ShadowEditor/ShadowEditor.Server/OperatingAuthority.cs
2019-10-06 15:35:36 +08:00

343 lines
8.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ShadowEditor.Server.CustomAttribute;
namespace ShadowEditor.Server
{
/// <summary>
/// 操作权限
/// </summary>
public static class OperatingAuthority
{
/// <summary>
/// 获取动画列表
/// </summary>
[Sort(0)]
public const string LIST_ANIMATION = "List Animation";
/// <summary>
/// 添加动画
/// </summary>
[Sort(1)]
public const string ADD_ANIMATION = "Add Animation";
/// <summary>
/// 编辑动画
/// </summary>
public const string EDIT_ANIMATION = "Edit Animation";
/// <summary>
/// 删除动画
/// </summary>
public const string DELETE_ANIMATION = "Delete Animation";
/// <summary>
/// 获取音频列表
/// </summary>
public const string LIST_AUDIO = "List Audio";
/// <summary>
/// 添加音频
/// </summary>
public const string ADD_AUDIO = "Add Audio";
/// <summary>
/// 编辑音频
/// </summary>
public const string EDIT_AUDIO = "Edit Audio";
/// <summary>
/// 删除音频
/// </summary>
public const string DELETE_AUDIO = "Delete Audio";
/// <summary>
/// 获取分类列表
/// </summary>
public const string LIST_CATEGORY = "List Category";
/// <summary>
/// 保存分类
/// </summary>
public const string SAVE_CATEGORY = "Save Category";
/// <summary>
/// 删除分类
/// </summary>
public const string DELETE_CATEGORY = "Delete Category";
/// <summary>
/// 获取人物列表
/// </summary>
public const string LIST_CHARACTER = "List Character";
/// <summary>
/// 编辑人物
/// </summary>
public const string EDIT_CHARACTER = "Edit Character";
/// <summary>
/// 保存人物
/// </summary>
public const string SAVE_CHARACTER = "Save Character";
/// <summary>
/// 删除人物
/// </summary>
public const string DELETE_CHARACTER = "Delete Character";
/// <summary>
/// 获取贴图列表
/// </summary>
public const string LIST_MAP = "List Map";
/// <summary>
/// 添加贴图
/// </summary>
public const string ADD_MAP = "Add Map";
/// <summary>
/// 编辑贴图
/// </summary>
public const string EDIT_MAP = "Edit Map";
/// <summary>
/// 删除贴图
/// </summary>
public const string DELETE_MAP = "Edit Map";
/// <summary>
/// 获取材质列表
/// </summary>
public const string LIST_MATERIAL = "List Material";
/// <summary>
/// 编辑材质
/// </summary>
public const string EDIT_MATERIAL = "Edit Material";
/// <summary>
/// 保存材质
/// </summary>
public const string SAVE_MATERIAL = "Save Material";
/// <summary>
/// 删除材质
/// </summary>
public const string DELETE_MATERIAL = "Delete Material";
/// <summary>
/// 获取模型列表
/// </summary>
public const string LIST_MESH = "List Mesh";
/// <summary>
/// 添加模型
/// </summary>
public const string ADD_MESH = "Add Mesh";
/// <summary>
/// 编辑模型
/// </summary>
public const string EDIT_MESH = "Edit Mesh";
/// <summary>
/// 删除模型
/// </summary>
public const string DELETE_MESH = "Delete Mesh";
/// <summary>
/// 获取粒子列表
/// </summary>
public const string LIST_PARTICLE = "List Particle";
/// <summary>
/// 编辑粒子
/// </summary>
public const string EDIT_PARTICLE = "Edit Particle";
/// <summary>
/// 保存粒子
/// </summary>
public const string SAVE_PARTICLE = "Save Particle";
/// <summary>
/// 删除粒子
/// </summary>
public const string DELETE_PARTICLE = "Delete Particle";
