2019-04-13 16:58:25 +08:00

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JavaScript
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// 中文-简体
// command
L_ADD_OBJECT_COLON = '添加物体:';
L_ADD_SCRIPT = '添加脚本';
L_MOVE_OBJECT = '移动物体';
L_MULTI_MODIFY = '多种改变';
L_REMOVE_OBJECT = '移除物体';
L_REMOVE_SCRIPT = '移除脚本';
L_SET = '设置';
L_SET_GEOMETRY = '设置几何体';
L_SET_GEOMETRY_DOT = '设置几何体.';
L_SET_MATERIAL = '设置材质';
L_NEW_MATERIAL = '新材质';
L_SET_POSITION = '设置位置';
L_SET_ROTATION = '设置旋转';
L_SET_SCALE = '设置缩放';
L_SET_SCENE = '设置场景';
L_SET_SCRIPT = '设置脚本';
L_UPDATE_UUID = '更新UUID';
// component
L_BASIC_INFO = '基本信息';
L_NAME = '名称';
L_TYPE = '类型';
L_VISIBLE = '可见性';
L_CAMERA_COMPONENT = '相机组件';
L_FOV = '视场';
L_NEAR = '近点';
L_FAR = '远点';
L_FIRE_COMPONENT = '火焰组件';
L_WIDTH = '宽度';
L_HEIGHT = '高度';
L_DEPTH = '深度';
L_SLICE_SPACING = '切片厚度';
L_PREVIEW = '预览';
L_GEOMETRY_COMPONENT = '几何组件';
L_LIGHT_COMPONENT = '光源组件';
L_COLOR = '颜色';
L_INTENSITY = '强度';
L_DISTANCE = '距离';
L_ANGLE = '角度';
L_PENUMBRA = '半阴影';
L_DECAY = '衰减';
L_SKY_COLOR = '天空颜色';
L_GROUND_COLOR = '地面颜色';
L_LMESH_COMPONENT = 'LMesh组件';
L_ANIMATION = '动画';
L_MATERIAL_COMPONENT = '材质组件';
L_SAVE = '保存';
L_SELECT = '选择';
L_LINE_BASIC_MATERIAL = '线条材质';
L_LINE_DASHED_MATERIAL = '虚线材质';
L_MESH_BASIC_MATERIAL = '基本材质';
L_MESH_DEPTH_MATERIAL = '深度材质';
L_MESH_NORMAL_MATERIAL = '法向量材质';
L_MESH_LAMBERT_MATERIAL = '兰伯特材质';
L_MESH_PHONG_MATERIAL = '冯氏材质';
L_POINT_CLOUD_MATERIAL = '点云材质';
L_MESH_STANDARD_MATERIAL = '标准材质';
L_MESH_PHYSICAL_MATERIAL = '物理材质';
L_SPRITE_MATERIAL = '精灵材质';
L_SHADER_MATERIAL = '着色器材质';
L_RAW_SHADER_MATERIAL = '原始着色器材质';
L_SHADER_PROGRAM = '着色程序';
L_INFO = '信息';
L_VERTEX = '顶点';
L_FRAGMENT = '片源';
L_ROUGHNESS = '粗糙度';
L_METALNESS = '金属度';
L_EMISSIVE = '发光';
L_SPECULAR = '镜面度';
L_SHININESS = '光亮度';
L_CLEAR_COAT = '透明度';
L_CLEAR_COAT_ROUGHNESS = '透明粗糙度';
L_VERTEX_COLOR = '顶点颜色';
L_NO_COLORS = '无颜色';
L_FACE_COLORS = '面颜色';
L_VERTEX_COLORS = '顶点颜色';
L_SKIN = '皮肤';
L_TEXTURE = '纹理';
L_SET_MAP = '设置';
L_ALPHA_MAP = '透明纹理';
L_BUMP_MAP = '凹凸纹理';
L_NORMAL_MAP = '法线纹理';
L_DISPLACEMENT_MAP = '位移纹理';
