using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ShadowEditor.Server { /// /// 常量 /// public static class Constant { /// /// 场景分类表名 /// public const string SceneTypeCollectionName = "_SceneType"; /// /// 场景表名 /// public const string SceneCollectionName = "_Scene"; /// /// 模型分类表名 /// public const string MeshTypeCollectionName = "_ModelType"; /// /// 模型表名 /// public const string MeshCollectionName = "_Model"; } }