ShadowEditor/ShadowEditor.Web/src/command/SetRotationCommand.js
2019-01-17 20:30:21 +08:00

71 lines
1.9 KiB
JavaScript

import Command from './Command';
/**
* 设置旋转命令
* @author dforrer / https://github.com/dforrer
* Developed as part of a project at University of Applied Sciences and Arts Northwestern Switzerland (www.fhnw.ch)
* @param object THREE.Object3D
* @param newRotation THREE.Euler
* @param optionalOldRotation THREE.Euler
* @constructor
*/
function SetRotationCommand(object, newRotation, optionalOldRotation) {
Command.call(this);
this.type = 'SetRotationCommand';
this.name = L_SET_ROTATION;
this.updatable = true;
this.object = object;
if (object !== undefined && newRotation !== undefined) {
this.oldRotation = object.rotation.clone();
this.newRotation = newRotation.clone();
}
if (optionalOldRotation !== undefined) {
this.oldRotation = optionalOldRotation.clone();
}
};
SetRotationCommand.prototype = Object.create(Command.prototype);
Object.assign(SetRotationCommand.prototype, {
constructor: SetRotationCommand,
execute: function () {
this.object.rotation.copy(this.newRotation);
this.object.updateMatrixWorld(true);
this.editor.app.call('objectChanged', this, this.object);
},
undo: function () {
this.object.rotation.copy(this.oldRotation);
this.object.updateMatrixWorld(true);
this.editor.app.call('objectChanged', this, this.object);
},
update: function (command) {
this.newRotation.copy(command.newRotation);
},
toJSON: function () {
var output = Command.prototype.toJSON.call(this);
output.objectUuid = this.object.uuid;
output.oldRotation = this.oldRotation.toArray();
output.newRotation = this.newRotation.toArray();
return output;
},
fromJSON: function (json) {
Command.prototype.fromJSON.call(this, json);
this.object = this.editor.objectByUuid(json.objectUuid);
this.oldRotation = new THREE.Euler().fromArray(json.oldRotation);
this.newRotation = new THREE.Euler().fromArray(json.newRotation);
}
});
export default SetRotationCommand;