/// <summary>
/// 获取预设体列表
/// </summary>
public const string LIST_PREFAB = "List Prefab";
/// <summary>
/// 编辑预设体
/// </summary>
public const string EDIT_PREFAB = "Edit Prefab";
/// <summary>
/// 保存预设体
/// </summary>
public const string SAVE_PREFAB = "Save prefab";
/// <summary>
/// 删除预设体
/// </summary>
public const string DELETE_PREFAB = "Delete Prefab";
/// <summary>
/// 获取场景列表
/// </summary>
public const string LIST_SCENE = "List Scene";
/// <summary>
/// 编辑场景
/// </summary>
public const string EDIT_SCENE = "Edit Scene";
/// <summary>
/// 保存场景
/// </summary>
public const string SAVE_SCENE = "Save Scene";
/// <summary>
/// 删除场景
/// </summary>
public const string DELETE_SCENE = "Delete Scene";
/// <summary>
/// 获取截图列表
/// </summary>
public const string LIST_SCREENSHOT = "List Screenshot";
/// <summary>
/// 添加截图
/// </summary>
public const string ADD_SCREENSHOT = "Add Screenshot";
/// <summary>
/// 编辑截图
/// </summary>
public const string EDIT_SCREENSHOT = "Edit Screenshot";
/// <summary>
/// 删除截图
/// </summary>
public const string DELETE_SCREENSHOT = "Delete Screenshot";
/// <summary>
/// 上传缩略图
/// </summary>
public const string UPLOAD_THUMBNAIL = "Upload Thumbnail";
/// <summary>
/// 获取视频列表
/// </summary>
public const string LIST_VIDEO = "List Video";
/// <summary>
/// 添加视频
/// </summary>
public const string ADD_VIDEO = "Add Video";
/// <summary>
/// 编辑视频
/// </summary>
public const string EDIT_VIDEO = "Edit Video";
/// <summary>
/// 删除视频
/// </summary>
public const string DELETE_VIDEO = "Delete Video";
/// <summary>
/// 导出编辑器
/// </summary>
public const string EXPORT_EDITOR = "Export Editor";
/// <summary>
/// 导出示例
/// </summary>
public const string EXPORT_EXAMPLES = "Export Examples";
/// <summary>
/// 导出场景
/// </summary>
public const string EXPORT_SCENE = "Export Scene";
/// <summary>
/// 获取操作权限列表
/// </summary>
public const string LIST_OPERATING_AUTHORITY = "List Operating Authority";
/// <summary>
/// 保存操作权限列表
/// </summary>
public const string SAVE_OPERATING_AUTHORITY = "Save Operating Authority";
/// <summary>
/// 获取角色列表
/// </summary>
public const string LIST_ROLE = "List Role";
/// <summary>
/// 添加角色
/// </summary>
public const string ADD_ROLE = "Add Role";
/// <summary>
/// 编辑角色
/// </summary>
public const string EDIT_ROLE = "Edit Role";
/// <summary>
/// 删除角色
/// </summary>
public const string DELETE_ROLE = "Delete Role";
/// <summary>
/// 获取用户列表
/// </summary>
public const string LIST_USER = "List User";
/// <summary>
/// 添加用户
/// </summary>
public const string ADD_USER = "Add User";
/// <summary>
/// 编辑用户
/// </summary>
public const string EDIT_USER = "Edit User";
/// <summary>
/// 删除用户
/// </summary>
public const string DELETE_USER = "Delete User";
/// <summary>
/// 整理贴图
/// </summary>
public const string ARRANGE_MAP = "Arrange Map";
/// <summary>
/// 整理模型
/// </summary>
public const string ARRANGE_MESH = "Arrange Mesh";
/// <summary>
/// 整理缩略图
/// </summary>
public const string ARRANGE_THUMBNAIL = "Arrange Thumbnail";
/// <summary>
/// 清理场景
/// </summary>
public const string CLEAN_UP_SCENES = "Clean Up Scenes";
}
}