mirror of
https://github.com/tengge1/ShadowEditor.git
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53 lines
1.0 KiB
JavaScript
53 lines
1.0 KiB
JavaScript
/**
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* @author sunag / http://www.sunag.com.br/
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*/
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THREE.ScreenUVNode = function ( resolution ) {
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THREE.TempNode.call( this, 'v2' );
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this.resolution = resolution;
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};
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THREE.ScreenUVNode.prototype = Object.create( THREE.TempNode.prototype );
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THREE.ScreenUVNode.prototype.constructor = THREE.ScreenUVNode;
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THREE.ScreenUVNode.prototype.nodeType = "ScreenUV";
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THREE.ScreenUVNode.prototype.generate = function ( builder, output ) {
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var material = builder.material;
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var result;
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if ( builder.isShader( 'fragment' ) ) {
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result = '(gl_FragCoord.xy/' + this.resolution.build( builder, 'v2' ) + ')';
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} else {
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console.warn( "THREE.ScreenUVNode is not compatible with " + builder.shader + " shader." );
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result = 'vec2( 0.0 )';
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}
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return builder.format( result, this.getType( builder ), output );
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};
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THREE.ScreenUVNode.prototype.toJSON = function ( meta ) {
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var data = this.getJSONNode( meta );
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if ( ! data ) {
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data = this.createJSONNode( meta );
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data.resolution = this.resolution.toJSON( meta ).uuid;
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}
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return data;
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};
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