L_ROUGHNESS_MAP = '粗糙纹理';
L_METALNESS_MAP = '金属纹理';
L_SPECULAR_MAP = '镜面纹理';
L_ENV_MAP = '环境纹理';
L_LIGHT_MAP = '光照纹理';
L_AO_MAP = '遮挡纹理';
L_EMISSIVE_MAP = '发光纹理';
L_SIDE = '剔除';
L_FRONT_SIDE = '正面';
L_BACK_SIDE = '反面';
L_DOUBLE_SIDE = '双面';
L_FLAT_SHADING = '平滑';
L_BLENDING = '混合';
L_NO_BLENDING = '不混合';
L_NORMAL_BLENDING = '一般混合';
L_ADDITIVE_BLENDING = '和混合';
L_SUBSTRACTIVE_BLENDING = '差混合';
L_MULTIPLY_BLENDING = '积混合';
L_CUSTOM_BLENDING = '自定义混合';
L_OPACITY = '不透明度';
L_TRANSPARENT = '透明';
L_ALPHA_TEST = 'α测试';
L_WIREFRAME = '线框';
L_CANNOT_SET_TEXTURE = '无法设置纹理,';
L_MATERIAL_HAS_NO_COORDINATES = '的材质没有纹理坐标!';
L_SHADER_INFO = '着色器信息';
L_SHADER_CANNOT_PARSE = '着色器信息 无法反序列化。';
L_VERTEX_SHADER = '顶点着色器';
L_FRAGMENT_SHADER = '片源着色器';
L_SELECT_TEXTURE_FIRST = '请先为该物体选择纹理!';
L_ENTER_MATERIAL_NAME = '请输入材质名称';
L_CLICK_MATERIAL_ON_PANEL = '请点击材质面板中的材质!';
L_MMD_MODEL = 'MMD模型';
L_MODEL_ANIMATION = '模型动画';
L_CAMERA_ANIMATION = '相机动画';
L_AUDIO = '音频';
L_CLICK_ANIMATION_PANEL = '请点击动画面板中的动画!';
L_SELECT_MMD_ANIMATION_ONLY = '只允许选择MMD模型动画';
L_CLICK_CAMERA_ANIMATION = '只允许选择MMD相机动画';
L_SELECT_CAMERA_ANIMATION_ONLY = '只允许选择MMD相机动画';
L_SELECT_MMD_AUDIO = '请点击MMD动画对应的音频';
L_PARTICLE_EMITTER = '粒子发射器';
L_POSITION = '位置';
L_POSITION_SPREAD = '位置发散';
L_VELOCITY = '速度';
L_VELOCITY_SPREAD = '速度发散';
L_ACCELERATION = '加速度';
L_ACCELERATION_SPREAD = '加速度发散';
L_SIZE = '尺寸';
L_SIZE_SPREAD = '尺寸发散';
L_PARTICLE_COUNT = '粒子数量';
L_MAX_AGE = '持续时长';
L_MAX_AGE_SPREAD = '持续时长发散';
L_CANCEL = '取消';
L_REFLECTOR_COMPONENT = '反光组件';
L_REFLECT = '反光';
L_TEXTURE_SIZE = '贴图尺寸';
L_CLIP_BIAS = '裁剪偏移';
L_RECURSION = '递归';
L_SCENE_COMPONENT = '场景组件';
L_BACKGROUND = '背景';
L_SOLID_COLOR = '纯色';
L_BACKGROUND_IMAGE = '背景图片';
L_CUBE_TEXTURE = '立体贴图';
L_BACKGROUND_COLOR = '背景颜色';
L_POS_X = 'x轴正向';
L_NEG_X = 'x轴负向';
L_POS_Y = 'y轴正向';
L_NEG_Y = 'y轴负向';
L_POS_Z = 'z轴正向';
L_NEG_Z = 'z轴负向';
L_UPLOAD = '上传';
L_FOG = '雾';
L_NONE = '无';
L_LINEAR = '线性';
L_EXPONENTIAL = '指数型';
L_FOG_COLOR = '雾颜色';
L_FOG_NEAR = '雾近点';
L_FOG_FAR = '雾远点';
L_FOG_DENSITY = '雾浓度';
L_CLICK_MAP_PANEL = '请点击贴图面板中的立体贴图!';
