mirror of
https://github.com/tengge1/ShadowEditor.git
synced 2026-01-25 15:08:11 +00:00
402 lines
12 KiB
JavaScript
402 lines
12 KiB
JavaScript
import History from '../command/History';
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import Helpers from '../helper/Helpers';
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import UI from '../ui/UI';
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import Visualization from '../visual/Visualization';
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/**
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* 编辑器
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* @author mrdoob / http://mrdoob.com/
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* @author tengge / https://github.com/tengge1
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*/
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function Editor(app) {
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this.app = app;
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this.app.editor = this;
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// 基础
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this.history = new History(this);
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// 场景
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this.scene = new THREE.Scene();
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this.scene.name = L_SCENE;
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this.scene.background = new THREE.Color(0xaaaaaa);
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this.sceneHelpers = new THREE.Scene();
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this.sceneID = null; // 当前场景ID
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this.sceneName = null; // 当前场景名称
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var width = this.app.viewport.container.dom.clientWidth;
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var height = this.app.viewport.container.dom.clientHeight;
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// 相机
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this.DEFAULT_CAMERA = new THREE.PerspectiveCamera(50, width / height, 0.1, 10000);
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this.DEFAULT_CAMERA.name = L_DEFAULT_CAMERA;
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this.DEFAULT_CAMERA.userData.isDefault = true;
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this.DEFAULT_CAMERA.userData.control = 'OrbitControls'; // 场景控制类型
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this.DEFAULT_CAMERA.position.set(20, 10, 20);
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this.DEFAULT_CAMERA.lookAt(new THREE.Vector3());
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this.camera = this.DEFAULT_CAMERA.clone();
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// 渲染器
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this.renderer = new THREE.WebGLRenderer({
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antialias: true
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});
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this.renderer.gammaInput = false;
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this.renderer.gammaOutput = false;
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this.renderer.shadowMap.enabled = true;
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this.renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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this.renderer.autoClear = false;
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this.renderer.autoUpdateScene = false;
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this.renderer.setPixelRatio(window.devicePixelRatio);
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this.app.viewport.container.dom.appendChild(this.renderer.domElement);
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this.renderer.setSize(width, height);
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// 音频监听器
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this.audioListener = new THREE.AudioListener();
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this.audioListener.name = L_AUDIO_LISTENER;
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// 物体
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this.objects = [];
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// 脚本 格式:{ uuid: { id: 'MongoDB _id', name: 'Script Name', type: 'Script Type', source: 'Source Code', uuid: 'uuid' }}
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// 其中,uuid是创建脚本时自动生成,不可改变,关联时使用,id是mongo数据库ID字段;name:随便填写;type:javascript,vertexShader, fragmentShader, json;source:源码。
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this.scripts = {};
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// 动画格式:[{ id: 'MongoDB _id', uuid: 'uuid', layer: '动画层序号', layerName: '动画层名称', animations: '动画' }, ...]
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// 其中,动画:[{ id: 'MongoDB _id', uuid: 'uuid', name: '动画名称', target: '动画对象uuid', type: '动画类型', beginTime: '开始时间(s)', endTime: '结束时间(s)', data: '动画参数' }, ...]
