using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShadowEditor.Server.Scene
{
///
/// 场景模型
///
public class SceneModel
{
///
/// ID
///
public string ID { get; set; }
///
/// 名称
///
public string Name { get; set; }
///
/// 全拼
///
public string TotalPinYin { get; set; }
///
/// 首字母拼音
///
public string FirstPinYin { get; set; }
///
/// 表名
///
public string CollectionName { get; set; }
///
/// 版本号
///
public int Version { get; set; }
///
/// 创建时间
///
public DateTime CreateTime { get; set; }
///
/// 更新时间
///
public DateTime UpdateTime { get; set; }
}
}