mirror of
https://github.com/tengge1/ShadowEditor.git
synced 2026-01-25 15:08:11 +00:00
207 lines
7.1 KiB
JavaScript
207 lines
7.1 KiB
JavaScript
Object.assign(window, {
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// api
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L_ADD_MENU: 'Add Menu',
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// command
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L_ADD_OBJECT_COLON: 'Add Object:',
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L_ADD_SCRIPT: 'Add Script',
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L_MOVE_OBJECT: 'Move Object',
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L_MULTI_MODIFY: 'Multi Modify',
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L_REMOVE_OBJECT: 'Remove Object',
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L_REMOVE_SCRIPT: 'Remove Script',
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L_SET: 'Set',
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L_SET_GEOMETRY: 'Set Geometry',
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L_SET_MATERIAL: 'Set Material',
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L_NEW_MATERIAL: 'New Material',
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L_SET_POSITION: 'Set Position',
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L_SET_ROTATION: 'Set Rotation',
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L_SET_SCALE: 'Set Scale',
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L_SET_SCENE: 'Set Scene',
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L_SET_SCRIPT: 'Set Script',
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L_UPDATE_UUID: 'Update UUID',
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// component
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L_BASIC_INFO: 'Basic Info',
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L_NAME: 'Name',
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L_TYPE: 'Type',
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L_VISIBLE: 'Visible',
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L_CAMERA_COMPONENT: 'Camera Component',
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L_FOV: 'Fov',
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L_NEAR: 'Near',
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L_FAR: 'Far',
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L_FIRE_COMPONENT: 'Fire Component',
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L_WIDTH: 'Width',
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L_HEIGHT: 'Height',
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L_DEPTH: 'Depth',
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L_SLICE_SPACING: 'SliceSpacing',
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L_PREVIEW: 'Preview',
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L_GEOMETRY_COMPONENT: 'Geometry Component',
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L_LIGHT_COMPONENT: 'Light Component',
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L_COLOR: 'Color',
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L_INTENSITY: 'Intensity',
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L_DISTANCE: 'Distance',
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L_ANGLE: 'Angle',
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L_PENUMBRA: 'Penumbra',
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L_DECAY: 'Decay',
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L_SKY_COLOR: 'SkyColor',
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L_GROUND_COLOR: 'GroundColor',
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L_LMESH_COMPONENT: 'LMesh Component',
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L_ANIMATION: 'Animation',
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L_MATERIAL_COMPONENT: 'Material Component',
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L_SAVE: 'Save',
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L_SELECT: 'Select',
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L_LINE_BASIC_MATERIAL: 'LineBasicMaterial',
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L_LINE_DASHED_MATERIAL: 'LineDashedMaterial',
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L_MESH_BASIC_MATERIAL: 'MeshBasicMaterial',
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L_MESH_DEPTH_MATERIAL: 'MeshDepthMaterial',
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L_MESH_NORMAL_MATERIAL: 'MeshNormalMaterial',
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L_MESH_LAMBERT_MATERIAL: 'MeshLambertMaterial',
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L_MESH_PHONG_MATERIAL: 'MeshPhongMaterial',
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L_POINT_CLOUD_MATERIAL: 'PointCloudMaterial',
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L_MESH_STANDARD_MATERIAL: 'MeshStandardMaterial',
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L_MESH_PHYSICAL_MATERIAL: 'MeshPhysicalMaterial',
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L_SPRITE_MATERIAL: 'SpriteMaterial',
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L_SHADER_MATERIAL: 'ShaderMaterial',
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L_RAW_SHADER_MATERIAL: 'RawShaderMaterial',
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L_SHADER_PROGRAM: 'Shader Program',
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L_INFO: 'Information',
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L_VERTEX: 'Vertex',
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L_FRAGMENT: 'Fragment',
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L_ROUGHNESS: 'Roughness',
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L_METALNESS: 'MetalNess',
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L_EMISSIVE: 'Emissive',
