ShadowEditor/ShadowEditor.Web/src/command/SetMaterialValueCommand.js
2018-08-19 09:28:35 +08:00

70 lines
2.0 KiB
JavaScript

import Command from './Command';
/**
* 设置材质值命令
* @author dforrer / https://github.com/dforrer
* Developed as part of a project at University of Applied Sciences and Arts Northwestern Switzerland (www.fhnw.ch)
* @param object THREE.Object3D
* @param attributeName string
* @param newValue number, string, boolean or object
* @constructor
*/
function SetMaterialValueCommand(object, attributeName, newValue) {
Command.call(this);
this.type = 'SetMaterialValueCommand';
this.name = '设置材质.' + attributeName;
this.updatable = true;
this.object = object;
this.oldValue = (object !== undefined) ? object.material[attributeName] : undefined;
this.newValue = newValue;
this.attributeName = attributeName;
};
SetMaterialValueCommand.prototype = Object.create(Command.prototype);
Object.assign(SetMaterialValueCommand.prototype, {
constructor: SetMaterialValueCommand,
execute: function () {
this.object.material[this.attributeName] = this.newValue;
this.object.material.needsUpdate = true;
this.editor.app.call('objectChanged', this, this.object);
this.editor.app.call('materialChanged', this, this.object.material);
},
undo: function () {
this.object.material[this.attributeName] = this.oldValue;
this.object.material.needsUpdate = true;
this.editor.app.call('objectChanged', this, this.object);
this.editor.app.call('materialChanged', this, this.object.material);
},
update: function (cmd) {
this.newValue = cmd.newValue;
},
toJSON: function () {
var output = Command.prototype.toJSON.call(this);
output.objectUuid = this.object.uuid;
output.attributeName = this.attributeName;
output.oldValue = this.oldValue;
output.newValue = this.newValue;
return output;
},
fromJSON: function (json) {
Command.prototype.fromJSON.call(this, json);
this.attributeName = json.attributeName;
this.oldValue = json.oldValue;
this.newValue = json.newValue;
this.object = this.editor.objectByUuid(json.objectUuid);
}
});
export default SetMaterialValueCommand;