L_ONLY_SELECT_CUBE_TEXTURE = '只允许选择立体贴图!';
L_CUBE_TEXTURE_FETCH_FAILED = '立体贴图获取失败!';
L_UPLOAD_ALL_BEFORE_SAVE = '请上传所有立体贴图后再点击保存!';
L_CUBE_TEXTURE_EXISTED = '立体贴图已经存在于服务端,无需重复上传。';
L_SHADOW_COMPONENT = '阴影组件';
L_SHADOW = '阴影';
L_CAST = '产生';
L_RECEIVE = '接收';
L_RADIUS = '半径';
L_MAP_SIZE = '贴图尺寸';
L_BIAS = '偏差';
L_CAMERA_LEFT = '相机左';
L_CAMERA_RIGHT = '相机右';
L_CAMERA_TOP = '相机上';
L_CAMERA_BOTTOM = '相机下';
L_CAMERA_NEAR = '相机近';
L_CAMERA_FAR = '相机远';
L_SMOKE_COMPONENT = '烟组件';
L_TRANSFORM_COMPONENT = '位移组件';
L_TRANSLATE = '平移';
L_ROTATE = '旋转';
L_SCALE = '缩放';
L_BASIC_INFORMATION = '基本信息';
L_TARGET = '目标';
L_TWEEN_ANIMATION = '补间动画';
L_SKELETAL_ANIMATION = '骨骼动画';
L_PLAY_AUDIO = '播放音乐';
L_FILTER_ANIMATION = '滤镜动画';
L_PARTICLE_ANIMATION = '粒子动画';
L_BEGIN_TIME = '开始时间';
L_END_TIME = '结束时间';
L_ANIMATION_OBJECT = '动作物体';
L_NOT_EXISTED_IN_SCENE = '在场景中不存在。';
L_BEGIN_STATUS = '开始状态';
L_CURRENT_STATUS = '当前状态';
L_CUSTOM_STATUS = '自定义';
L_EASE_FUNC = '插值函数';
L_END_STATUS = '结束状态';
L_AUDIO_LISTENER = '音频监听器';
L_MAX_VOLUME = '主音量';
L_BACKGROUND_MUSIC = '背景音乐';
L_AUTO_PLAY = '自动播放';
L_VOLUME = '循环播放';
L_LOOP = '循环播放';
L_PLAY = '播放';
L_STOP = '停止';
L_CLICK_AUDIO_IN_PANEL = '请点击音频面板中的音频!';
L_SCENE_CONTROLLER = '场景控制器';
L_FIRST_PERSON_CONTROLS = '第一视角控制器';
L_FLY_CONTROLS = '飞行控制器';
L_ORBIT_CONTROLS = '轨道控制器';
L_POINTER_LOCK_CONTROLS = '指针锁定控制器';
L_TRACEBALL_CONTROLS = '轨迹球控制器';
L_MOVEMENT_SPEED = '移动速度';
L_LOOK_SPEED = '观望速度';
L_LOOK_VERTICAL = '朝上看';
L_AUTO_FORWARD = '自动前进';
L_ACTIVE_LOCK = '启用观望';
L_HEIGHT_SPEED = '高度速度';
L_HEIGHT_COEF = '高度系数';
L_HEIGHT_MIN = '最小高度';
L_HEIGHT_MAX = '最大高度';
L_CONSTRAIN_VERTICAL = '限制仰角';
L_VERTICAL_MIN = '最小仰角';
L_VERTICAL_MAX = '最大仰角';
L_ROTATE_SPEED = '旋转速度';
L_DRAG_TO_LOOK = '拖动查看';
L_MIN_DISTANCE = '最小距离';
L_MAX_DISTANCE = '最大距离';
L_MIN_POLAR_ANGLE = '最小仰角';
L_MAX_POLAR_ANGLE = '最大仰角';
L_MIN_AZIMUTH_ANGLE = '最小方位';
L_MAX_AZIMUTH_ANGLE = '最大方位';
L_ENABLE_DAMPING = '启用减震';
L_DAMPING_FACTOR = '减震系数';
L_ENABLE_ZOOM = '启用缩放';
L_ZOOM_SPEED = '缩放速度';
L_ENABLE_ROTATE = '启用旋转';
L_ENABLE_PAN = '启用平移';
L_PAN_SPEED = '平移速度';
