景表名
/// </summary>
public const string SceneCollectionName = "_Scene";
/// <summary>
/// 模型分类表名
/// </summary>
public const string MeshTypeCollectionName = "_MeshType";
/// <summary>
/// 模型表名
/// </summary>
public const string MeshCollectionName = "_Mesh";
/// <summary>
/// 纹理类型表名
/// </summary>
public const string TextureTypeCollectionName = "_TextureType";
/// <summary>
/// 纹理表名
/// </summary>
public const string TextureCollectionName = "_Texture";
/// <summary>
/// 材质类别表名
/// </summary>
public const string MaterialCategoryCollectionName = "_MaterialCategory";
/// <summary>
/// 材质表名
/// </summary>
public const string MaterialCollectionName = "_Material";
/// <summary>
/// 音频分类表名
/// </summary>
public const string AudioTypeCollectionName = "_AudioType";
/// <summary>
/// 音频表名
/// </summary>
public const string AudioCollectionName = "_Audio";
/// <summary>
/// MMD表名
/// </summary>
public const string MMDCollectionName = "_MMD";
/// <summary>
/// 上传文件表名
/// </summary>
public const string FileCollectionName = "_File";
}
}