using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ShadowEditor.Server.CustomAttribute; namespace ShadowEditor.Server { /// /// 操作权限 /// public static class OperatingAuthority { /// /// 管理员权限 /// /// 只有管理员能操作,不应该被其他角色使用。 [Hidden] public const string ADMINISTRATOR = "Administrator"; /// /// 只有登录用户才能具有的权限 /// [Hidden] public const string LOGIN = "Login"; /// /// 获取动画列表(不具备该权限无法查看动画列表) /// public const string LIST_ANIMATION = "List Animation"; /// /// 添加动画 /// public const string ADD_ANIMATION = "Add Animation"; /// /// 编辑动画 /// public const string EDIT_ANIMATION = "Edit Animation"; /// /// 删除动画 /// public const string DELETE_ANIMATION = "Delete Animation"; /// /// 获取音频列表(不具备该权限无法查看音频列表) /// public const string LIST_AUDIO = "List Audio"; /// /// 添加音频 /// public const string ADD_AUDIO = "Add Audio"; /// /// 编辑音频 /// public const string EDIT_AUDIO = "Edit Audio"; /// /// 删除音频 /// public const string DELETE_AUDIO = "Delete Audio"; /// /// 获取分类列表(不具有该权限无法进入分类窗口) /// public const string LIST_CATEGORY = "List Category"; /// /// 保存分类 /// public const string SAVE_CATEGORY = "Save Category"; /// /// 删除分类 /// public const string DELETE_CATEGORY = "Delete Category"; /// /// 获取人物列表(不具备该权限无法进入人物列表) /// public const string LIST_CHARACTER = "List Character"; /// /// 编辑人物 /// public const string EDIT_CHARACTER = "Edit Character"; /// /// 保存人物 /// public const string SAVE_CHARACTER = "Save Character"; /// /// 删除人物 /// public const string DELETE_CHARACTER = "Delete Character"; /// /// 获取贴图列表(不具有该权限无法查看贴图列表) /// public const string LIST_MAP = "List Map"; /// /// 添加贴图 /// public const string ADD_MAP = "Add Map"; /// /// 编辑贴图 /// public const string EDIT_MAP = "Edit Map"; /// /// 删除贴图 /// public const string DELETE_MAP = "Delete Map"; /// /// 获取材质列表(不具有该权限无法查看材质列表) /// public const string LIST_MATERIAL = "List Material"; /// /// 编辑材质 /// public const string EDIT_MATERIAL = "Edit Material"; /// /// 保存材质 /// public const string SAVE_MATERIAL = "Save Material"; /// /// 删除材质 /// public const string DELETE_MATERIAL = "Delete Material"; /// /// 获取模型列表(不具有该权限无法查看模型列表) /// public const string LIST_MESH = "List Mesh"; /// /// 添加模型 /// public const string ADD_MESH = "Add Mesh"; /// /// 编辑模型 /// public const string EDIT_MESH = "Edit Mesh"; /// /// 删除模型 /// public const string DELETE_MESH = "Delete Mesh"; /// /// 获取粒子列表(不具有该权限无法查看粒子列表) /// public const string LIST_PARTICLE = "List Particle"; /// /// 编辑粒子 /// public const string EDIT_PARTICLE = "Edit Particle"; /// /// 保存粒子 /// public const string SAVE_PARTICLE = "Save Particle"; /// /// 删除粒子 /// public const string DELETE_PARTICLE = "Delete Particle"; /// /// 获取预设体列表(不具有该权限无法查看预设体列表) /// public const string LIST_PREFAB = "List Prefab"; /// /// 编辑预设体 /// public const string EDIT_PREFAB = "Edit Prefab"; /// /// 保存预设体 /// public const string SAVE_PREFAB = "Save prefab"; /// /// 删除预设体 /// public const string DELETE_PREFAB = "Delete Prefab"; /// /// 编辑场景 /// public const string EDIT_SCENE = "Edit Scene"; /// /// 保存场景 /// public const string SAVE_SCENE = "Save Scene"; /// /// 删除场景 /// public const string DELETE_SCENE = "Delete Scene"; /// /// 获取截图列表(不具有该权限无法查看截图列表) /// public const string LIST_SCREENSHOT = "List Screenshot"; /// /// 添加截图 /// public const string ADD_SCREENSHOT = "Add Screenshot"; /// /// 编辑截图 /// public const string EDIT_SCREENSHOT = "Edit Screenshot"; /// /// 删除截图 /// public const string DELETE_SCREENSHOT = "Delete Screenshot"; /// /// 获取视频列表(不具有该权限无法查看视频列表) /// public const string LIST_VIDEO = "List Video"; /// /// 添加视频 /// public const string ADD_VIDEO = "Add Video"; /// /// 编辑视频 /// public const string EDIT_VIDEO = "Edit Video"; /// /// 删除视频 /// public const string DELETE_VIDEO = "Delete Video"; } }