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66 lines
1.2 KiB
JavaScript
66 lines
1.2 KiB
JavaScript
/**
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* @author sunag / http://www.sunag.com.br/
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*/
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import { TempNode } from '../core/TempNode.js';
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import { ResolutionNode } from './ResolutionNode.js';
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function ScreenUVNode( resolution ) {
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TempNode.call( this, 'v2' );
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this.resolution = resolution || new ResolutionNode();
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}
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ScreenUVNode.prototype = Object.create( TempNode.prototype );
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ScreenUVNode.prototype.constructor = ScreenUVNode;
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ScreenUVNode.prototype.nodeType = "ScreenUV";
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ScreenUVNode.prototype.generate = function ( builder, output ) {
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var result;
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if ( builder.isShader( 'fragment' ) ) {
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result = '( gl_FragCoord.xy / ' + this.resolution.build( builder, 'v2' ) + ')';
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} else {
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console.warn( "THREE.ScreenUVNode is not compatible with " + builder.shader + " shader." );
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result = 'vec2( 0.0 )';
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}
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return builder.format( result, this.getType( builder ), output );
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};
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ScreenUVNode.prototype.copy = function ( source ) {
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TempNode.prototype.copy.call( this, source );
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this.resolution = source.resolution;
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};
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ScreenUVNode.prototype.toJSON = function ( meta ) {
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var data = this.getJSONNode( meta );
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if ( ! data ) {
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data = this.createJSONNode( meta );
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data.resolution = this.resolution.toJSON( meta ).uuid;
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}
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return data;
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};
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export { ScreenUVNode };
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