mirror of
https://github.com/tengge1/ShadowEditor.git
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186 lines
4.6 KiB
JavaScript
186 lines
4.6 KiB
JavaScript
/**
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* @author sunag / http://www.sunag.com.br/
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*/
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import { NodeBuilder } from '../core/NodeBuilder.js';
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import { ColorNode } from '../inputs/ColorNode.js';
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import { PositionNode } from '../accessors/PositionNode.js';
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import { RawNode } from './nodes/RawNode.js';
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function NodeMaterial( vertex, fragment ) {
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THREE.ShaderMaterial.call( this );
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this.vertex = vertex || new RawNode( new PositionNode( PositionNode.PROJECTION ) );
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this.fragment = fragment || new RawNode( new ColorNode( 0xFF0000 ) );
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this.updaters = [];
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}
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NodeMaterial.prototype = Object.create( THREE.ShaderMaterial.prototype );
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NodeMaterial.prototype.constructor = NodeMaterial;
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NodeMaterial.prototype.type = "NodeMaterial";
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NodeMaterial.prototype.isNodeMaterial = true;
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Object.defineProperties( NodeMaterial.prototype, {
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properties: {
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get: function () {
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return this.fragment.properties;
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}
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}
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} );
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NodeMaterial.prototype.updateFrame = function ( frame ) {
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for ( var i = 0; i < this.updaters.length; ++ i ) {
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frame.updateNode( this.updaters[ i ] );
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}
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};
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NodeMaterial.prototype.onBeforeCompile = function ( shader, renderer ) {
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if ( this.needsUpdate ) {
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this.build( { renderer: renderer } );
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shader.uniforms = this.uniforms;
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shader.vertexShader = this.vertexShader;
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shader.fragmentShader = this.fragmentShader;
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}
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};
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NodeMaterial.prototype.build = function ( params ) {
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params = params || {};
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var builder = params.builder || new NodeBuilder();
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builder.setMaterial( this, params.renderer );
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builder.build( this.vertex, this.fragment );
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this.vertexShader = builder.getCode( 'vertex' );
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this.fragmentShader = builder.getCode( 'fragment' );
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this.defines = builder.defines;
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this.uniforms = builder.uniforms;
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this.extensions = builder.extensions;
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this.updaters = builder.updaters;
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this.fog = builder.requires.fog;
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this.lights = builder.requires.lights;
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this.transparent = builder.requires.transparent || this.blending > THREE.NormalBlending;
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this.needsUpdate = false;
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return this;
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};
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NodeMaterial.prototype.copy = function ( source ) {
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var uuid = this.uuid;
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for ( var name in source ) {
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this[ name ] = source[ name ];
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}
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this.uuid = uuid;
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if ( source.userData !== undefined ) {
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this.userData = JSON.parse( JSON.stringify( source.userData ) );
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}
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};
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NodeMaterial.prototype.toJSON = function ( meta ) {
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var isRootObject = ( meta === undefined || typeof meta === 'string' );
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if ( isRootObject ) {
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meta = {
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nodes: {}
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};
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}
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if ( meta && ! meta.materials ) meta.materials = {};
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if ( ! meta.materials[ this.uuid ] ) {
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var data = {};
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data.uuid = this.uuid;
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data.type = this.type;
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meta.materials[ data.uuid ] = data;
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if ( this.name !== "" ) data.name = this.name;
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if ( this.size !== undefined ) data.size = this.size;
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if ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation;
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if ( this.blending !== THREE.NormalBlending ) data.blending = this.blending;
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if ( this.flatShading === true ) data.flatShading = this.flatShading;
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if ( this.side !== THREE.FrontSide ) data.side = this.side;
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if ( this.vertexColors !== THREE.NoColors ) data.vertexColors = this.vertexColors;
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if ( this.depthFunc !== THREE.LessEqualDepth ) data.depthFunc = this.depthFunc;
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if ( this.depthTest === false ) data.depthTest = this.depthTest;
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if ( this.depthWrite === false ) data.depthWrite = this.depthWrite;
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if ( this.linewidth !== 1 ) data.linewidth = this.linewidth;
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if ( this.dashSize !== undefined ) data.dashSize = this.dashSize;
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if ( this.gapSize !== undefined ) data.gapSize = this.gapSize;
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if ( this.scale !== undefined ) data.scale = this.scale;
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if ( this.dithering === true ) data.dithering = true;
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if ( this.wireframe === true ) data.wireframe = this.wireframe;
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if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth;
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if ( this.wireframeLinecap !== 'round' ) data.wireframeLinecap = this.wireframeLinecap;
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if ( this.wireframeLinejoin !== 'round' ) data.wireframeLinejoin = this.wireframeLinejoin;
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if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest;
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if ( this.premultipliedAlpha === true ) data.premultipliedAlpha = this.premultipliedAlpha;
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if ( this.morphTargets === true ) data.morphTargets = true;
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if ( this.skinning === true ) data.skinning = true;
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if ( this.visible === false ) data.visible = false;
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if ( JSON.stringify( this.userData ) !== '{}' ) data.userData = this.userData;
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data.fog = this.fog;
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data.lights = this.lights;
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data.vertex = this.vertex.toJSON( meta ).uuid;
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data.fragment = this.fragment.toJSON( meta ).uuid;
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}
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meta.material = this.uuid;
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return meta;
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};
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export { NodeMaterial };
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