L_SCREEN_SPACE_PANNING = '屏幕坐标';
L_KEY_PAN_SPEED = '按键速度';
L_AUTO_ROTATE = '自动旋转';
L_AUTO_ROTATE_SPEED = '旋转速度';
L_ENABLE_KEYS = '启用按键';
L_IS_LOCKED = '是否锁定';
L_NO_ROTATE = '不旋转';
L_NO_ZOOM = '不缩放';
L_NO_PAN = '不平移';
L_STATIC_MOVING = '静态移动';
L_DYNAMIC_DAMPING_FACTOR = '减震系数';
L_WIDTH_SEGMENTS = '宽度分段';
L_HEIGHT_SEGMENTS = '高度分段';
L_DEPTH_SEGMENTS = '深度分段';
L_SEGMENTS = '分段';
L_THETA_START = '开始纬度';
L_THETA_LENGTH = '转过纬度';
L_RADIUS_TOP = '顶部半径';
L_RADIUS_BOTTOM = '底部半径';
L_RADIAL_SEGMENTS = '径向分段';
L_OPEN_ENDED = '两端开口';
L_DETAIL = '细节';
L_PHI_START = '开始经度';
L_PHI_LENGTH = '转过经度';
L_BOTTOM = '底部';
L_LID = '壶盖';
L_BODY = '身体';
L_FIT_LID = '适合壶盖';
L_BLINN = '布林';
L_TUBE = '管段';
L_TUBULAR_SEGMENTS = '管状分段';
L_ARC = '弧度';
L_TUBE_ARC = '管长弧度';
L_DISTORTED_ARC = '扭曲弧度';
L_CLOTH_COMPONENT = '布料组件';
L_PERLIN_TERRAIN = '柏林地形';
L_QUALITY = '质量';
L_SKY = '天空';
L_TURBIDITY = '浑浊度';
L_RAYLEIGH = '瑞利';
L_LUMINANCE = '亮度';
L_MIE_COEFFICIENT = 'Mie系数';
L_MIE_DIRECTIONAL_G = 'Mie方向';
L_PHYSICS_TYPE = '物理类型';
L_ENABLED = '启用';
L_RIGID_BODY = '刚体';
L_SOFT_VOLUME = '柔软体';
L_PHYSICS_ENVIRONMENT = '物理环境';
L_COLLISION_CONFIG = '碰撞配置';
L_DEFAULT_COLLISION_CONFIG = '默认碰撞配置';
L_SOFTBODY_RIGIDBODY_COLLISIONCONFIG = '软体刚体碰撞配置';
L_GRAVITY = '重力';
L_SHAPE = '形状';
L_BOX_SHAPE = '正方体';
L_SPHERE_SHAPE = '球体';
L_MASS = '质量';
L_INERTIA = '惯性';
L_HAS_NO_PHYSICS_HELPER = '暂无对应物理形状帮助器。';
L_PRESSURE = '压力';
L_AFTERIMAGE_EFFECT = '残影特效';
L_ENABLE_STATE = '启用状态';
L_DAMP = '阻尼';
L_BOKEH_EFFECT = '背景虚化特效';
L_FOCUS = '焦距';
L_APERTURE = '光圈';
L_MAX_BLUR = '最大模糊';
L_DOT_SCREEN_EFFECT = '点阵化特效';
L_FXAA = '快速近似抗锯齿(FXAA)';
L_GLITCH_EFFECT = '毛刺特效';
L_WILD_MODE = '疯狂模式';
L_HALFTONE_EFFECT = '半色调特效';
L_POINT = '点';
L_ELLIPSE = '椭圆';
L_LINE = '线条';
L_SQUARE = '正方形';
L_ROTATE_RED = '红色偏转';
L_ROTATE_GREEN = '绿色偏转';
L_ROTATE_BLUE = '蓝色偏转';
L_SCATTER = '分散';
L_BLENDING = '混合';
L_BLENDING_MODE = '混合模式';
L_MULTIPLY = '相乘';
L_ADD = '相加';
L_LIGHTER = '变亮';
L_DARKER = '变暗';
L_GREY_SCALE = '灰阶';
L_PIXEL_EFFECT = '像素特效';
L_PIXEL_SIZE = '像素尺寸';
L_RGB_SHIFT_EFFECT = '颜色偏移特效';
L_AMOUNT = '量';
L_SAO = '可扩展环境光遮挡(SAO)';
