2018-09-27 07:52:35 +08:00

100 lines
2.9 KiB
JavaScript

import UI from '../ui/UI';
/**
* 状态栏
* @author mrdoob / http://mrdoob.com/
* @author tengge / https://github.com/tengge1
*/
function StatusBar(options) {
UI.Control.call(this, options);
this.app = options.app;
};
StatusBar.prototype = Object.create(UI.Control.prototype);
StatusBar.prototype.constructor = StatusBar;
StatusBar.prototype.render = function () {
var data = {
xtype: 'div',
parent: this.parent,
cls: 'statusBar',
children: [{
xtype: 'row',
children: [{
xtype: 'label',
text: '物体'
}, {
xtype: 'text',
id: 'objectsText',
scope: this.id,
text: '0' // 物体数
}, {
xtype: 'label',
text: '顶点'
}, {
xtype: 'text',
id: 'verticesText',
scope: this.id,
text: '0' // 顶点数
}, {
xtype: 'label',
text: '三角形'
}, {
xtype: 'text',
id: 'trianglesText',
scope: this.id,
text: '0' // 三角形数
}]
}]
};
var control = UI.create(data);
control.render();
this.app.on('objectAdded.' + this.id, this.onUpdateInfo.bind(this));
this.app.on('objectRemoved.' + this.id, this.onUpdateInfo.bind(this));
this.app.on('geometryChanged.' + this.id, this.onUpdateInfo.bind(this));
};
StatusBar.prototype.onUpdateInfo = function () {
var editor = this.app.editor;
var scene = editor.scene;
var objects = 0, vertices = 0, triangles = 0;
for (var i = 0, l = scene.children.length; i < l; i++) {
var object = scene.children[i];
object.traverseVisible(function (object) {
objects++;
if (object instanceof THREE.Mesh) {
var geometry = object.geometry;
if (geometry instanceof THREE.Geometry) {
vertices += geometry.vertices.length;
triangles += geometry.faces.length;
} else if (geometry instanceof THREE.BufferGeometry) {
if (geometry.index !== null) {
vertices += geometry.index.count * 3;
triangles += geometry.index.count;
} else {
vertices += geometry.attributes.position.count;
triangles += geometry.attributes.position.count / 3;
}
}
}
});
}
var objectsText = UI.get('objectsText', this.id);
var verticesText = UI.get('verticesText', this.id);
var trianglesText = UI.get('trianglesText', this.id);
objectsText.setValue(objects.format());
verticesText.setValue(vertices.format());
trianglesText.setValue(triangles.format());
};
export default StatusBar;