2020-06-13 21:40:56 +08:00

410 lines
10 KiB
Go

// Copyright 2017-2020 The ShadowEditor Authors. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.
//
// For more information, please visit: https://github.com/tengge1/ShadowEditor
// You can also visit: https://gitee.com/tengge1/ShadowEditor
//
// This package is translated from three.js, visit `https://github.com/mrdoob/three.js`
// for more information.
package three
import (
"math"
"strconv"
)
// ColorKeywords :
var ColorKeywords = map[string]int{"aliceblue": 0xF0F8FF, "antiquewhite": 0xFAEBD7, "aqua": 0x00FFFF, "aquamarine": 0x7FFFD4, "azure": 0xF0FFFF,
"beige": 0xF5F5DC, "bisque": 0xFFE4C4, "black": 0x000000, "blanchedalmond": 0xFFEBCD, "blue": 0x0000FF, "blueviolet": 0x8A2BE2,
"brown": 0xA52A2A, "burlywood": 0xDEB887, "cadetblue": 0x5F9EA0, "chartreuse": 0x7FFF00, "chocolate": 0xD2691E, "coral": 0xFF7F50,
"cornflowerblue": 0x6495ED, "cornsilk": 0xFFF8DC, "crimson": 0xDC143C, "cyan": 0x00FFFF, "darkblue": 0x00008B, "darkcyan": 0x008B8B,
"darkgoldenrod": 0xB8860B, "darkgray": 0xA9A9A9, "darkgreen": 0x006400, "darkgrey": 0xA9A9A9, "darkkhaki": 0xBDB76B, "darkmagenta": 0x8B008B,
"darkolivegreen": 0x556B2F, "darkorange": 0xFF8C00, "darkorchid": 0x9932CC, "darkred": 0x8B0000, "darksalmon": 0xE9967A, "darkseagreen": 0x8FBC8F,
"darkslateblue": 0x483D8B, "darkslategray": 0x2F4F4F, "darkslategrey": 0x2F4F4F, "darkturquoise": 0x00CED1, "darkviolet": 0x9400D3,
"deeppink": 0xFF1493, "deepskyblue": 0x00BFFF, "dimgray": 0x696969, "dimgrey": 0x696969, "dodgerblue": 0x1E90FF, "firebrick": 0xB22222,
"floralwhite": 0xFFFAF0, "forestgreen": 0x228B22, "fuchsia": 0xFF00FF, "gainsboro": 0xDCDCDC, "ghostwhite": 0xF8F8FF, "gold": 0xFFD700,
"goldenrod": 0xDAA520, "gray": 0x808080, "green": 0x008000, "greenyellow": 0xADFF2F, "grey": 0x808080, "honeydew": 0xF0FFF0, "hotpink": 0xFF69B4,
"indianred": 0xCD5C5C, "indigo": 0x4B0082, "ivory": 0xFFFFF0, "khaki": 0xF0E68C, "lavender": 0xE6E6FA, "lavenderblush": 0xFFF0F5, "lawngreen": 0x7CFC00,
"lemonchiffon": 0xFFFACD, "lightblue": 0xADD8E6, "lightcoral": 0xF08080, "lightcyan": 0xE0FFFF, "lightgoldenrodyellow": 0xFAFAD2, "lightgray": 0xD3D3D3,
"lightgreen": 0x90EE90, "lightgrey": 0xD3D3D3, "lightpink": 0xFFB6C1, "lightsalmon": 0xFFA07A, "lightseagreen": 0x20B2AA, "lightskyblue": 0x87CEFA,
"lightslategray": 0x778899, "lightslategrey": 0x778899, "lightsteelblue": 0xB0C4DE, "lightyellow": 0xFFFFE0, "lime": 0x00FF00, "limegreen": 0x32CD32,
"linen": 0xFAF0E6, "magenta": 0xFF00FF, "maroon": 0x800000, "mediumaquamarine": 0x66CDAA, "mediumblue": 0x0000CD, "mediumorchid": 0xBA55D3,
"mediumpurple": 0x9370DB, "mediumseagreen": 0x3CB371, "mediumslateblue": 0x7B68EE, "mediumspringgreen": 0x00FA9A, "mediumturquoise": 0x48D1CC,
"mediumvioletred": 0xC71585, "midnightblue": 0x191970, "mintcream": 0xF5FFFA, "mistyrose": 0xFFE4E1, "moccasin": 0xFFE4B5, "navajowhite": 0xFFDEAD,
"navy": 0x000080, "oldlace": 0xFDF5E6, "olive": 0x808000, "olivedrab": 0x6B8E23, "orange": 0xFFA500, "orangered": 0xFF4500, "orchid": 0xDA70D6,
"palegoldenrod": 0xEEE8AA, "palegreen": 0x98FB98, "paleturquoise": 0xAFEEEE, "palevioletred": 0xDB7093, "papayawhip": 0xFFEFD5, "peachpuff": 0xFFDAB9,
"peru": 0xCD853F, "pink": 0xFFC0CB, "plum": 0xDDA0DD, "powderblue": 0xB0E0E6, "purple": 0x800080, "rebeccapurple": 0x663399, "red": 0xFF0000, "rosybrown": 0xBC8F8F,
"royalblue": 0x4169E1, "saddlebrown": 0x8B4513, "salmon": 0xFA8072, "sandybrown": 0xF4A460, "seagreen": 0x2E8B57, "seashell": 0xFFF5EE,