L_OUTPUT = '输出';
L_BEAUTY = '美化';
L_BEAUTY_AND_OCCLUSION = '美化+遮挡';
L_OCCLUSION = '遮挡';
L_NORMAL = '法线';
L_KERNAL_RADIUS = '核心半径';
L_MIN_RESOLUTION = '最低分辨';
L_BLUR = '模糊';
L_BLUR_RADIUS = '模糊半径';
L_BLUR_STD_DEV = '标准差';
L_BLUR_DEPTH_CUTOFF = '深度隔断';
L_SMAA = '多重采样抗锯齿(SMAA)';
L_SSAA = '全屏抗锯齿(SSAA)';
L_ONE_SAMPLE = '1个样本';
L_TWO_SAMPLES = '2个样本';
L_FOUR_SAMPLES = '4个样本';
L_EIGHT_SAMPLES = '8个样本';
L_SIXTEEN_SAMPLES = '16个样本';
L_THIRTYTWO_SAMPLES = '32个样本';
L_UNBIASED = '无偏差';
L_SSAO = '屏幕空间环境光遮蔽(SSAO)';
L_DEFAULT = '默认';
L_OCCLUSION_AND_BLUR = '遮挡+模糊';
L_TAA = '时间抗锯齿(TAA)';
L_LEVEL = '等级';
// core
L_IS_NOT_AVAILABLE = '不可用。';
L_SAVE_INTO_INDEXEDDB = '保存到IndexedDB中。';
L_CLEAR_INDEXED_DB = '清空IndexedDB。';
// editor
L_SCENE = '场景';
L_DEFAULT_CAMERA = '默认相机';
L_AUDIO_LISTENER = '音频监听器';
L_ANIMATION_LAYER_1 = '动画层1';
L_ANIMATION_LAYER_2 = '动画层2';
L_ANIMATION_LAYER_3 = '动画层3';
L_AMBIENT = '环境光';
L_DIRECTIONAL = '平行光';
L_OBJECT_NUM = '物体数';
L_VERTEX_NUM = '顶点数';
L_TRIANGLE_NUM = '三角形数';
L_THROW_BALL = '扔小球';
L_SELECT = '选择';
L_TRANSLATE_W = '平移(W)';
L_ROTATE_E = '旋转(E)';
L_SCALE_R = '缩放(R)';
L_DRAW_POINT = '画点';
L_DRAW_LINE = '画线';
L_DRAW_POLYGON = '画面';
L_SPRAY = '喷射';
L_POLYGON = '面';
L_DECAL = '贴花';
L_UPLOAD_FAILED = '上传失败!';
L_CONFIRM = '确认';
L_DELETE = '删除';
L_TIME = '时间';
L_MODEL = '模型';
L_MAP = '贴图';
L_MATERIAL = '材质';
L_PARTICLE = '粒子';
L_PREFAB = '预设体';
L_CHARACTER = '人物';
L_LOG = '日志';
L_COLLAPSE = '折叠';
L_CLEAR = '清空';
L_CLEAR_LOGS = '清空日志';
L_LOAD_SUCCESS = '载入成功!';
L_ILLUSTRATE_DOUBLE_CLICK_ADD_ANIM = '说明:双击时间轴下方区域添加动画。';
L_ANIM_LAYER = '动画层';
L_CHECK_DELETE_LAYER = '请勾选需要删除的层!';
L_DELETE_LAYER_WILL_DELETE_ANIM = '删除层会删除层上的所有动画。是否删除?';
L_NO_IMAGE = '无图片';
L_CLICK_MAP_IN_PANEL = '请点击贴图面板中的贴图!';
L_ASSETS = '资源';
L_EXPORT_GEOMETRY = '导出几何体';
L_EXPORT_OBJECT = '导出物体';
L_EXPORT_GLTF = '导出gltf文件';
L_EXPORT_OBJ = '导出obj文件';
L_EXPORT_PLY = '导出ply文件';
L_EXPORT_STL_BINARY = '导出stl二进制文件';
L_EXPORT_STL = '导出stl文件';
L_PLEASE_SELECT_OBJECT = '请选择物体!';
L_OBJECT_SELECTED_IS_NOT_GEOMETRY = '选中的对象不具有Geometry属性。';
L_COMPONENT = '组件';
L_BACKGROUND_MUSIC = '背景音乐';
