mirror of
https://github.com/tengge1/ShadowEditor.git
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92 lines
1.5 KiB
JavaScript
92 lines
1.5 KiB
JavaScript
/**
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* @author sunag / http://www.sunag.com.br/
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*/
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import { NodeMaterial } from '../materials/NodeMaterial.js';
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import { ScreenNode } from '../inputs/ScreenNode.js';
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function NodePass() {
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THREE.ShaderPass.call( this );
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this.name = "";
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this.uuid = THREE.Math.generateUUID();
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this.userData = {};
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this.textureID = 'renderTexture';
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this.input = new ScreenNode();
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this.material = new NodeMaterial();
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this.needsUpdate = true;
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}
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NodePass.prototype = Object.create( THREE.ShaderPass.prototype );
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NodePass.prototype.constructor = NodePass;
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NodePass.prototype.render = function () {
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if ( this.needsUpdate ) {
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this.material.dispose();
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this.material.fragment.value = this.input;
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this.needsUpdate = false;
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}
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this.uniforms = this.material.uniforms;
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THREE.ShaderPass.prototype.render.apply( this, arguments );
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};
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NodePass.prototype.copy = function ( source ) {
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this.input = source.input;
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};
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NodePass.prototype.toJSON = function ( meta ) {
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var isRootObject = ( meta === undefined || typeof meta === 'string' );
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if ( isRootObject ) {
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meta = {
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nodes: {}
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};
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}
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if ( meta && ! meta.passes ) meta.passes = {};
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if ( ! meta.passes[ this.uuid ] ) {
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var data = {};
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data.uuid = this.uuid;
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data.type = "NodePass";
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meta.passes[ this.uuid ] = data;
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if ( this.name !== "" ) data.name = this.name;
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if ( JSON.stringify( this.userData ) !== '{}' ) data.userData = this.userData;
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data.input = this.input.toJSON( meta ).uuid;
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}
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meta.pass = this.uuid;
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return meta;
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};
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export { NodePass };
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