using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ShadowEditor.Server.Scene { /// /// 场景模型 /// public class SceneModel { /// /// ID /// public string ID { get; set; } /// /// 名称 /// public string Name { get; set; } /// /// 全拼 /// public string TotalPinYin { get; set; } /// /// 首字母拼音 /// public string FirstPinYin { get; set; } /// /// 表名 /// public string CollectionName { get; set; } /// /// 版本号 /// public int Version { get; set; } /// /// 创建时间 /// public DateTime CreateTime { get; set; } /// /// 更新时间 /// public DateTime UpdateTime { get; set; } } }