mirror of
https://github.com/tengge1/ShadowEditor.git
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147 lines
4.7 KiB
C#
147 lines
4.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using _Math = System.Math;
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namespace THREE
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{
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/// <summary>
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/// @author alteredq / http://alteredqualia.com/
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/// @author mrdoob / http://mrdoob.com/
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/// @author tengge / https://github.com/tengge1
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/// </summary>
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public class Math
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{
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public static double DEG2RAD = _Math.PI / 180;
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public static double RAD2DEG = 180 / _Math.PI;
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public static string GenerateUUID()
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{
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// http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136
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var lut = new string[256];
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for (var i = 0; i < 256; i++)
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{
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lut[i] = (i < 16 ? "0" : "") + i.ToString("0:X");
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}
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var ran = new Random();
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var d0 = ran.NextDouble() * 0xffffffff;
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var d1 = ran.NextDouble() * 0xffffffff;
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var d2 = ran.NextDouble() * 0xffffffff;
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var d3 = ran.NextDouble() * 0xffffffff;
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int n0 = Convert.ToInt32(d0 > 0 ? _Math.Floor(d0) : _Math.Ceiling(d0));
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int n1 = Convert.ToInt32(d1 > 0 ? _Math.Floor(d1) : _Math.Ceiling(d1));
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int n2 = Convert.ToInt32(d2 > 0 ? _Math.Floor(d2) : _Math.Ceiling(d2));
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int n3 = Convert.ToInt32(d3 > 0 ? _Math.Floor(d3) : _Math.Ceiling(d3));
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var uuid = lut[n0 & 0xff] + lut[n0 >> 8 & 0xff] + lut[n0 >> 16 & 0xff] + lut[n0 >> 24 & 0xff] + '-' +
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lut[n1 & 0xff] + lut[n1 >> 8 & 0xff] + '-' + lut[n1 >> 16 & 0x0f | 0x40] + lut[n1 >> 24 & 0xff] + '-' +
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lut[n2 & 0x3f | 0x80] + lut[n2 >> 8 & 0xff] + '-' + lut[n2 >> 16 & 0xff] + lut[n2 >> 24 & 0xff] +
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lut[n3 & 0xff] + lut[n3 >> 8 & 0xff] + lut[n3 >> 16 & 0xff] + lut[n3 >> 24 & 0xff];
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// .toUpperCase() here flattens concatenated strings to save heap memory space.
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return uuid.ToUpper();
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}
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public static double Clamp(double value, double min, double max)
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{
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return _Math.Max(min, _Math.Min(max, value));
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}
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// compute euclidian modulo of m % n
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// https://en.wikipedia.org/wiki/Modulo_operation
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public static double EuclideanModulo(double n, double m)
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{
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return ((n % m) + m) % m;
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}
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// Linear mapping from range <a1, a2> to range <b1, b2>
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public static double MapLinear(double x, double a1, double a2, double b1, double b2)
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{
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return b1 + (x - a1) * (b2 - b1) / (a2 - a1);
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}
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// https://en.wikipedia.org/wiki/Linear_interpolation
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public static double Lerp(double x, double y, double t)
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{
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return (1 - t) * x + t * y;
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}
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// http://en.wikipedia.org/wiki/Smoothstep
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public static double Smoothstep(double x, double min, double max)
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{
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if (x <= min) return 0;
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if (x >= max) return 1;
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x = (x - min) / (max - min);
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return x * x * (3 - 2 * x);
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}
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public double Smootherstep(double x, double min, double max)
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{
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if (x <= min) return 0;
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if (x >= max) return 1;
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x = (x - min) / (max - min);
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return x * x * x * (x * (x * 6 - 15) + 10);
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}
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// Random integer from <low, high> interval
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public static double RandInt(double low, double high)
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{
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var ran = new Random();
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return low + _Math.Floor(ran.NextDouble() * (high - low + 1));
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}
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// Random float from <low, high> interval
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public static double RandFloat(double low, double high)
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{
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var ran = new Random();
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return low + ran.NextDouble() * (high - low);
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}
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// Random float from <-range/2, range/2> interval
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public static double RandFloatSpread(double range)
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{
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var ran = new Random();
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return range * (0.5 - ran.NextDouble());
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}
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public static double DegToRad(double degrees)
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{
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return degrees * Math.DEG2RAD;
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}
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public static double RadToDeg(double radians)
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{
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return radians * Math.RAD2DEG;
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}
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public static bool IsPowerOfTwo(int value)
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{
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return (value & (value - 1)) == 0 && value != 0;
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}
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public static double CeilPowerOfTwo(double value)
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{
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return _Math.Pow(2, _Math.Ceiling(_Math.Log(value) / _Math.Log(2)));
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}
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public static double FloorPowerOfTwo(double value)
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{
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return _Math.Pow(2, _Math.Floor(_Math.Log(value) / _Math.Log(2)));
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}
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}
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}
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