L_PARTICLE_EMITTER = '粒子发射器';
L_SKY = '天空';
L_FIRE = '火焰';
L_WATER = '水';
L_SMOKE = '烟';
L_CLOTH = '布';
L_PHYSICS_CLOTH = '添加物理布料';
L_ADD_PHYSICS_CLOTH_SUCCESS = '添加物理布料成功!';
L_EDIT = '编辑';
L_UNDO = '撤销';
L_REDO = '重做';
L_CLEAR_HISTORY = '清空历史记录';
L_CLONE = '复制';
L_HISTORY_WILL_CLEAR = '撤销/重做历史记录将被清空。确定吗?';
L_GEOMETRY = '几何体';
L_GROUP = '组';
L_PLANE = '平面';
L_BOX = '正方体';
L_CIRCLE = '圆';
L_CYLINDER = '圆柱体';
L_SPHERE = '球体';
L_ICOSAHEDRON = '二十面体';
L_TORUS = '轮胎';
L_TORUS_KNOT = '扭结';
L_TEAPOT = '茶壶';
L_LATHE = '酒杯';
L_SPRITE = '精灵';
L_TEXT = '文本';
L_SPLINE = '曲线';
L_PLEASE_INPUT = '请输入';
L_SOME_WORDS = '一些文字';
L_HELP = '帮助';
L_SOURCE = '源码';
L_EXAMPLES = '示例';
L_DOCUMENTS = '文档';
L_ABOUT = '关于';
L_AUTHOR = '作者';
L_LISENSE = '授权';
L_LIGHT = '光源';
L_AMBIENT_LIGHT = '环境光';
L_DIRECTIONAL_LIGHT = '平行光';
L_POINT_LIGHT = '点光源';
L_SPOT_LIGHT = '聚光灯';
L_HEMISPHERE_LIGHT = '半球光';
L_RECT_AREA_LIGHT = '矩形光';
L_OPTIONS = '选项';
L_SURFACE = '外观';
L_RENDERER = '渲染器';
L_NEW = '新建';
L_SAVE_AS = '另存为';
L_EXPORT_STATIC_WEBSITE = '发布静态网站';
L_NO_NAME = '未命名';
L_UNSAVED_WILL_LOSE_CONFIRM = '所有未保存数据将丢失,确定要新建场景吗?';
L_SAVE_SCENE = '保存场景';
L_NEW_SCENE = '新场景';
L_PUBLISH_WEBSITE = '发布网站';
L_CONFIRM_PUBLISH_WEBSITE = '是否把所有场景、资源发布为静态网站?';
L_TERRAIN = '地形';
L_PERLIN_TERRAIN = '柏林地形';
L_SHADER_TERRAIN = '创建着色器地形';
L_RAISE_TERRAIN = '升高地形';
L_REDUCE_TERRAIN = '降低地形';
L_PLANT_TREES = '批量种树';
L_SCRIPT_SAVED_SUCCESS = '脚本保存成功!';
L_EXECUTE_BEFORE_SCENE_RENDER = '场景渲染前执行一次';
L_EXECUTE_AFTER_SCENE_RENDER = '场景渲染后执行一次';
L_EXECUTE_EACH_FRAME_DURING_RUNNING = '程序运行过程中,每帧都要执行';
L_EXECUTE_AFTER_PROGRAM_STOP = '程序结束运行后执行一次';
L_LISTEN_TO_CLICK_EVENT = '监听鼠标点击事件';
L_LISTEN_TO_DBLCLICK_EVENT = '监听鼠标双击事件';
L_LISTEN_TO_KEYDOWN_EVENT = '监听键盘按下事件';
L_LISTEN_TO_KEYUP_EVENT = '监听键盘抬起事件';
L_LISTEN_TO_MOUSEDOWN_EVENT = '监听鼠标按下事件';
L_LISTEN_TO_MOUSEMOVE_EVENT = '监听鼠标移动事件';
L_LISTEN_TO_MOUSEUP_EVENT = '监听鼠标抬起事件';
L_LISTEN_TO_MOUSEWHEEL_EVENT = '监听鼠标滚轮事件';
L_LISTEN_TO_RESIZE_EVENT = '监听屏幕大小改变事件';
L_CREATE_SCRIPT = '创建脚本';
L_SHADER_PROGRAM_INFO = '着色器程序信息';
L_OK = '确定';
L_SCRIPT_NAME_EXISTED = '脚本名称重复!';
