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https://github.com/tengge1/ShadowEditor.git
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43 lines
1.2 KiB
JavaScript
43 lines
1.2 KiB
JavaScript
/**
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* @author sunag / http://www.sunag.com.br/
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*/
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THREE.NormalMapNode = function( value, uv, scale, normal, position ) {
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THREE.TempNode.call( this, 'v3' );
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this.value = value;
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this.scale = scale || new THREE.FloatNode( 1 );
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this.normal = normal || new THREE.NormalNode( THREE.NormalNode.LOCAL );
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this.position = position || new THREE.PositionNode( THREE.NormalNode.VIEW );
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};
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THREE.NormalMapNode.prototype = Object.create( THREE.TempNode.prototype );
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THREE.NormalMapNode.prototype.constructor = THREE.NormalMapNode;
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THREE.NormalMapNode.prototype.generate = function( builder, output ) {
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var material = builder.material;
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builder.include( 'perturbNormal2Arb' );
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if ( builder.isShader( 'fragment' ) ) {
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return builder.format( 'perturbNormal2Arb(-' + this.position.build( builder, 'v3' ) + ',' +
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this.normal.build( builder, 'v3' ) + ',' +
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this.value.build( builder, 'v3' ) + ',' +
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this.value.coord.build( builder, 'v2' ) + ',' +
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this.scale.build( builder, 'v2' ) + ')', this.getType( builder ), output );
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} else {
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console.warn( "THREE.NormalMapNode is not compatible with " + builder.shader + " shader." );
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return builder.format( 'vec3( 0.0 )', this.getType( builder ), output );
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}
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};
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