2019-10-27 20:17:07 +08:00

75 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShadowEditor.Model.Scene
{
/// <summary>
/// 场景模型
/// </summary>
public class SceneModel
{
/// <summary>
/// ID
/// </summary>
public string ID { get; set; }
/// <summary>
/// 名称
/// </summary>
public string Name { get; set; }
/// <summary>
/// 类别ID
/// </summary>
public string CategoryID { get; set; }
/// <summary>
/// 类别名称
/// </summary>
public string CategoryName { get; set; }
/// <summary>
/// 全拼
/// </summary>
public string TotalPinYin { get; set; }
/// <summary>
/// 首字母拼音
/// </summary>
public string FirstPinYin { get; set; }
/// <summary>
/// 表名
/// </summary>
public string CollectionName { get; set; }
/// <summary>
/// 版本号
/// </summary>
public int Version { get; set; }
/// <summary>
/// 创建时间
/// </summary>
public DateTime CreateTime { get; set; }
/// <summary>
/// 更新时间
/// </summary>
public DateTime UpdateTime { get; set; }
/// <summary>
/// 缩略图
/// </summary>
public string Thumbnail { get; set; }
/// <summary>
/// 是否公开
/// </summary>
public bool IsPublic { get; set; }
}
}