mirror of
https://github.com/tengge1/ShadowEditor.git
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70 lines
1.2 KiB
JavaScript
70 lines
1.2 KiB
JavaScript
/**
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* @author sunag / http://www.sunag.com.br/
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*/
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import { TempNode } from '../core/TempNode.js';
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import { NodeLib } from '../core/NodeLib.js';
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var vertexDict = [ 'uv', 'uv2' ],
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fragmentDict = [ 'vUv', 'vUv2' ];
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function UVNode( index ) {
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TempNode.call( this, 'v2', { shared: false } );
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this.index = index || 0;
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}
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UVNode.prototype = Object.create( TempNode.prototype );
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UVNode.prototype.constructor = UVNode;
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UVNode.prototype.nodeType = "UV";
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UVNode.prototype.generate = function ( builder, output ) {
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builder.requires.uv[ this.index ] = true;
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var result = builder.isShader( 'vertex' ) ? vertexDict[ this.index ] : fragmentDict[ this.index ];
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return builder.format( result, this.getType( builder ), output );
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};
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UVNode.prototype.copy = function ( source ) {
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TempNode.prototype.copy.call( this, source );
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this.index = source.index;
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};
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UVNode.prototype.toJSON = function ( meta ) {
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var data = this.getJSONNode( meta );
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if ( ! data ) {
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data = this.createJSONNode( meta );
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data.index = this.index;
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}
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return data;
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};
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NodeLib.addKeyword( 'uv', function () {
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return new UVNode();
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} );
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NodeLib.addKeyword( 'uv2', function () {
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return new UVNode( 1 );
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} );
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export { UVNode };
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