mirror of
https://github.com/tengge1/ShadowEditor.git
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210 lines
7.6 KiB
JavaScript
210 lines
7.6 KiB
JavaScript
/**
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* @author sunag / http://www.sunag.com.br/
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*/
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import { TempNode } from '../core/TempNode.js';
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import { ConstNode } from '../core/ConstNode.js';
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import { StructNode } from '../core/StructNode.js';
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import { FunctionNode } from '../core/FunctionNode.js';
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import { ReflectNode } from '../accessors/ReflectNode.js';
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import { FloatNode } from '../inputs/FloatNode.js';
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import { BlinnExponentToRoughnessNode } from '../bsdfs/BlinnExponentToRoughnessNode.js';
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function TextureCubeUVNode( uv, textureSize, blinnExponentToRoughness ) {
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TempNode.call( this, 'TextureCubeUVData' ); // TextureCubeUVData is type as StructNode
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this.uv = uv || new ReflectNode( ReflectNode.VECTOR );
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this.textureSize = textureSize || new FloatNode( 1024 );
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this.blinnExponentToRoughness = blinnExponentToRoughness || new BlinnExponentToRoughnessNode();
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}
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TextureCubeUVNode.Nodes = ( function () {
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var TextureCubeUVData = new StructNode( [
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"struct TextureCubeUVData {",
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" vec2 uv_10;",
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" vec2 uv_20;",
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" float t;",
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"}"
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].join( "\n" ) );
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var getFaceFromDirection = new FunctionNode( [
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"int getFaceFromDirection(vec3 direction) {",
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" vec3 absDirection = abs(direction);",
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" int face = -1;",
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" if( absDirection.x > absDirection.z ) {",
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" if(absDirection.x > absDirection.y )",
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" face = direction.x > 0.0 ? 0 : 3;",
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" else",
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" face = direction.y > 0.0 ? 1 : 4;",
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" }",
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" else {",
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" if(absDirection.z > absDirection.y )",
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" face = direction.z > 0.0 ? 2 : 5;",
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" else",
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" face = direction.y > 0.0 ? 1 : 4;",
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" }",
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" return face;",
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"}"
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].join( "\n" ) );
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var cubeUV_maxLods1 = new ConstNode( "#define cubeUV_maxLods1 ( log2( cubeUV_textureSize * 0.25 ) - 1.0 )" );
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var cubeUV_rangeClamp = new ConstNode( "#define cubeUV_rangeClamp ( exp2( ( 6.0 - 1.0 ) * 2.0 ) )" );
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var MipLevelInfo = new FunctionNode( [
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"vec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness, in float cubeUV_textureSize ) {",
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" float scale = exp2(cubeUV_maxLods1 - roughnessLevel);",
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" float dxRoughness = dFdx(roughness);",
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" float dyRoughness = dFdy(roughness);",
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" vec3 dx = dFdx( vec * scale * dxRoughness );",
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" vec3 dy = dFdy( vec * scale * dyRoughness );",
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" float d = max( dot( dx, dx ), dot( dy, dy ) );",
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// Clamp the value to the max mip level counts. hard coded to 6 mips"
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" d = clamp(d, 1.0, cubeUV_rangeClamp);",
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" float mipLevel = 0.5 * log2(d);",
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" return vec2(floor(mipLevel), fract(mipLevel));",
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"}"
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].join( "\n" ), [ cubeUV_maxLods1, cubeUV_rangeClamp ], { derivatives: true } );
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var cubeUV_maxLods2 = new ConstNode( "#define cubeUV_maxLods2 ( log2( cubeUV_textureSize * 0.25 ) - 2.0 )" );
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var cubeUV_rcpTextureSize = new ConstNode( "#define cubeUV_rcpTextureSize ( 1.0 / cubeUV_textureSize )" );
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var getCubeUV = new FunctionNode( [
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"vec2 getCubeUV( vec3 direction, float roughnessLevel, float mipLevel, in float cubeUV_textureSize ) {",
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" mipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;",
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" float a = 16.0 * cubeUV_rcpTextureSize;",
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"",
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" vec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );",
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" vec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;",
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// float powScale = exp2(roughnessLevel + mipLevel);"
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" float powScale = exp2_packed.x * exp2_packed.y;",
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// float scale = 1.0 / exp2(roughnessLevel + 2.0 + mipLevel);"
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" float scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;",
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// float mipOffset = 0.75*(1.0 - 1.0/exp2(mipLevel))/exp2(roughnessLevel);"
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" float mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;",
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"",
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" bool bRes = mipLevel == 0.0;",
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" scale = bRes && (scale < a) ? a : scale;",
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"",
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" vec3 r;",
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" vec2 offset;",
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" int face = getFaceFromDirection(direction);",
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"",
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" float rcpPowScale = 1.0 / powScale;",
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"",
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" if( face == 0) {",
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" r = vec3(direction.x, -direction.z, direction.y);",
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" offset = vec2(0.0+mipOffset,0.75 * rcpPowScale);",
