mirror of
https://github.com/tengge1/ShadowEditor.git
synced 2026-01-25 15:08:11 +00:00
232 lines
8.7 KiB
C#
232 lines
8.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Net.Http;
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using System.Web;
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using System.Web.Http;
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using System.Web.Http.Results;
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using System.IO;
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using MongoDB.Bson;
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using MongoDB.Driver;
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using Newtonsoft.Json.Linq;
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using ShadowEditor.Server.Base;
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using ShadowEditor.Server.Helpers;
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using System.Text;
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using ShadowEditor.Server.CustomAttribute;
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namespace ShadowEditor.Server.Controllers.Export
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{
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/// <summary>
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/// 导出场景控制器
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/// </summary>
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public class ExportSceneController : ApiBase
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{
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/// <summary>
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/// 执行
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/// </summary>
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/// <param name="ID"></param>
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/// <param name="version"></param>
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/// <returns></returns>
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[HttpPost]
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[Authority("ADMINISTRATOR")]
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public JsonResult Run(string ID, int version = -1)
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{
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var mongo = new MongoHelper();
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var filter = Builders<BsonDocument>.Filter.Eq("ID", BsonObjectId.Create(ID));
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var doc = mongo.FindOne(Constant.SceneCollectionName, filter);
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if (doc == null)
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{
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return Json(new
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{
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Code = 300,
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Msg = "The scene is not existed!"
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});
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}
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// 获取场景数据
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var collectionName = doc["CollectionName"].AsString;
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List<BsonDocument> docs;
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if (version == -1) // 最新版本
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{
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docs = mongo.FindAll(collectionName).ToList();
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}
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else // 特定版本
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{
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filter = Builders<BsonDocument>.Filter.Eq(Constant.VersionField, BsonInt32.Create(version));
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docs = mongo.FindMany($"{collectionName}{Constant.HistorySuffix}", filter).ToList();
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}
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// 创建临时目录
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var now = DateTime.Now;
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var path = HttpContext.Current.Server.MapPath($"~/temp/{now.ToString("yyyyMMddHHmmss")}");
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if (!Directory.Exists(path))
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{
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Directory.CreateDirectory(path);
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}
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// 拷贝静态资源
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var viewPath = HttpContext.Current.Server.MapPath("~/view.html");
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var viewFileData = File.ReadAllText(viewPath, Encoding.UTF8);
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viewFileData = viewFileData.Replace("location.origin", "'.'"); // 替换server地址,以便部署到Git Pages上
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File.WriteAllText($"{path}/view.html", viewFileData, Encoding.UTF8);
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var faviconPath = HttpContext.Current.Server.MapPath("~/favicon.ico");
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File.Copy(faviconPath, $"{path}/favicon.ico", true);
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var assetsPath = HttpContext.Current.Server.MapPath($"~/assets");
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DirectoryHelper.Copy(assetsPath, $"{path}/assets");
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var buildPath = HttpContext.Current.Server.MapPath($"~/build");
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DirectoryHelper.Copy(buildPath, $"{path}/build");
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// 分析场景,拷贝使用的资源
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var data = new JArray();
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var urls = new List<string>();
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foreach (var i in docs)
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{
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i["_id"] = i["_id"].ToString(); // ObjectId
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var generator = i["metadata"]["generator"].ToString();
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if (generator == "ServerObject") // 服务端模型
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{
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urls.Add(i["userData"]["Url"].ToString()); // 模型文件
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if (i["userData"].AsBsonDocument.Contains("Animation")) // MMD模型动画
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{
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urls.Add(i["userData"]["Animation"]["Url"].ToString());
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}
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if (i["userData"].AsBsonDocument.Contains("CameraAnimation")) // MMD相机动画
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{
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urls.Add(i["userData"]["CameraAnimation"]["Url"].ToString());
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}
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if (i["userData"].AsBsonDocument.Contains("Audio")) // MMD音频
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{
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urls.Add(i["userData"]["Audio"]["Url"].ToString());
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}
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}
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else if (generator == "SceneSerializer") // 场景
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{
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if (i["background"].IsBsonDocument) // 贴图或立方体纹理