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L_SPECULAR: 'Specular',
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L_SHININESS: 'Shininess',
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L_CLEAR_COAT: 'ClearCoat',
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L_CLEAR_COAT_ROUGHNESS: 'ClearCoatRoughness',
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L_VERTEX_COLOR: 'Vertex Color',
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L_NO_COLORS: 'No Colors',
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L_FACE_COLORS: 'Face Colors',
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L_VERTEX_COLORS: 'Vertex Colors',
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L_SKIN: 'Skin',
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L_TEXTURE: 'Texture',
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L_SET_MAP: 'Set',
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L_ALPHA_MAP: 'AlphaMap',
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L_BUMP_MAP: 'BumpMap',
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L_NORMAL_MAP: 'NormalMap',
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L_DISPLACEMENT_MAP: 'DisplacementMap',
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L_ROUGHNESS_MAP: 'RoughnessMap',
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L_METALNESS_MAP: 'MetalnessMap',
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L_SPECULAR_MAP: 'SpecularMap',
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L_ENV_MAP: 'EnvMap',
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L_LIGHT_MAP: 'LightMap',
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L_AO_MAP: 'AoMap',
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L_EMISSIVE_MAP: 'EmissiveMap',
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L_SIDE: 'Side',
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L_FRONT_SIDE: 'Front Side',
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L_BACK_SIDE: 'Back Side',
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L_DOUBLE_SIDE: 'Double Side',
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L_FLAT_SHADING: 'Flat Shading',
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L_BLENDING: 'Blending',
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L_NO_BLENDING: 'No Blending',
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L_NORMAL_BLENDING: 'Normal Blending',
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L_ADDITIVE_BLENDING: 'Additive Blending',
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L_SUBSTRACTIVE_BLENDING: 'Substractive Blending',
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L_MULTIPLY_BLENDING: 'Multiply Blending',
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L_CUSTOM_BLENDING: 'Custom Blending',
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L_OPACITY: 'Opacity',
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L_TRANSPARENT: 'Transparent',
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L_ALPHA_TEST: 'AlphaTest',
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L_WIREFRAME: 'Wireframe',
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L_CANNOT_SET_TEXTURE: 'Cannot set texture, ',
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L_MATERIAL_HAS_NO_COORDINATES: ' material has no coordinates.',
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L_SHADER_INFO: 'ShaderInfo',
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L_SHADER_CANNOT_PARSE: 'Shader cannot be parsed.',
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L_VERTEX_SHADER: 'Vertex Shader',
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L_FRAGMENT_SHADER: 'Fragment Shader',
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L_SELECT_TEXTURE_FIRST: 'Please select texture first.',
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L_ENTER_MATERIAL_NAME: 'Please enter material name',
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L_CLICK_MATERIAL_ON_PANEL: 'Please click material on material panel.',
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L_MMD_MODEL: 'MMD Model',
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L_MODEL_ANIMATION: 'Model Animation',
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L_CAMERA_ANIMATION: 'Camera Animation',
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L_AUDIO: 'Audio',
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L_CLICK_ANIMATION_PANEL: 'Please click the animation in the animation panel.',
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L_SELECT_MMD_ANIMATION_ONLY: 'Please select MMD animation only.',
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L_CLICK_CAMERA_ANIMATION: 'Please select camera animation.',
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L_SELECT_CAMERA_ANIMATION_ONLY: 'Please select camera animation only.',
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L_SELECT_MMD_AUDIO: 'Please select MMD audio.',
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L_PARTICLE_EMITTER: 'Particle Emitter',
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L_POSITION: 'Position',
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L_POSITION_SPREAD: 'PositionSpread',
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L_VELOCITY: 'Velocity',
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L_VELOCITY_SPREAD: 'VelocitySpread',
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L_ACCELERATION: 'Acceleration',
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L_ACCELERATION_SPREAD: 'AccelerationSpread',
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L_SIZE: 'Size',
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L_SIZE_SPREAD: 'SizeSpread',