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" offset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;",
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" }",
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" else if( face == 1) {",
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" r = vec3(direction.y, direction.x, direction.z);",
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" offset = vec2(scale+mipOffset, 0.75 * rcpPowScale);",
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" offset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;",
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" }",
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" else if( face == 2) {",
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" r = vec3(direction.z, direction.x, direction.y);",
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" offset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);",
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" offset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;",
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" }",
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" else if( face == 3) {",
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" r = vec3(direction.x, direction.z, direction.y);",
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" offset = vec2(0.0+mipOffset,0.5 * rcpPowScale);",
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" offset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;",
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" }",
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" else if( face == 4) {",
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" r = vec3(direction.y, direction.x, -direction.z);",
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" offset = vec2(scale+mipOffset, 0.5 * rcpPowScale);",
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" offset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;",
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" }",
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" else {",
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" r = vec3(direction.z, -direction.x, direction.y);",
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" offset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);",
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" offset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;",
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" }",
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" r = normalize(r);",
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" float texelOffset = 0.5 * cubeUV_rcpTextureSize;",
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" vec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;",
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" vec2 base = offset + vec2( texelOffset );",
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" return base + s * ( scale - 2.0 * texelOffset );",
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"}"
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].join( "\n" ), [ cubeUV_maxLods2, cubeUV_rcpTextureSize, getFaceFromDirection ] );
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var cubeUV_maxLods3 = new ConstNode( "#define cubeUV_maxLods3 ( log2( cubeUV_textureSize * 0.25 ) - 3.0 )" );
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var textureCubeUV = new FunctionNode( [
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"TextureCubeUVData textureCubeUV( vec3 reflectedDirection, float roughness, in float cubeUV_textureSize ) {",
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" float roughnessVal = roughness * cubeUV_maxLods3;",
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" float r1 = floor(roughnessVal);",
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" float r2 = r1 + 1.0;",
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" float t = fract(roughnessVal);",
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" vec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness, cubeUV_textureSize);",
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" float s = mipInfo.y;",
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" float level0 = mipInfo.x;",
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" float level1 = level0 + 1.0;",
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" level1 = level1 > 5.0 ? 5.0 : level1;",
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"",
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// round to nearest mipmap if we are not interpolating."
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" level0 += min( floor( s + 0.5 ), 5.0 );",
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"",
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// Tri linear interpolation."
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" vec2 uv_10 = getCubeUV(reflectedDirection, r1, level0, cubeUV_textureSize);",
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" vec2 uv_20 = getCubeUV(reflectedDirection, r2, level0, cubeUV_textureSize);",
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"",
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" return TextureCubeUVData(uv_10, uv_20, t);",
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"}"
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].join( "\n" ), [ TextureCubeUVData, cubeUV_maxLods3, MipLevelInfo, getCubeUV ] );
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return {
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TextureCubeUVData: TextureCubeUVData,
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textureCubeUV: textureCubeUV
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};
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} )();
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TextureCubeUVNode.prototype = Object.create( TempNode.prototype );
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TextureCubeUVNode.prototype.constructor = TextureCubeUVNode;
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TextureCubeUVNode.prototype.nodeType = "TextureCubeUV";
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TextureCubeUVNode.prototype.generate = function ( builder, output ) {
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if ( builder.isShader( 'fragment' ) ) {
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var textureCubeUV = builder.include( TextureCubeUVNode.Nodes.textureCubeUV );
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return builder.format( textureCubeUV + '( ' + this.uv.build( builder, 'v3' ) + ', ' +
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this.blinnExponentToRoughness.build( builder, 'f' ) + ', ' +
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this.textureSize.build( builder, 'f' ) + ' )', this.getType( builder ), output );
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} else {
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console.warn( "THREE.TextureCubeUVNode is not compatible with " + builder.shader + " shader." );
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return builder.format( 'vec4( 0.0 )', this.getType( builder ), output );
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}
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};
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TextureCubeUVNode.prototype.toJSON = function ( meta ) {
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var data = this.getJSONNode( meta );
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if ( ! data ) {
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data = this.createJSONNode( meta );
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data.uv = this.uv.toJSON( meta ).uuid;
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data.textureSize = this.textureSize.toJSON( meta ).uuid;
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data.blinnExponentToRoughness = this.blinnExponentToRoughness.toJSON( meta ).uuid;
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}
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return data;
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};
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export { TextureCubeUVNode };
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