mirror of
https://github.com/tengge1/ShadowEditor.git
synced 2026-01-25 15:08:11 +00:00
51 lines
1.2 KiB
JavaScript
51 lines
1.2 KiB
JavaScript
window.URL = window.URL || window.webkitURL;
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window.BlobBuilder = window.BlobBuilder || window.WebKitBlobBuilder || window.MozBlobBuilder;
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Number.prototype.format = function () {
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return this.toString().replace(/(\d)(?=(\d{3})+(?!\d))/g, "$1,");
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};
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String.prototype.format = function () {
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var str = this;
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for (var i = 0; i < arguments.length; i++) {
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str = str.replace('{' + i + '}', arguments[i]);
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}
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return str;
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};
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// 在一个渲染循环中,getDelta和getElapsedTime只能调用一次,否则会导致动画异常。
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// 这里改成可以调用多次,避免产生各种奇怪的bug。
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THREE.Clock.prototype._getDelta = function () {
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var diff = 0;
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if (this.autoStart && !this.running) {
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this.start();
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return 0;
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}
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if (this.running) {
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var newTime = (typeof performance === 'undefined' ? Date : performance).now();
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diff = (newTime - this.oldTime) / 1000;
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this.oldTime = newTime;
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this.elapsedTime += diff;
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}
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this.deltaTime = diff;
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return diff;
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};
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THREE.Clock.prototype.getDelta = function () {
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return this.deltaTime ? this.deltaTime : 0;
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};
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THREE.Clock.prototype.getElapsedTime = function () {
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return this.elapsedTime;
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}; |