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{
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if (i["background"]["metadata"]["generator"].ToString() == "CubeTextureSerializer") // 立方体纹理
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{
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var array = i["background"]["image"].AsBsonArray;
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foreach (var j in array)
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{
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urls.Add(j["src"].ToString());
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}
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}
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else // 普通纹理
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{
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urls.Add(i["background"]["image"]["src"].ToString());
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}
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}
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}
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else if (generator == "MeshSerializer" || generator == "SpriteSerializer") // 模型
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{
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if (i["material"]["alphaMap"].IsBsonDocument)
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{
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urls.Add(i["material"]["alphaMap"]["image"]["src"].ToString());
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}
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else if (i["material"]["aoMap"].IsBsonDocument)
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{
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urls.Add(i["material"]["aoMap"]["image"]["src"].ToString());
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}
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else if (i["material"]["bumpMap"].IsBsonDocument)
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{
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urls.Add(i["material"]["bumpMap"]["image"]["src"].ToString());
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}
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else if (i["material"]["displacementMap"].IsBsonDocument)
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{
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urls.Add(i["material"]["displacementMap"]["image"]["src"].ToString());
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}
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else if (i["material"]["emissiveMap"].IsBsonDocument)
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{
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urls.Add(i["material"]["emissiveMap"]["image"]["src"].ToString());
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}
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else if (i["material"]["envMap"].IsBsonDocument)
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{
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urls.Add(i["material"]["envMap"]["image"]["src"].ToString());
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}
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else if (i["material"]["lightMap"].IsBsonDocument)
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{
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urls.Add(i["material"]["lightMap"]["image"]["src"].ToString());
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}
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else if (i["material"]["map"].IsBsonDocument)
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{
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urls.Add(i["material"]["map"]["image"]["src"].ToString());
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}
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else if (i["material"]["metalnessMap"].IsBsonDocument)
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{
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urls.Add(i["material"]["metalnessMap"]["image"]["src"].ToString());
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}
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else if (i["material"]["normalMap"].IsBsonDocument)
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{
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urls.Add(i["material"]["normalMap"]["image"]["src"].ToString());
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}
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else if (i["material"]["roughnessMap"].IsBsonDocument)
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{
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urls.Add(i["material"]["roughnessMap"]["image"]["src"].ToString());
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}
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}
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data.Add(JsonHelper.ToObject<JObject>(i.ToJson()));
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}
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// 将场景写入文件
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if (!Directory.Exists($"{path}/Scene"))
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{
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Directory.CreateDirectory($"{path}/Scene");
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}
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// 复制资源
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var file = new FileStream($"{path}/Scene/{ID}.txt", FileMode.Create, FileAccess.Write);
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var writer = new StreamWriter(file);
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writer.Write(JsonHelper.ToJson(data));
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writer.Close();
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file.Close();
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foreach (var url in urls)
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{
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if (!url.StartsWith("/")) // 可能是base64地址
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{
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continue;
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}
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// LOL模型存在多个url,两个url之间用分号分隔
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var _urls = url.Split(';');
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foreach (var _url in _urls)
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{
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if (string.IsNullOrEmpty(_url))
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{
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continue;
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}
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var sourceDirName = Path.GetDirectoryName(HttpContext.Current.Server.MapPath($"~{_url}"));
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var targetDirName = Path.GetDirectoryName($"{path}{_url}");
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DirectoryHelper.Copy(sourceDirName, targetDirName);
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}
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}
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return Json(new
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{
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Code = 200,
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Msg = "Export successfully!",
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Url = $"/temp/{now.ToString("yyyyMMddHHmmss")}/view.html?sceneFile={ID}"
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});
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}
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}
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} |