L_HISTORY = '历史';
L_HELPERS = '帮助器';
L_GRID = '网格';
L_CAMERA = '相机';
L_SKELETON = '骨骼';
L_PROPERTY = '属性';
L_SETTINGS = '设置';
L_NEW_SCRIPT = '新建脚本';
L_HIERACHY = '场景';
L_SCRIPT = '脚本';
L_THUMBNAIL = '缩略图';
L_NOT_SET = '未设置';
L_CATEGORY = '类别';
L_OPTIONS_WINDOW = '选项窗口';
L_THEME = '主题';
L_LIGHT_COLOR = '浅色';
L_DARK_COLOR = '深色';
L_SHADOW = '阴影';
L_DISABLED = '禁用';
L_BASIC_SHADOW = '基本阴影';
L_PCF_SHADOW = 'PCF阴影';
L_PCF_SOFT_SHADOW = 'PCF软阴影';
L_GAMMA_INPUT = 'γ输入';
L_GAMMA_OUTPUT = 'γ输出';
L_GAMMA_FACTOR = 'γ因子';
L_SAVE_SUCCESS = '保存成功。';
L_TEXTURE_SETTINGS = '纹理设置';
L_OFFSET = '偏移';
L_ROTATE_CENTER = '旋转中心';
L_WRAP_S = '横向填充';
L_CLAMP_TO_EDGE = '拉伸';
L_REPEAT = '重复';
L_MIRRORED_REPEAT = '镜像重复';
L_WRAP_T = '纵向填充';
L_REPEAT_NUM = '填充次数';
L_FLIP_Y = '反转Y';
L_MAG_FILTER = '放大过滤';
L_MIN_FILTER = '缩小过滤';
L_ENCODING = '编码';
L_FORMAT = '格式';
L_GENERATE_MIPMAPS = '开启层级';
L_MAPPING = '映射';
L_PREMULTIPLY_ALPHA = '左乘透明';
L_UNPACK_ALIGNMENT = '解压对齐';
L_ANISOTROPY = '各向异性';
L_CATEGORY_EDIT = '类别编辑';
L_CATEGORY_LIST = '类别列表';
L_PLEASE_SELECT_CATEGORY = '请选择类别!';
L_DELETE_SUCCESS = '删除成功!';
// object
L_HALO = '光晕';
L_FrontSide = '正面';
L_BackSide = '背面';
// ui
L_MESSAGE = '消息';
L_NO_IMAGE = '无图片';
L_IMAGE_UPLOAD_SUCCESS = '图片上传成功!';
L_IMAGE_UPLOAD_FAILED = '图片上传失败!';
L_PLEASE_INPUT = '请输入';
L_SEARCH_CONTENT = '搜索内容';
L_ERROR = '错误';
L_LINE_CURVE = '线段';
L_CATMULL_ROM_CURVE = 'CatmullRom曲线';
L_QUADRATIC_BEZIER_CURVE = '二次贝塞尔曲线';
L_CUBIC_BEZIER_CURVE = '三次贝塞尔曲线';
L_ELLIPSE_CURVE = '椭圆曲线';
L_PLAY_FULLSCREEN = '全屏播放';
L_PLAY_NEW_WINDOW = '新窗口播放';
L_TOOL = '工具';
L_ARRANGE_MAP = '整理贴图';
L_ARRANGE_MESH = '整理模型';
L_ARRANGE_THUMBNAIL = '整理缩略图';
L_EXPORT_SCENE = '导出场景';
L_FILTER = '滤镜';
L_HUE = '色调';
L_SATURATE = '饱和度';
L_BRIGHTNESS = '亮度';
L_BLUR = '模糊';
L_CONTRAST = '对比度';
L_GRAYSCALE = '灰度';
L_INVERT = '颜色反转';
L_SEPIA = '复古';
L_EMPTY_SCENE = '空场景';
L_GIS_SCENE = 'GIS场景';
L_CREATE_EMPTY_SCENE_SUCCESS = '空场景创建成功!';
L_GLOBE = '地球';
L_EXPORT_EDITOR = '导出编辑器';
L_GIS_COMPONENT = 'GIS组件';
L_TILE_MAP = '地图';
L_GOOGLE_MAP = '谷歌地图';
L_BING_MAP = '必应地图';
L_TIANDITU_MAP = '天地图';