ShadowEditor/ShadowEditor.Web/src/command/SetGeometryCommand.js
2018-08-01 21:34:58 +08:00

95 lines
2.0 KiB
JavaScript

import Command from './Command';
/**
* @author dforrer / https://github.com/dforrer
* Developed as part of a project at University of Applied Sciences and Arts Northwestern Switzerland (www.fhnw.ch)
*/
/**
* @param object THREE.Object3D
* @param newGeometry THREE.Geometry
* @constructor
*/
function SetGeometryCommand(object, newGeometry) {
Command.call(this);
this.type = 'SetGeometryCommand';
this.name = 'Set Geometry';
this.updatable = true;
this.object = object;
this.oldGeometry = (object !== undefined) ? object.geometry : undefined;
this.newGeometry = newGeometry;
};
SetGeometryCommand.prototype = Object.create(Command.prototype);
Object.assign(SetGeometryCommand.prototype, {
constructor: SetGeometryCommand,
execute: function () {
this.object.geometry.dispose();
this.object.geometry = this.newGeometry;
this.object.geometry.computeBoundingSphere();
this.editor.app.call('geometryChanged', this, this.object);
this.editor.app.call('sceneGraphChanged', this);
},
undo: function () {
this.object.geometry.dispose();
this.object.geometry = this.oldGeometry;
this.object.geometry.computeBoundingSphere();
this.editor.app.call('geometryChanged', this, this.object);
this.editor.app.call('sceneGraphChanged', this);
},
update: function (cmd) {
this.newGeometry = cmd.newGeometry;
},
toJSON: function () {
var output = Command.prototype.toJSON.call(this);
output.objectUuid = this.object.uuid;
output.oldGeometry = this.object.geometry.toJSON();
output.newGeometry = this.newGeometry.toJSON();
return output;
},
fromJSON: function (json) {
Command.prototype.fromJSON.call(this, json);
this.object = this.editor.objectByUuid(json.objectUuid);
this.oldGeometry = parseGeometry(json.oldGeometry);
this.newGeometry = parseGeometry(json.newGeometry);
function parseGeometry(data) {
var loader = new THREE.ObjectLoader();
return loader.parseGeometries([data])[data.uuid];
}
}
});
export default SetGeometryCommand;