mirror of
https://github.com/tengge1/ShadowEditor.git
synced 2026-01-18 15:02:09 +00:00
202 lines
5.5 KiB
C#
202 lines
5.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Net.Http;
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using System.Web.Http;
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using System.Web.Http.Results;
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using MongoDB.Bson;
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using MongoDB.Driver;
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using Newtonsoft.Json.Linq;
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using ShadowEditor.Server.Base;
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using ShadowEditor.Server.Helpers;
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namespace ShadowEditor.Server.Controllers
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{
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/// <summary>
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/// 场景
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/// </summary>
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public class SceneController : ApiBase
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{
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/// <summary>
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/// 获取场景列表
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/// </summary>
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/// <returns></returns>
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public JsonResult List()
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{
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var mongo = new MongoHelper();
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var scenes = mongo.FindAll(Constant.SceneCollectionName);
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var list = new List<SceneInfo>();
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foreach (var i in scenes)
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{
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var info = new SceneInfo
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{
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Name = i["Name"].AsString,
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CollectionName = i["CollectionName"].AsString,
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Version = i["Version"].AsInt32,
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CreateTime = i["CreateTime"].ToUniversalTime(),
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UpdateTime = i["UpdateTime"].ToUniversalTime()
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};
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list.Add(info);
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}
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return Json(new
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{
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Code = 200,
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Msg = "获取成功!",
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Data = list
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});
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}
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/// <summary>
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/// 加载场景
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/// </summary>
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/// <param name="name">场景名称</param>
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/// <returns></returns>
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[HttpGet]
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public JsonResult Load(string name)
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{
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var mongo = new MongoHelper();
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var docs = mongo.FindAll(name);
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return Json(new
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{
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Code = 200,
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Msg = "获取成功!",
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Data = docs
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});
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}
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/// <summary>
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/// 保存场景
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/// </summary>
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/// <param name="model">保存场景模型</param>
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/// <returns></returns>
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public JsonResult Save(SaveSceneModel model)
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{
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if (string.IsNullOrEmpty(model.Name))
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{
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return Json(new
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{
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Code = 300,
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Msg = "场景名称不允许为空。"
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});
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}
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if (model.Name.StartsWith("_"))
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{
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return Json(new
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{
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Code = 300,
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Msg = "场景名称不允许以下划线开头。"
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});
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}
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// 查询场景信息
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var mongo = new MongoHelper();
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var filter = Builders<BsonDocument>.Filter.Eq("Name", model.Name);
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var doc = mongo.FindOne(Constant.SceneCollectionName, filter);
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var now = DateTime.Now;
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string collectionName;
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if (doc.IsBsonNull)
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{
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collectionName = "Scene" + now.ToString("yyyyMMddHHmmss");
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}
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else
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{
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collectionName = doc["CollectionName"].ToString();
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}
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// 保存或更新场景综合信息
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if (doc.IsBsonNull)
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{
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doc = new BsonDocument();
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doc["Name"] = model.Name;
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doc["CollectionName"] = collectionName;
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doc["Version"] = 0;
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doc["CreateTime"] = BsonDateTime.Create(now);
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doc["UpdateTime"] = BsonDateTime.Create(now);
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mongo.InsertOne(Constant.SceneCollectionName, doc);
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}
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else
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{
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var update1 = Builders<BsonDocument>.Update.Set("Version", int.Parse(doc["Version"].ToString()) + 1);
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var update2 = Builders<BsonDocument>.Update.Set("UpdateTime", BsonDateTime.Create(now));
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var update = Builders<BsonDocument>.Update.Combine(update1, update2);
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mongo.UpdateOne(Constant.SceneCollectionName, filter, update);
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}
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// 保存场景信息
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var list = JsonHelper.ToObject<JArray>(model.Data);
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var docs = new List<BsonDocument>();
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foreach (var i in list)
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{
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docs.Add(BsonDocument.Parse(i.ToString()));
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}
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mongo.DeleteAll(collectionName);
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mongo.InsertMany(collectionName, docs);
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return Json(new
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{
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Code = 200,
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Msg = "保存成功!"
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});
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}
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}
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/// <summary>
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/// 场景保存模型
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/// </summary>
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public class SaveSceneModel
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{
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/// <summary>
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/// 名称
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/// </summary>
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public string Name { get; set; }
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/// <summary>
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/// 数据
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/// </summary>
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public string Data { get; set; }
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}
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/// <summary>
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/// 场景信息
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/// </summary>
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public class SceneInfo
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{
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/// <summary>
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/// 场景名称
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/// </summary>
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public string Name { get; set; }
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/// <summary>
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/// 场景表名
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/// </summary>
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public string CollectionName { get; set; }
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/// <summary>
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/// 场景版本号
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/// </summary>
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public int Version { get; set; }
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/// <summary>
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/// 场景创建时间
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/// </summary>
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public DateTime CreateTime { get; set; }
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/// <summary>
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/// 场景更新时间
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/// </summary>
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public DateTime UpdateTime { get; set; }
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}
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}
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