"sienna": 0xA0522D, "silver": 0xC0C0C0, "skyblue": 0x87CEEB, "slateblue": 0x6A5ACD, "slategray": 0x708090, "slategrey": 0x708090, "snow": 0xFFFAFA,
"springgreen": 0x00FF7F, "steelblue": 0x4682B4, "tan": 0xD2B48C, "teal": 0x008080, "ctle": 0xD8BFD8, "tomato": 0xFF6347, "turquoise": 0x40E0D0,
"violet": 0xEE82EE, "wheat": 0xF5DEB3, "white": 0xFFFFFF, "whitesmoke": 0xF5F5F5, "yellow": 0xFFFF00, "yellowgreen": 0x9ACD32}
// HSL :
type HSL struct {
H float64
S float64
L float64
}
var _hslA = HSL{0, 0, 0}
var _hslB = HSL{0, 0, 0}
// NewColor :
func NewColor(r, g, b float64) *Color {
return &Color{r, g, b}
}
// Color :
type Color struct {
R float64
G float64
B float64
}
// Hue2Rgb :
func Hue2Rgb(p, q, t float64) float64 {
if t < 0 {
t++
}
if t > 1 {
t--
}
if t < 1/6 {
return p + (q-p)*6*t
}
if t < 1/2 {
return q
}
if t < 2/3 {
return p + (q-p)*6*(2/3-t)
}
return p
}
// SRGBToLinear :
func SRGBToLinear(d float64) float64 {
if d < 0.04045 {
return d * 0.0773993808
}
return math.Pow(d*0.9478672986+0.0521327014, 2.4)
}
// LinearToSRGB :
func LinearToSRGB(d float64) float64 {
if d < 0.0031308 {
return d * 12.92
}
return 1.055*(math.Pow(d, 0.41666)) - 0.055
}
// Set :
func (c Color) Set(r, g, b float64) *Color {
return c.SetRGB(r, g, b)
}
// SetScalar :
func (c Color) SetScalar(scalar float64) *Color {
c.R = scalar
c.G = scalar
c.B = scalar
return &c
}
// SetHex :
func (c Color) SetHex(hex int) *Color {
c.R = float64((hex >> 16 & 255) / 255)
c.G = float64((hex >> 8 & 255) / 255)
c.B = float64((hex & 255) / 255)
return &c
}
// SetRGB :
func (c Color) SetRGB(r, g, b float64) *Color {
c.R = r
c.G = g
c.B = b
return &c
}
// SetHSL :
func (c Color) SetHSL(h, s, l float64) *Color {
// h,s,l ranges are in 0.0 - 1.0
h = float64(EuclideanModulo(int(h), 1))
s = Clamp(s, 0, 1)
l = Clamp(l, 0, 1)
if s == 0 {
c.R = 1
c.G = 1
c.B = l
} else {
p := l + s - (l * s)
if l <= 0.5 {
p = l * (1 + s)
}
q := (2 * l) - p
c.R = Hue2Rgb(q, p, h+1/3)
c.G = Hue2Rgb(q, p, h)
c.B = Hue2Rgb(q, p, h-1/3)
}
return &c
}
// SetColorName :
func (c Color) SetColorName(style string) *Color {
// color keywords
if hex, ok := ColorKeywords[style]; ok {
c.SetHex(hex)
} else {
panic("THREE.Color: Unknown color " + style)
}
return &c
}
// Clone :
func (c Color) Clone() *Color {
return NewColor(c.R, c.B, c.G)
}
// Copy :
func (c Color) Copy(color Color) *Color {
c.R = color.R
c.G = color.G
c.B = color.B
return &c
}
// CopyGammaToLinear : gammaFactor default is 2.0
func (c Color) CopyGammaToLinear(color Color, gammaFactor float64) *Color {
c.R = math.Pow(color.R, gammaFactor)
c.G = math.Pow(color.G, gammaFactor)
c.B = math.Pow(color.B, gammaFactor)
return &c
}
// CopyLinearToGamma : gammaFactor default is 2.0
func (c Color) CopyLinearToGamma(color Color, gammaFactor float64) *Color {
safeInverse := 1.0
if gammaFactor > 0 {
gammaFactor = 1.0 / gammaFactor
}
c.R = math.Pow(color.R, safeInverse)
c.G = math.Pow(color.G, safeInverse)
c.B = math.Pow(color.B, safeInverse)
return &c
}
// ConvertGammaToLinear :
func (c Color) ConvertGammaToLinear(gammaFactor float64) *Color {
c.CopyGammaToLinear(c, gammaFactor)
return &c
}
// ConvertLinearToGamma :
func (c Color) ConvertLinearToGamma(gammaFactor float64) *Color {
c.CopyLinearToGamma(c, gammaFactor)
return &c
}
// CopySRGBToLinear :
func (c Color) CopySRGBToLinear(color Color) *Color {
c.R = SRGBToLinear(color.R)
c.G = SRGBToLinear(color.G)
c.B = SRGBToLinear(color.B)
