ShadowEditor/THREE/Math/Spherical.cs
2018-12-08 07:56:02 +08:00

108 lines
2.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
/**
* @author bhouston / http://clara.io
* @author WestLangley / http://github.com/WestLangley
*
* Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system
*
* The polar angle (phi) is measured from the positive y-axis. The positive y-axis is up.
* The azimuthal angle (theta) is measured from the positive z-axiz.
*/
namespace THREE
{
/// <summary>
/// @author bhouston / http://clara.io
/// @author WestLangley / http://github.com/WestLangley
/// </summary>
public class Spherical
{
function Spherical(radius, phi, theta )
{
this.radius = (radius !== undefined) ? radius : 1.0;
this.phi = (phi !== undefined) ? phi : 0; // polar angle
this.theta = (theta !== undefined) ? theta : 0; // azimuthal angle
return this;
}
set: function(radius, phi, theta )
{
this.radius = radius;
this.phi = phi;
this.theta = theta;
return this;
},
clone: function()
{
return new this.constructor().copy(this);
},
copy: function(other )
{
this.radius = other.radius;
this.phi = other.phi;
this.theta = other.theta;
return this;
},
// restrict phi to be betwee EPS and PI-EPS
makeSafe: function()
{
var EPS = 0.000001;
this.phi = Math.max(EPS, Math.min(Math.PI - EPS, this.phi));
return this;
},
setFromVector3: function(v )
{
return this.setFromCartesianCoords(v.x, v.y, v.z);
},
setFromCartesianCoords: function(x, y, z )
{
this.radius = Math.sqrt(x * x + y * y + z * z);
if (this.radius === 0)
{
this.theta = 0;
this.phi = 0;
}
else
{
this.theta = Math.atan2(x, z);
this.phi = Math.acos(_Math.clamp(y / this.radius, -1, 1));
}
return this;
}
}
}