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https://github.com/tengge1/ShadowEditor.git
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45 lines
1009 B
JavaScript
45 lines
1009 B
JavaScript
/**
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* @author sunag / http://www.sunag.com.br/
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*/
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THREE.Vector4Node = function ( x, y, z, w ) {
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THREE.InputNode.call( this, 'v4' );
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this.value = new THREE.Vector4( x, y, z, w );
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};
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THREE.Vector4Node.prototype = Object.create( THREE.InputNode.prototype );
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THREE.Vector4Node.prototype.constructor = THREE.Vector4Node;
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THREE.Vector4Node.prototype.nodeType = "Vector4";
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THREE.NodeMaterial.addShortcuts( THREE.Vector4Node.prototype, 'value', [ 'x', 'y', 'z', 'w' ] );
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THREE.Vector4Node.prototype.generateReadonly = function ( builder, output, uuid, type, ns, needsUpdate ) {
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return builder.format( "vec4( " + this.x + ", " + this.y + ", " + this.z + ", " + this.w + " )", type, output );
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};
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THREE.Vector4Node.prototype.toJSON = function ( meta ) {
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var data = this.getJSONNode( meta );
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if ( ! data ) {
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data = this.createJSONNode( meta );
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data.x = this.x;
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data.y = this.y;
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data.z = this.z;
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data.w = this.w;
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if ( this.readonly === true ) data.readonly = true;
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}
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return data;
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};
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