using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web;
using System.Web.Http;
using System.Web.Http.Results;
using System.IO;
using MongoDB.Bson;
using MongoDB.Driver;
using Newtonsoft.Json.Linq;
using ShadowEditor.Server.Base;
using ShadowEditor.Server.Helpers;
using System.Text;
using ShadowEditor.Server.CustomAttribute;
namespace ShadowEditor.Server.Controllers.Export
{
///
/// 导出场景控制器
///
public class ExportSceneController : ApiBase
{
///
/// 执行
///
///
///
///
[HttpPost]
[Authority(OperatingAuthority.ADMINISTRATOR)]
public JsonResult Run(string ID, int version = -1)
{
var mongo = new MongoHelper();
var filter = Builders.Filter.Eq("ID", BsonObjectId.Create(ID));
var doc = mongo.FindOne(Constant.SceneCollectionName, filter);
if (doc == null)
{
return Json(new
{
Code = 300,
Msg = "The scene is not existed!"
});
}
// 获取场景数据
var collectionName = doc["CollectionName"].AsString;
List docs;
if (version == -1) // 最新版本
{
docs = mongo.FindAll(collectionName).ToList();
}
else // 特定版本
{
filter = Builders.Filter.Eq(Constant.VersionField, BsonInt32.Create(version));
docs = mongo.FindMany($"{collectionName}{Constant.HistorySuffix}", filter).ToList();
}
// 创建临时目录
var now = DateTime.Now;
var path = HttpContext.Current.Server.MapPath($"~/temp/{now.ToString("yyyyMMddHHmmss")}");
if (!Directory.Exists(path))
{
Directory.CreateDirectory(path);
}
// 拷贝静态资源
var viewPath = HttpContext.Current.Server.MapPath("~/view.html");
var viewFileData = File.ReadAllText(viewPath, Encoding.UTF8);
viewFileData = viewFileData.Replace("location.origin", "'.'"); // 替换server地址,以便部署到Git Pages上
File.WriteAllText($"{path}/view.html", viewFileData, Encoding.UTF8);
var faviconPath = HttpContext.Current.Server.MapPath("~/favicon.ico");
File.Copy(faviconPath, $"{path}/favicon.ico", true);
var assetsPath = HttpContext.Current.Server.MapPath($"~/assets");
DirectoryHelper.Copy(assetsPath, $"{path}/assets");
var buildPath = HttpContext.Current.Server.MapPath($"~/build");
DirectoryHelper.Copy(buildPath, $"{path}/build");
// 分析场景,拷贝使用的资源
var data = new JArray();
var urls = new List();
foreach (var i in docs)
{
i["_id"] = i["_id"].ToString(); // ObjectId
var generator = i["metadata"]["generator"].ToString();
if (generator == "ServerObject") // 服务端模型
{
urls.Add(i["userData"]["Url"].ToString()); // 模型文件
if (i["userData"].AsBsonDocument.Contains("Animation")) // MMD模型动画
{
urls.Add(i["userData"]["Animation"]["Url"].ToString());
}
if (i["userData"].AsBsonDocument.Contains("CameraAnimation")) // MMD相机动画
{
urls.Add(i["userData"]["CameraAnimation"]["Url"].ToString());
}
if (i["userData"].AsBsonDocument.Contains("Audio")) // MMD音频
{
urls.Add(i["userData"]["Audio"]["Url"].ToString());
}
}
else if (generator == "SceneSerializer") // 场景
{
if (i["background"].IsBsonDocument) // 贴图或立方体纹理
{
if (i["background"]["metadata"]["generator"].ToString() == "CubeTextureSerializer") // 立方体纹理
{
var array = i["background"]["image"].AsBsonArray;
foreach (var j in array)
{
urls.Add(j["src"].ToString());
}
}
else // 普通纹理
{
urls.Add(i["background"]["image"]["src"].ToString());
}
}
}
else if (generator == "MeshSerializer" || generator == "SpriteSerializer") // 模型
{
if (i["material"]["alphaMap"].IsBsonDocument)
{
urls.Add(i["material"]["alphaMap"]["image"]["src"].ToString());
}
else if (i["material"]["aoMap"].IsBsonDocument)
{
urls.Add(i["material"]["aoMap"]["image"]["src"].ToString());
}
else if (i["material"]["bumpMap"].IsBsonDocument)
{
urls.Add(i["material"]["bumpMap"]["image"]["src"].ToString());
}
else if (i["material"]["displacementMap"].IsBsonDocument)
{
urls.Add(i["material"]["displacementMap"]["image"]["src"].ToString());
}
else if (i["material"]["emissiveMap"].IsBsonDocument)
{
urls.Add(i["material"]["emissiveMap"]["image"]["src"].ToString());
}
else if (i["material"]["envMap"].IsBsonDocument)
{
urls.Add(i["material"]["envMap"]["image"]["src"].ToString());
}
else if (i["material"]["lightMap"].IsBsonDocument)
{
urls.Add(i["material"]["lightMap"]["image"]["src"].ToString());
}
else if (i["material"]["map"].IsBsonDocument)
{
urls.Add(i["material"]["map"]["image"]["src"].ToString());
}
else if (i["material"]["metalnessMap"].IsBsonDocument)
{
urls.Add(i["material"]["metalnessMap"]["image"]["src"].ToString());
}
else if (i["material"]["normalMap"].IsBsonDocument)
{
urls.Add(i["material"]["normalMap"]["image"]["src"].ToString());
}
else if (i["material"]["roughnessMap"].IsBsonDocument)
{
urls.Add(i["material"]["roughnessMap"]["image"]["src"].ToString());
}
}
data.Add(JsonHelper.ToObject(i.ToJson()));
}
// 将场景写入文件
if (!Directory.Exists($"{path}/Scene"))
{
Directory.CreateDirectory($"{path}/Scene");
}
// 复制资源
var file = new FileStream($"{path}/Scene/{ID}.txt", FileMode.Create, FileAccess.Write);
var writer = new StreamWriter(file);
writer.Write(JsonHelper.ToJson(data));
writer.Close();
file.Close();
foreach (var url in urls)
{
if (!url.StartsWith("/")) // 可能是base64地址
{
continue;
}
// LOL模型存在多个url,两个url之间用分号分隔
var _urls = url.Split(';');
foreach (var _url in _urls)
{
if (string.IsNullOrEmpty(_url))
{
continue;
}
var sourceDirName = Path.GetDirectoryName(HttpContext.Current.Server.MapPath($"~{_url}"));
var targetDirName = Path.GetDirectoryName($"{path}{_url}");
DirectoryHelper.Copy(sourceDirName, targetDirName);
}
}
return Json(new
{
Code = 200,
Msg = "Export successfully!",
Url = $"/temp/{now.ToString("yyyyMMddHHmmss")}/view.html?sceneFile={ID}"
});
}
}
}