return &c
}
// CopyLinearToSRGB :
func (c Color) CopyLinearToSRGB(color Color) *Color {
c.R = LinearToSRGB(color.R)
c.G = LinearToSRGB(color.G)
c.B = LinearToSRGB(color.B)
return &c
}
// ConvertSRGBToLinear :
func (c Color) ConvertSRGBToLinear() *Color {
c.CopySRGBToLinear(c)
return &c
}
// ConvertLinearToSRGB :
func (c Color) ConvertLinearToSRGB() *Color {
c.CopyLinearToSRGB(c)
return &c
}
// GetHex :
func (c Color) GetHex() int {
return (int(c.R)*255)<<16 ^ (int(c.G)*255)<<8 ^ (int(c.B)*255)<<0
}
// GetHexString :
func (c Color) GetHexString() string {
str := "000000" + strconv.FormatInt(int64(c.GetHex()), 16)
return str[len(str)-6:]
}
// GetHSL :
func (c Color) GetHSL(target HSL) *HSL {
// h,s,l ranges are in 0.0 - 1.0
r, g, b := c.R, c.G, c.B
max := math.Max(r, math.Max(g, b))
min := math.Min(r, math.Min(g, b))
var hue, saturation float64
lightness := (min + max) / 2.0
if min == max {
hue = 0
saturation = 0
} else {
delta := max - min
if lightness <= 0.5 {
saturation = delta / (max + min)
} else {
saturation = delta / (2 - max - min)
}
switch max {
case r:
if g < b {
hue = (g-b)/delta + 6
} else {
hue = (g - b) / delta
}
case g:
hue = (b-r)/delta + 2
case b:
hue = (r-g)/delta + 4
}
hue /= 6
}
target.H = hue
target.S = saturation
target.L = lightness
return &target
}
// GetStyle :
func (c Color) GetStyle() string {
return "rgb(" + strconv.Itoa((int(c.R)*255)|0) +
"," + strconv.Itoa((int(c.G)*255)|0) + "," +
strconv.Itoa((int(c.B)*255)|0) + ")"
}
// OffsetHSL :
func (c Color) OffsetHSL(h, s, l float64) *Color {
c.GetHSL(_hslA)
_hslA.H += h
_hslA.S += s
_hslA.L += l
c.SetHSL(_hslA.H, _hslA.S, _hslA.L)
return &c
}
// Add :
func (c Color) Add(color Color) *Color {
c.R += color.R
c.G += color.G
c.B += color.B
return &c
}
// AddColors :
func (c Color) AddColors(color1, color2 Color) *Color {
c.R = color1.R + color2.R
c.G = color1.G + color2.G
c.B = color1.B + color2.B
return &c
}
// AddScalar :
func (c Color) AddScalar(s float64) *Color {
c.R += s
c.G += s
c.B += s
return &c
}
// Sub :
func (c Color) Sub(color Color) *Color {
c.R = math.Max(0, c.R-color.R)
c.G = math.Max(0, c.G-color.G)
c.B = math.Max(0, c.B-color.B)
return &c
}
// Multiply :
func (c Color) Multiply(color Color) *Color {
c.R *= color.R
c.G *= color.G
c.B *= color.B
return &c
}
// MultiplyScalar :
func (c Color) MultiplyScalar(s float64) *Color {
c.R *= s
c.G *= s
c.B *= s
return &c
}
// Lerp :
func (c Color) Lerp(color Color, alpha float64) *Color {
c.R += (color.R - c.R) * alpha
c.G += (color.G - c.G) * alpha
c.B += (color.B - c.B) * alpha
return &c
}
// LerpHSL :
func (c Color) LerpHSL(color Color, alpha float64) *Color {
c.GetHSL(_hslA)
color.GetHSL(_hslB)
h := Lerp(_hslA.H, _hslB.H, alpha)
s := Lerp(_hslA.S, _hslB.S, alpha)
l := Lerp(_hslA.L, _hslB.L, alpha)
c.SetHSL(h, s, l)
return &c
}
// Equals :
func (c Color) Equals(d Color) bool {
return (d.R == c.R) && (d.G == c.G) && (d.B == c.B)
}
// FromArray :
func (c Color) FromArray(array []float64, offset int) *Color {
if len(array) < offset+3 {
panic("array length should be greater than offset+3")
}
c.R = array[offset]
c.G = array[offset+1]
c.B = array[offset+2]
return &c
}
// ToArray :
func (c Color) ToArray(array []float64, offset int) []float64 {
if len(array) < offset+3 {
panic("array length should be greater than offset+3")
}
array[offset] = c.R
array[offset+1] = c.G
array[offset+2] = c.B
return array
}
// ToJSON :
func (c Color) ToJSON() int {
return c.GetHex()
}