ShadowEditor/ShadowEditor.Web/src/command/SetPositionCommand.js
2019-01-17 20:30:21 +08:00

71 lines
1.9 KiB
JavaScript

import Command from './Command';
/**
* 设置位置命令
* @author dforrer / https://github.com/dforrer
* Developed as part of a project at University of Applied Sciences and Arts Northwestern Switzerland (www.fhnw.ch)
* @param object THREE.Object3D
* @param newPosition THREE.Vector3
* @param optionalOldPosition THREE.Vector3
* @constructor
*/
function SetPositionCommand(object, newPosition, optionalOldPosition) {
Command.call(this);
this.type = 'SetPositionCommand';
this.name = L_SET_POSITION;
this.updatable = true;
this.object = object;
if (object !== undefined && newPosition !== undefined) {
this.oldPosition = object.position.clone();
this.newPosition = newPosition.clone();
}
if (optionalOldPosition !== undefined) {
this.oldPosition = optionalOldPosition.clone();
}
};
SetPositionCommand.prototype = Object.create(Command.prototype);
Object.assign(SetPositionCommand.prototype, {
constructor: SetPositionCommand,
execute: function () {
this.object.position.copy(this.newPosition);
this.object.updateMatrixWorld(true);
this.editor.app.call('objectChanged', this, this.object);
},
undo: function () {
this.object.position.copy(this.oldPosition);
this.object.updateMatrixWorld(true);
this.editor.app.call('objectChanged', this, this.object);
},
update: function (command) {
this.newPosition.copy(command.newPosition);
},
toJSON: function () {
var output = Command.prototype.toJSON.call(this);
output.objectUuid = this.object.uuid;
output.oldPosition = this.oldPosition.toArray();
output.newPosition = this.newPosition.toArray();
return output;
},
fromJSON: function (json) {
Command.prototype.fromJSON.call(this, json);
this.object = this.editor.objectByUuid(json.objectUuid);
this.oldPosition = new THREE.Vector3().fromArray(json.oldPosition);
this.newPosition = new THREE.Vector3().fromArray(json.newPosition);
}
});
export default SetPositionCommand;