using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ShadowEditor.Server { /// /// 常量 /// public static class Constant { /// /// 类别表名 /// public const string CategoryCollectionName = "_Category"; /// /// 场景表名 /// public const string SceneCollectionName = "_Scene"; /// /// 模型表名 /// public const string MeshCollectionName = "_Mesh"; /// /// 纹理表名 /// public const string TextureCollectionName = "_Texture"; /// /// 材质表名 /// public const string MaterialCollectionName = "_Material"; /// /// 音频表名 /// public const string AudioCollectionName = "_Audio"; /// /// MMD表名 /// public const string MMDCollectionName = "_MMD"; /// /// 上传文件表名 /// public const string FileCollectionName = "_File"; } }