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// 其中,uuid是创建脚本时自动生成,不可改变,关联时使用。
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// 动画层序号:在时间面板显示位置,从0开始计算。
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// 动画类型:Tween-补间动画,Skeletal-骨骼动画,Audio-音频播放,Shader-着色器动画,Filter-滤镜动画,Particle-粒子动画
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// 动画参数:是一个字典,根据动画类型不同,参数也不同
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this.animations = [];
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// 当前选中物体
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this.selected = null;
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// 平移旋转缩放控件
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this.transformControls = new THREE.TransformControls(this.camera, this.app.viewport.container.dom);
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this.sceneHelpers.add(this.transformControls);
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// 编辑器控件
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this.controls = new THREE.EditorControls(this.camera, this.app.viewport.container.dom);
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// 碰撞检测
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this.raycaster = new THREE.Raycaster();
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this.mouse = new THREE.Vector2();
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// 帮助器场景灯光
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var light = new THREE.DirectionalLight(0xffffff, 1.0);
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light.position.z = 10;
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this.sceneHelpers.add(light);
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this.showViewHelper = true;
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// 可视化
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this.svg = UI.get('SvgContainer').dom;
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this.visual = new Visualization();
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// 事件
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this.app.on(`appStarted.${this.id}`, this.onAppStarted.bind(this));
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this.app.on(`mousedown.${this.id}`, this.onMouseDown.bind(this));
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this.app.on(`mousemove.${this.id}`, this.onMouseMove.bind(this));
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// 帮助器
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this.helpers = new Helpers(this.app);
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};
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Editor.prototype.onAppStarted = function () {
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this.helpers.start();
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this.clear();
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};
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// -------------------- 场景 --------------------------
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Editor.prototype.setScene = function (scene) { // 设置场景
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// 移除原有物体
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var objects = this.scene.children;
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while (objects.length > 0) {
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this.removeObject(objects[0]);
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}
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// 添加新物体
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var children = scene.children.slice();
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scene.children.length = 0;
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this.scene = scene;
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children.forEach(n => {
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this.addObject(n);
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});
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this.app.call('sceneGraphChanged', this);
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};
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Editor.prototype.clear = function (addObject = true) { // 清空场景
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this.history.clear();
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this.camera.copy(this.DEFAULT_CAMERA);
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if (this.camera.children.findIndex(o => o instanceof THREE.AudioListener) === -1) {
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this.camera.add(this.audioListener);
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}
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if (this.scene.background instanceof THREE.Texture) {
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this.scene.background = new THREE.Color(0xaaaaaa);
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} else if (this.scene.background instanceof THREE.Color) {
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this.scene.background.setHex(0xaaaaaa);
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}
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this.scene.fog = null;
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this.deselect();
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// 移除场景物体
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var objects = this.scene.children;
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while (objects.length > 0) {
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this.removeObject(objects[0]);
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}
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this.scripts = {};
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this.animations = [{
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id: null,
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uuid: THREE.Math.generateUUID(),
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layer: 0,
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layerName: L_ANIMATION_LAYER_1,
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animations: []
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}, {
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id: null,
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uuid: THREE.Math.generateUUID(),
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layer: 1,
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layerName: L_ANIMATION_LAYER_2,
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animations: []
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}, {
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id: null,
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uuid: THREE.Math.generateUUID(),
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layer: 2,
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layerName: L_ANIMATION_LAYER_3,
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animations: []
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}];
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// 添加默认元素
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if (addObject) {
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var light1 = new THREE.AmbientLight(0xffffff, 0.24);
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light1.name = L_AMBIENT;
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this.addObject(light1);
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var light2 = new THREE.DirectionalLight(0xffffff, 0.56);
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light2.name = L_DIRECTIONAL;
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light2.castShadow = true;
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light2.position.set(5, 10, 7.5);
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light2.shadow.radius = 0;
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light2.shadow.mapSize.x = 2048;
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light2.shadow.mapSize.y = 2048;
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light2.shadow.camera.left = -20;
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light2.shadow.camera.right = 20;
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light2.shadow.camera.top = 20;
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light2.shadow.camera.bottom = -20;
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light2.shadow.camera.near = 0.1;
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light2.shadow.camera.far = 500;
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this.addObject(light2);
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}
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this.app.call('editorCleared', this);
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this.app.call('scriptChanged', this);
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this.app.call('animationChanged', this);
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};
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// ---------------------- 物体 ---------------------------
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Editor.prototype.objectByUuid = function (uuid) { // 根据uuid获取物体
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return this.scene.getObjectByProperty('uuid', uuid, true);
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};
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Editor.prototype.addObject = function (object) { // 添加物体
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this.scene.add(object);
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this.app.call('objectAdded', this, object);
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this.app.call('sceneGraphChanged', this);
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};
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Editor.prototype.moveObject = function (object, parent, before) { // 移动物体
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if (parent === undefined) {
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parent = this.scene;
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}
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parent.add(object);
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// sort children array
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if (before !== undefined) {
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var index = parent.children.indexOf(before);
