mirror of
https://github.com/tengge1/ShadowEditor.git
synced 2026-01-18 15:02:09 +00:00
153 lines
9.8 KiB
XML
153 lines
9.8 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\packages\Microsoft.Net.Compilers.2.6.1\build\Microsoft.Net.Compilers.props" Condition="Exists('..\packages\Microsoft.Net.Compilers.2.6.1\build\Microsoft.Net.Compilers.props')" />
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<Import Project="..\packages\Microsoft.CodeDom.Providers.DotNetCompilerPlatform.1.0.8\build\net45\Microsoft.CodeDom.Providers.DotNetCompilerPlatform.props" Condition="Exists('..\packages\Microsoft.CodeDom.Providers.DotNetCompilerPlatform.1.0.8\build\net45\Microsoft.CodeDom.Providers.DotNetCompilerPlatform.props')" />
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>ShadowEditor.Server</RootNamespace>
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<AssemblyName>ShadowEditor.Server</AssemblyName>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Reference Include="System.Web" />
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</Reference>
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<Reference Include="System.Web.Http.WebHost, Version=5.2.6.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
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<HintPath>..\packages\Microsoft.AspNet.WebApi.WebHost.5.2.6\lib\net45\System.Web.Http.WebHost.dll</HintPath>
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</Reference>
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Audio\EditAudioModel.cs" />
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<Compile Include="Audio\SaveAudioModel.cs" />
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<Compile Include="Audio\AudioModel.cs" />
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<Compile Include="Audio\AudioType.cs" />
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<Compile Include="Base\ApiAuthAttribute.cs" />
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<Compile Include="Base\ApiBase.cs" />
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<Compile Include="Base\JsonResult.cs" />
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<Compile Include="Base\WebApiConfig.cs" />
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<Compile Include="Base\XmlResult.cs" />
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<Compile Include="Constant.cs" />
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<Compile Include="Controllers\MeshController.cs" />
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<Compile Include="Controllers\AudioController.cs" />
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<Compile Include="Controllers\MMDController.cs" />
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<Compile Include="Controllers\UploadController.cs" />
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<Compile Include="Controllers\TextureController.cs" />
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<Compile Include="Controllers\SceneController.cs" />
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<Compile Include="Helpers\DownloadHelper.cs" />
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<Compile Include="Helpers\HtmlHelper.cs" />
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<Compile Include="Helpers\HttpHelper.cs" />
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<Compile Include="Helpers\JsonHelper.cs" />
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<Compile Include="Helpers\LogHelper.cs" />
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<Compile Include="Helpers\MongoHelper.cs" />
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<Compile Include="Helpers\PinYinHelper.cs" />
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<Compile Include="Helpers\ZipHelper.cs" />
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<Compile Include="Mesh\EditMeshModel.cs" />
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<Compile Include="Mesh\IMeshSaver.cs" />
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<Compile Include="Mesh\MeshInfo.cs" />
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<Compile Include="Mesh\MeshSaver.cs" />
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<Compile Include="Mesh\MeshType.cs" />
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<Compile Include="MMD\EditMMDModel.cs" />
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<Compile Include="MMD\IMMDSaver.cs" />
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<Compile Include="MMD\MMDInfo.cs" />
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<Compile Include="MMD\MMDSaver.cs" />
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<Compile Include="MMD\MMDType.cs" />
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<Compile Include="Result.cs" />
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<Compile Include="Scene\EditSceneModel.cs" />
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<Compile Include="Scene\SaveSceneModel.cs" />
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<Compile Include="Scene\SceneModel.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Texture\EditTextureModel.cs" />
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<Compile Include="Texture\TextureType.cs" />
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<Compile Include="Texture\SaveTextureModel.cs" />
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<Compile Include="Texture\TextureModel.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="app.config" />
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<None Include="packages.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>这台计算机上缺少此项目引用的 NuGet 程序包。使用“NuGet 程序包还原”可下载这些程序包。有关更多信息,请参见 http://go.microsoft.com/fwlink/?LinkID=322105。缺少的文件是 {0}。</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\packages\Microsoft.CodeDom.Providers.DotNetCompilerPlatform.1.0.8\build\net45\Microsoft.CodeDom.Providers.DotNetCompilerPlatform.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.CodeDom.Providers.DotNetCompilerPlatform.1.0.8\build\net45\Microsoft.CodeDom.Providers.DotNetCompilerPlatform.props'))" />
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<Error Condition="!Exists('..\packages\Microsoft.Net.Compilers.2.6.1\build\Microsoft.Net.Compilers.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.Net.Compilers.2.6.1\build\Microsoft.Net.Compilers.props'))" />
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</Target>
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</Project> |