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L_PARTICLE_COUNT: 'ParticleCount',
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L_MAX_AGE: 'MaxAge',
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L_MAX_AGE_SPREAD: 'maxAgeSpread',
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L_CANCEL: 'Cancel',
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L_REFLECTOR_COMPONENT: 'Reflector Component',
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L_REFLECT: 'Reflect',
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L_TEXTURE_SIZE: 'TextureSize',
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L_CLIP_BIAS: 'ClipBias',
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L_RECURSION: 'Recursion',
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L_SCENE_COMPONENT: 'SceneComponent',
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L_BACKGROUND: 'Background',
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L_SOLID_COLOR: 'Solid Color',
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L_BACKGROUND_IMAGE: 'Background Image',
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L_CUBE_TEXTURE: 'Cube Texture',
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L_BACKGROUND_COLOR: 'BackgroundColor',
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L_POS_X: 'PosX',
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L_NEG_X: 'NegX',
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L_POS_Y: 'PosY',
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L_NEG_Y: 'NegY',
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L_POS_Z: 'PosZ',
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L_NEG_Z: 'NegZ',
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L_UPLOAD: 'Upload',
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L_FOG: 'Fog',
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L_NONE: 'None',
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L_LINEAR: 'Linear',
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L_EXPONENTIAL: 'Exponential',
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L_FOG_COLOR: 'FogColor',
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L_FOG_NEAR: 'FogNear',
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L_FOG_FAR: 'FogFar',
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L_FOG_DENSITY: 'FogDensity',
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L_CLICK_MAP_PANEL: 'Please click the map in the Map Panel.',
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L_ONLY_SELECT_CUBE_TEXTURE: 'You should select Cube Texture.',
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L_CUBE_TEXTURE_FETCH_FAILED: 'Cube Texture fetch failed.',
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L_UPLOAD_ALL_BEFORE_SAVE: 'Please upload all the textures before save.',
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L_CUBE_TEXTURE_EXISTED: 'Cube texture has already been uploaded.',
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L_SHADOW_COMPONENT: 'Shadow Component',
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L_SHADOW: 'Shadow',
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L_CAST: 'Cast',
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L_RECEIVE: 'Receive',
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L_RADIUS: 'Radius',
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L_MAP_SIZE: 'MapSize',
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L_BIAS: 'Bias',
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L_CAMERA_LEFT: 'CameraLeft',
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L_CAMERA_RIGHT: 'CameraRight',
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L_CAMERA_TOP: 'CameraTop',
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L_CAMERA_BOTTOM: 'CameraBottom',
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L_CAMERA_NEAR: 'CameraNear',
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L_CAMERA_FAR: 'CameraFar',
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L_SMOKE_COMPONENT: 'SmokeComponent',
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L_TRANSFORM_COMPONENT: 'Transform Component',
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L_TRANSLATE: 'Translate',
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L_ROTATE: 'Rotate',
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L_SCALE: 'Scale',
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L_BASIC_INFORMATION: 'Basic Information',
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L_TARGET: 'Target',
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L_TWEEN_ANIMATION: 'Tween Animation',
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L_SKELETAL_ANIMATION: 'Skeletal Animation',
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L_PLAY_AUDIO: 'Play Audio',
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L_FILTER_ANIMATION: 'Filter Animation',
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L_PARTICLE_ANIMATION: 'Particle Animation',
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L_BEGIN_TIME: 'BeginTime',
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L_END_TIME: 'EndTime',
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L_ANIMATION_OBJECT: 'Animation Object',
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L_NOT_EXISTED_IN_SCENE: 'is not existed in the scene.',
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L_BEGIN_STATUS: 'BeginStatus',
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L_CURRENT_STATUS: 'Current Status',
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L_CUSTOM_STATUS: 'Custom Status',
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L_EASE_FUNC: 'Ease Func',
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L_END_STATUS: 'EndStatus',
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}); |