2018-12-22 12:16:06 +08:00

70 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShadowEditor.Server
{
/// <summary>
/// 常量
/// </summary>
public static class Constant
{
/// <summary>
/// 类别表名
/// </summary>
public const string CategoryCollectionName = "_Category";
/// <summary>
/// 场景表名
/// </summary>
public const string SceneCollectionName = "_Scene";
/// <summary>
/// 模型表名
/// </summary>
public const string MeshCollectionName = "_Mesh";
/// <summary>
/// 贴图表名
/// </summary>
public const string MapCollectionName = "_Map";
/// <summary>
/// 材质表名
/// </summary>
public const string MaterialCollectionName = "_Material";
/// <summary>
/// 音频表名
/// </summary>
public const string AudioCollectionName = "_Audio";
/// <summary>
/// 动画表名
/// </summary>
public const string AnimationCollectionName = "_Animation";
/// <summary>
/// 粒子表名
/// </summary>
public const string ParticleCollectionName = "_Particle";
/// <summary>
/// 预设体表名
/// </summary>
public const string PrefabCollectionName = "_Prefab";
/// <summary>
/// 角色表名
/// </summary>
public const string CharacterCollectionName = "_Character";
/// <summary>
/// 上传文件表名
/// </summary>
public const string FileCollectionName = "_File";
}
}