mirror of
https://github.com/tengge1/ShadowEditor.git
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194 lines
4.8 KiB
JavaScript
194 lines
4.8 KiB
JavaScript
// augment Sylvester some
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Matrix.Translation = function (v)
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{
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if (v.elements.length == 2) {
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var r = Matrix.I(3);
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r.elements[2][0] = v.elements[0];
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r.elements[2][1] = v.elements[1];
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return r;
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}
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if (v.elements.length == 3) {
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var r = Matrix.I(4);
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r.elements[0][3] = v.elements[0];
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r.elements[1][3] = v.elements[1];
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r.elements[2][3] = v.elements[2];
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return r;
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}
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throw "Invalid length for Translation";
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}
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Matrix.prototype.flatten = function ()
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{
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var result = [];
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if (this.elements.length == 0)
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return [];
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for (var j = 0; j < this.elements[0].length; j++)
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for (var i = 0; i < this.elements.length; i++)
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result.push(this.elements[i][j]);
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return result;
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}
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Matrix.prototype.ensure4x4 = function()
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{
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if (this.elements.length == 4 &&
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this.elements[0].length == 4)
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return this;
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if (this.elements.length > 4 ||
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this.elements[0].length > 4)
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return null;
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for (var i = 0; i < this.elements.length; i++) {
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for (var j = this.elements[i].length; j < 4; j++) {
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if (i == j)
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this.elements[i].push(1);
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else
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this.elements[i].push(0);
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}
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}
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for (var i = this.elements.length; i < 4; i++) {
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if (i == 0)
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this.elements.push([1, 0, 0, 0]);
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else if (i == 1)
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this.elements.push([0, 1, 0, 0]);
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else if (i == 2)
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this.elements.push([0, 0, 1, 0]);
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else if (i == 3)
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this.elements.push([0, 0, 0, 1]);
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}
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return this;
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};
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Matrix.prototype.make3x3 = function()
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{
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if (this.elements.length != 4 ||
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this.elements[0].length != 4)
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return null;
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return Matrix.create([[this.elements[0][0], this.elements[0][1], this.elements[0][2]],
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[this.elements[1][0], this.elements[1][1], this.elements[1][2]],
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[this.elements[2][0], this.elements[2][1], this.elements[2][2]]]);
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};
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Vector.prototype.flatten = function ()
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{
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return this.elements;
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};
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function mht(m) {
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var s = "";
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if (m.length == 16) {
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for (var i = 0; i < 4; i++) {
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s += "<span style='font-family: monospace'>[" + m[i*4+0].toFixed(4) + "," + m[i*4+1].toFixed(4) + "," + m[i*4+2].toFixed(4) + "," + m[i*4+3].toFixed(4) + "]</span><br>";
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}
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} else if (m.length == 9) {
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for (var i = 0; i < 3; i++) {
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s += "<span style='font-family: monospace'>[" + m[i*3+0].toFixed(4) + "," + m[i*3+1].toFixed(4) + "," + m[i*3+2].toFixed(4) + "]</font><br>";
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}
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} else {
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return m.toString();
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}
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return s;
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}
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//
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// gluLookAt
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//
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function makeLookAt(ex, ey, ez,
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cx, cy, cz,
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ux, uy, uz)
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{
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var eye = $V([ex, ey, ez]);
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var center = $V([cx, cy, cz]);
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var up = $V([ux, uy, uz]);
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var mag;
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var z = eye.subtract(center).toUnitVector();
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var x = up.cross(z).toUnitVector();
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var y = z.cross(x).toUnitVector();
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var m = $M([[x.e(1), x.e(2), x.e(3), 0],
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[y.e(1), y.e(2), y.e(3), 0],
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[z.e(1), z.e(2), z.e(3), 0],
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[0, 0, 0, 1]]);
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var t = $M([[1, 0, 0, -ex],
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[0, 1, 0, -ey],
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[0, 0, 1, -ez],
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[0, 0, 0, 1]]);
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return m.x(t);
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}
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//
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// glOrtho
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//
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function makeOrtho(left, right,
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bottom, top,
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znear, zfar)
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{
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var tx = -(right+left)/(right-left);
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var ty = -(top+bottom)/(top-bottom);
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var tz = -(zfar+znear)/(zfar-znear);
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return $M([[2/(right-left), 0, 0, tx],
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[0, 2/(top-bottom), 0, ty],
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[0, 0, -2/(zfar-znear), tz],
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[0, 0, 0, 1]]);
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}
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//
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// gluPerspective
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//
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function makePerspective(fovy, aspect, znear, zfar)
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{
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var ymax = znear * Math.tan(fovy * Math.PI / 360.0);
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var ymin = -ymax;
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var xmin = ymin * aspect;
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var xmax = ymax * aspect;
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return makeFrustum(xmin, xmax, ymin, ymax, znear, zfar);
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}
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//
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// glFrustum
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//
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function makeFrustum(left, right,
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bottom, top,
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znear, zfar)
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{
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var X = 2*znear/(right-left);
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var Y = 2*znear/(top-bottom);
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var A = (right+left)/(right-left);
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var B = (top+bottom)/(top-bottom);
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var C = -(zfar+znear)/(zfar-znear);
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var D = -2*zfar*znear/(zfar-znear);
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return $M([[X, 0, A, 0],
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[0, Y, B, 0],
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[0, 0, C, D],
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[0, 0, -1, 0]]);
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}
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//
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// glOrtho
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//
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function makeOrtho(left, right, bottom, top, znear, zfar)
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{
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var tx = - (right + left) / (right - left);
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var ty = - (top + bottom) / (top - bottom);
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var tz = - (zfar + znear) / (zfar - znear);
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return $M([[2 / (right - left), 0, 0, tx],
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[0, 2 / (top - bottom), 0, ty],
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[0, 0, -2 / (zfar - znear), tz],
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[0, 0, 0, 1]]);
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}
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