liteng 4b8e0304f4 1、MMD播放类库更新。
2、MMD播放代码优化。
2018-12-21 21:09:16 +08:00

107 lines
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HTML

<!DOCTYPE html>
<html lang="zh-cn">
<head>
<meta charset="utf-8">
<title>01 MMDTest</title>
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<script src="../../assets/js/three.js"></script>
<script src="../../assets/js/mmdparser.min.js"></script>
<script src="../../assets/js/ammo.js"></script>
<script src="../../assets/js/loaders/TGALoader.js"></script>
<script src="../../assets/js/loaders/MMDLoader.js"></script>
<script src="../../assets/js/effects/OutlineEffect.js"></script>
<script src="../../assets/js/animation/CCDIKSolver.js"></script>
<script src="../../assets/js/animation/MMDPhysics.js"></script>
<script src="../../assets/js"></script>
</head>
<body>
<script>
var container;
var mesh, camera, scene, renderer, effect;
var helper;
var ready = false;
var clock = new THREE.Clock();
init();
animate();
function init() {
container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 2000);
// scene
scene = new THREE.Scene();
scene.background = new THREE.Color(0xffffff);
scene.add(new THREE.PolarGridHelper(30, 10));
var ambient = new THREE.AmbientLight(0x666666);
scene.add(ambient);
var directionalLight = new THREE.DirectionalLight(0x887766);
directionalLight.position.set(- 1, 1, 1).normalize();
scene.add(directionalLight);
//
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
effect = new THREE.OutlineEffect(renderer);
// model
function onProgress(xhr) {
if (xhr.lengthComputable) {
var percentComplete = xhr.loaded / xhr.total * 100;
console.log(Math.round(percentComplete, 2) + '% downloaded');
}
}
var modelFile = 'models/mmd/miku/miku_v2.pmd';
var vmdFiles = ['models/mmd/vmds/wavefile_v2.vmd'];
var cameraFiles = ['models/mmd/vmds/wavefile_camera.vmd'];
var audioFile = 'models/mmd/audios/wavefile_short.mp3';
var audioParams = { delayTime: 160 * 1 / 30 };
helper = new THREE.MMDAnimationHelper();
var loader = new THREE.MMDLoader();
loader.loadWithAnimation(modelFile, vmdFiles, function (mmd) {
mesh = mmd.mesh;
helper.add(mesh, {
animation: mmd.animation,
physics: true
});
loader.loadAnimation(cameraFiles, camera, function (cameraAnimation) {
helper.add(camera, {
animation: cameraAnimation
});
new THREE.AudioLoader().load(audioFile, function (buffer) {
var listener = new THREE.AudioListener();
var audio = new THREE.Audio(listener).setBuffer(buffer);
listener.position.z = 1;
helper.add(audio, audioParams);
scene.add(audio);
scene.add(listener);
scene.add(mesh);
ready = true;
}, onProgress, null);
}, onProgress, null);
}, onProgress, null);
//
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
effect.setSize(window.innerWidth, window.innerHeight);
}
//
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
if (ready) {
helper.update(clock.getDelta());
}
effect.render(scene, camera);
}
</script>
</body>
</html>