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parent.children.splice(index, 0, object);
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parent.children.pop();
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}
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this.app.call('sceneGraphChanged', this);
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};
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Editor.prototype.removeObject = function (object) { // 移除物体
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if (object.parent === null) { // 避免删除相机或场景
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return;
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}
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object.parent.remove(object);
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this.app.call('objectRemoved', this, object);
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this.app.call('sceneGraphChanged', this);
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};
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// ------------------------- 帮助 ------------------------------
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Editor.prototype.addPhysicsHelper = function (helper) {
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var geometry = new THREE.SphereBufferGeometry(2, 4, 2);
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var material = new THREE.MeshBasicMaterial({
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color: 0xff0000,
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visible: false
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});
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var picker = new THREE.Mesh(geometry, material);
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picker.name = 'picker';
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picker.userData.object = helper.object;
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helper.add(picker);
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this.sceneHelpers.add(helper);
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this.helpers[helper.object.id] = helper;
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this.objects.push(picker);
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};
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Editor.prototype.removePhysicsHelper = function (helper) {
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if (this.helpers[helper.object.id] !== undefined) {
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var helper = this.helpers[helper.object.id];
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helper.parent.remove(helper);
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delete this.helpers[helper.object.id];
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var objects = this.objects;
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objects.splice(objects.indexOf(helper.getObjectByName('picker')), 1);
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}
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};
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// ------------------------ 脚本 ----------------------------
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Editor.prototype.addScript = function (object, script) { // 添加脚本
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if (this.scripts[object.uuid] === undefined) {
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this.scripts[object.uuid] = [];
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}
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this.scripts[object.uuid].push(script);
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this.app.call('scriptAdded', this, script);
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};
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Editor.prototype.removeScript = function (object, script) { // 移除脚本
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if (this.scripts[object.uuid] === undefined) {
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return;
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}
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var index = this.scripts[object.uuid].indexOf(script);
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if (index !== -1) {
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this.scripts[object.uuid].splice(index, 1);
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}
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this.app.call('scriptRemoved', this);
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};
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// ------------------------ 选中事件 --------------------------------
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Editor.prototype.select = function (object) { // 选中物体
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if (this.selected === object) {
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return;
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}
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this.selected = object;
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this.app.call('objectSelected', this, object);
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};
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Editor.prototype.selectById = function (id) { // 根据id选中物体
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if (id === this.camera.id) {
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this.select(this.camera);
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return;
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}
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this.select(this.scene.getObjectById(id, true));
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};
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Editor.prototype.selectByUuid = function (uuid) { // 根据uuid选中物体
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if (uuid === this.camera.uuid) {
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this.select(this.camera);
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return;
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}
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this.scene.traverse(child => {
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if (child.uuid === uuid) {
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this.select(child);
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}
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});
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};
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Editor.prototype.deselect = function () { // 取消选中物体
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this.select(null);
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};
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// ---------------------- 焦点事件 --------------------------
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Editor.prototype.focus = function (object) { // 设置焦点
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this.app.call('objectFocused', this, object);
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};
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Editor.prototype.focusById = function (id) { // 根据id设置交点
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var obj = this.scene.getObjectById(id, true);
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if (obj) {
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this.focus(obj);
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}
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};
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Editor.prototype.focusByUUID = function (uuid) { // 根据uuid设置焦点
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if (uuid === this.camera.uuid) {
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this.focus(this.camera);
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return;
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}
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this.scene.traverse(child => {
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if (child.uuid === uuid) {
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this.focus(child);
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}
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});
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};
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// ----------------------- 命令事件 --------------------------
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Editor.prototype.execute = function (cmd, optionalName) { // 执行事件
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this.history.execute(cmd, optionalName);
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};
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Editor.prototype.undo = function () { // 撤销事件
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this.history.undo();
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};
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Editor.prototype.redo = function () { // 重做事件
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this.history.redo();
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};
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// ---------------------- 碰撞检测 -----------------------------
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Editor.prototype.onMouseDown = function (event) {
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this.raycaster.setFromCamera(this.mouse, this.camera);
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var intersect = this.raycaster.intersectObjects(this.scene.children, true)[0];
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if (intersect) {
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this.app.call(`intersect`, this, intersect, event);
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}
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};
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Editor.prototype.onMouseMove = function (event) {
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this.mouse.x = (event.offsetX / this.renderer.domElement.clientWidth) * 2 - 1;
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this.mouse.y = -(event.offsetY / this.renderer.domElement.clientHeight) * 2 + 1;
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};
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export default Editor; |